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Your "perfect system" would be...?

Started by Dominus Nox, September 18, 2006, 05:35:22 AM

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Mr. Analytical

Maw, you're being a prick.  Leave him alone, he's as entitled to his tastes as anyone else is and the fact that you have a beef with "Big" Ron doesn't diminish that fact.

Caesar Slaad

The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

droog

Quote from: Abyssal MawIt got quoted by someone else above.
Let's see it – firsthand.

Yeah, rude. Right about here:

QuoteBut those are all swine games which make you feel really special because theyve been endorsed. How are those any different if the real reason you play them is so you can pat yourself on the back?

Nicotine girls. haha.
See? Dickhead behaviour. You're not doing yourself any favours, dickhead.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Abyssal Maw

Quote from: Mr. AnalyticalMaw, you're being a prick.  Leave him alone, he's as entitled to his tastes as anyone else is and the fact that you have a beef with "Big" Ron doesn't diminish that fact.

I'm not disputing that he's entitled to his tastes (or even faulting them). I'm basicly only taunting him because of that smug comment he started with.
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Abyssal Maw

Quote"Let's see it – firsthand!!!

Jesus, your'e sensitive about this!

http://www.indie-rpgs.com/forum/index.php?topic=3012.msg29142#msg29142

"His current products represent where I think Simulationist role-playing design really needs to go: modular, affordable, powerful small packets for character and setting design. I was proud to display them at the Sorcerer table."

Haha. "Sim" But I'm a fan of Jeff Dee too. I just think his encounter with Forge-cocks sort of illustrates everything thats wrong with those guys.

But the point is, your'e avoiding the actual topic.

QuoteSee? Dickhead behaviour. You're not doing yourself any favours, dickhead.

That was.. uhm.. redundant.
Download Secret Santicore! (10MB). I painted the cover :)

droog

Quote from: Abyssal MawI'm not disputing that he's entitled to his tastes (or even faulting them). I'm basicly only taunting him because of that smug comment he started with.
Man, you sure are a dickhead. I've explained my viewpoint. I don't see many answers from you.

Mr A., it's fine. Dickhead thinks he's got me going, and I'm happy with that.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Abyssal Maw

Quote from: droogMan, you sure are a dickhead. I've explained my viewpoint. I don't see many answers from you.

Mr A., it's fine. Dickhead thinks he's got me going, and I'm happy with that.

DUDE. Several answers. Explanation of "favorite mechanics". Several examples given. Heck, if you didn't want to read my hilarious bon mots, you could just look at Marco's. Maybe next time, if you can't think of a decent response to "what your perfect game mechanics are" without turning it into some smug story-games "you people are so limited" bullshit, then don't add to the thread.

And I totally got you going. One little post of mine had you sputtering like Donald Duck.
Download Secret Santicore! (10MB). I painted the cover :)

droog

Quote from: Abyssal Mawhttp://www.indie-rpgs.com/forum/index.php?topic=3012.msg29142#msg29142

"His current products represent where I think Simulationist role-playing design really needs to go: modular, affordable, powerful small packets for character and setting design. I was proud to display them at the Sorcerer table."

Haha. "Sim" But I'm a fan of Jeff Dee too. I just think his encounter with Forge-cocks sort of illustrates everything thats wrong with those guys.

But the point is, your'e avoiding the actual topic.
No, dickhead, I'm on topic. My opinion is that there is no such thing as a perfect system. In fact, if anybody's derailing this thread it's you. Obviously you've decided to ignore the Poobah's request.

But wait – actual material for your argument. Reading over that thread, which I haven't seen before, I note a couple of things.

1. It wasn't the 'Forge-cocks' who screwed things up. It was a fan. Said cocks appear to have been distressed by the incident.

2. The game under discussion appears to be Pocket Universe, about which I know nothing, not V&V.

Obviously, anyone reading this pleasant brawl will either believe me or not that I purchased V&V in 1981. It didn't have an awful lot to do with the Forge. I purchased Pendragon in 1983 (1st ed.) and again in 1994 (4th