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Analysis of Rob's Majestic Wilderlands Actual Play session

Started by Alexander Kalinowski, June 05, 2019, 03:55:34 PM

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Bedrockbrendan

I should probably provide some context for this session. The game was part of RPG Lab, a podcast that I've been lazy about lately but where Me, Rob, Adam, Nick, and occasionally Elliot run games with the aim of answering a gaming question. The idea is to focus on live play. This session we wanted to discuss Medieval Authentic for the next episode so that live recording was the table play prior to the discussion (part of the idea of the show is prioritize actual play). But we've done this show with plenty of different rules systems (not just Old School or just D&D). Maybe when I get less lazy and we do another episode, initiative systems could be a good topic. We could do a ten combat session with ten different initiative systems (including the one Alexander proposes).

estar

Quote from: BedrockBrendan;1092197I should probably provide some context for this session. The game was part of RPG Lab, a podcast that I've been lazy about lately but where Me, Rob, Adam, Nick, and occasionally Elliot run games with the aim of answering a gaming question. The idea is to focus on live play. This session we wanted to discuss Medieval Authentic for the next episode so that live recording was the table play prior to the discussion (part of the idea of the show is prioritize actual play). But we've done this show with plenty of different rules systems (not just Old School or just D&D). Maybe when I get less lazy and we do another episode, initiative systems could be a good topic. We could do a ten combat session with ten different initiative systems (including the one Alexander proposes).

I can cover GURPS, D&D 5e, AD&D 1st, Fantasy Age, Harnmaster, and Hero System.

I recommend setting something up like this. And I have an arena setup in Roll20.
https://web.archive.org/web/20061016002136/http://www.columbiagames.com/HarnPage/harnmaster/combat/HMCvsD20.pdf

Alexander Kalinowski

Quote from: BedrockBrendan;1092197Maybe when I get less lazy and we do another episode, initiative systems could be a good topic. We could do a ten combat session with ten different initiative systems (including the one Alexander proposes).

Sure! I did listen to follow-up podcast episode as well, to get a sense of the direction you guys are coming from. In this context: gentle reminder of this post. ;)
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.