Woke game designer insists that even if you are playing an RPG completely alone, you must use safety tools?! This is just hilarious.
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To be fair, some people do need to be kept safe from themselves lol. Thats what asylums were for.
Given what I've seen, I suppose more than the expected number of actual customers of this game would probably need to be protected from themselves.
Funny thing is, even most BDSM people rely on normal human conversation -- not safewords, etc. -- to communicate limits. The only time something else is really needed even in that context is (1) if a person is physically gagged they, need a non-verbal signal or (2) they want to be able to say "no" and "stop" and not mean it, in which case they need an alternate word that does mean it.
Anyone who needs these tools without a physical limitation to communication is mentally gagged.
Anyone who uses them alone is surely schizophrenic.
Looking at "Star Trek Adventures: Captain's Log" (the solo 2d20 game from Modiphius), there actually is a section on "Safety"... although, in this case, it's mostly aimed at those who try to use the rules to play a group-based game rather than a solo session.
What a stupid idea.
(https://i.imgur.com/CSPZryx.gif)
How is tentacle labyrinth supposed to be any fun with safety rules?
Ah, yes. When I spend a romantic evening home alone pleasuring myself -- candles, scented Kleenex, the whole bit -- I'm careful to use safety words with myself to avoid hazards like a wrenched back, stained or broken furniture, short-circuited electronic devices, inserted-beyond-retrieval items, etc. Don't really see how that would transfer to solo gaming, though.
To be completely honest, some of the types of people who follow the orcs are racist/safety tools are a must ideology look like cutters so they might actually need them in solo games.
Greetings!
Geekgamers does a great program about Sologaming for RPG's.
As far as the pathetic freaks go, well, everyone should stop coddling them. Stop listening to them, or taking them seriously. Laugh at them. Mock them relentlessly. GATEKEEP them out of the hobby as much as you can, at every opportunity.
Semper Fidelis,
SHARK
Quote from: I on February 25, 2025, 09:12:26 PMAh, yes. When I spend a romantic evening home alone pleasuring myself -- candles, scented Kleenex, the whole bit -- I'm careful to use safety words with myself to avoid hazards like a wrenched back, stained or broken furniture, short-circuited electronic devices, inserted-beyond-retrieval items, etc. Don't really see how that would transfer to solo gaming, though.
But the masturbation session can't be good without at least one overdriven to short circuit sexual health device! That's how you learn to repair electronics!
:)
Quote from: SHARK on February 25, 2025, 10:25:10 PMGreetings!
Geekgamers does a great program about Sologaming for RPG's.
As far as the pathetic freaks go, well, everyone should stop coddling them. Stop listening to them, or taking them seriously. Laugh at them. Mock them relentlessly. GATEKEEP them out of the hobby as much as you can, at every opportunity.
Semper Fidelis,
SHARK
i've bought more solo RPG books because of her indepth reviews than any other youtube channel. She's amazing.
I almost died checking the wiring for a new 240 volt plug for a friend and the moment I touched the dryer vent, the entire thing disintegrated in front of me. Two hands on that machine and I likely would be dead. Apparently they use the machine itself as a ground, so when the wiring is wrong the entire machine can become live. I still got a zap, but nothing that did any noticeable damage. Honestly I've felt better than ever, but then I really cannot endorse electrocution outside of a doctor recommended setting (e.g. electroconvulsive therapy).
When I'm playing solo, I wind up harassing myself. I could probably use some safety tools.
Quote from: D-ko on February 26, 2025, 03:09:31 PMI almost died checking the wiring for a new 240 volt plug for a friend and the moment I touched the dryer vent, the entire thing disintegrated in front of me. Two hands on that machine and I likely would be dead. Apparently they use the machine itself as a ground, so when the wiring is wrong the entire machine can become live. I still got a zap, but nothing that did any noticeable damage. Honestly I've felt better than ever, but then I really cannot endorse electrocution outside of a doctor recommended setting (e.g. electroconvulsive therapy).
Oh, come on! The 60hz Shuffle is one of my favorite dance moves! ;)
Quote from: SHARK on February 25, 2025, 10:25:10 PMGeekgamers does a great program about Sologaming for RPG's.
Her channel gets another vote from me; I've been watching her content for years.
Quote from: jeff37923 on February 26, 2025, 04:45:24 PMOh, come on! The 60hz Shuffle is one of my favorite dance moves! ;)
In my networking class today we made ethernet cables, so I brought a bunch of crimpers and cat5 ends and cabling. When trying to help one of the students I accidentally cut my finger open and starting bleeding. "This is what you don't do" I said as I cleaned up blood with a tissue. Maybe I should have been wearing one of those kevlar gloves.
Yeah, I'm just waiting for a woke solo gamer to start a cancel campaign against themselves!
Quote from: I on February 25, 2025, 09:12:26 PMAh, yes. When I spend a romantic evening home alone pleasuring myself -- candles, scented Kleenex, the whole bit -- I'm careful to use safety words with myself to avoid hazards like a wrenched back, stained or broken furniture, short-circuited electronic devices, inserted-beyond-retrieval items, etc. Don't really see how that would transfer to solo gaming, though.
Don't forget a condom.
Solo RPing safety tools - for the love of Christ!
UGH! What next?
This is why I tend to dislike human beings in general. I think we are doomed if that type of baby thinking ever becomes the norm.
Quote from: Brad on February 26, 2025, 08:30:51 PMQuote from: jeff37923 on February 26, 2025, 04:45:24 PMOh, come on! The 60hz Shuffle is one of my favorite dance moves! ;)
In my networking class today we made ethernet cables, so I brought a bunch of crimpers and cat5 ends and cabling. When trying to help one of the students I accidentally cut my finger open and starting bleeding. "This is what you don't do" I said as I cleaned up blood with a tissue. Maybe I should have been wearing one of those kevlar gloves.
Nothing can top me slicing open my pinkie pulling on a heavyweight transparent thin-cord string hanging out of the stitching of an old padded gym wall backstop. It didn't even bleed the cut was so thin, but it was damn deep. Glad I didn't hit any nerves or anything. Kept it really clean as it grew back-- I just felt like an idiot for slicing my finger on a string.
As for solo gaming, honestly I can't dive into erotic stuff or it ruins most games. You don't need safety cards or anything... it's quite obvious. I'd rather go on an adventure and survive the elements.
What's the game called?
Quote from: Katowice on February 28, 2025, 07:17:26 PMWhat's the game called?
Pile 'O Shite - The Role playing Game.
You actually "uh'd" very little in this one.
You really have to wonder why the safety tools rules are in the book. I can see a few oddball reasons like local laws, or just putting it in because everyone else is. Or even as a joke. Without seeing the game cant say. But if the writer is in a foreign country, or even some parts of the US, then fucked up laws requiring disclaimers or safety tools becomes more of a possibility.
Example. Europe has some rather stringent safety regulations on game components and if you want to market in those countries you have to pass a review and/or buy a safety check kit. Others prohibit certain depictions for various reasons. Germany for example.
Who knows. In the last 20 years gaming of all venues has seen some really fucked up regulations pushed and then forgotten.
On the subject of solo play.
Gygax himself introduced it to OD&D in the magazine and then expanded those rules into AD&D. The system in the DMG was indeed for both a DM tool and in a pinch, a solo play.
Most real solo RPGs have actual... you know... RPG elements in them. But storygamers started twisting this and claiming that the old Pick your Path books and the like were really real RPGs. BGG lumped into the RPG section numerous books that arent even remotely RPGs.
In between you have the gamebooks. Pick your path style books with actual RPG mechanics.
And some of the solo modules TSR, and especially Flying Buffalo put out. And FB's solos are often near straight up delves and adventures. Especially some of the early ones.
Mythic, FU, and the solo system in Scarlet Heroes are more modern examples of how to do a non-module/gamebook style solo adventure with their GM emulators. And these can be plugged into say AD&D's random gen dydtem to get some surprisingly good play.
But as I always say. These systems only work if you have the right mindset to not abuse the system and to be able to actually ask the questions and not bog down in minutia.
But now we have these so-called solo RPGs that are just writing exercises. If even that.
Universalis is still my go-to example of a storygame wearing the skin of an RPG and spending hundreds of pages to essentially say "take turns telling a story" There is no game at all in it. And no. Bidding on control of an action is not a game.
Quote from: Katowice on February 28, 2025, 07:17:26 PMWhat's the game called?
I think it was called "Mecha: Requiem" or something like that. The mechanics appeared to be highly storygamer.
It also fully illustrated by AI. Says so on the back cover of the book. Parts may also have been AI written according to someone else.
Also says so on the Amazon page.
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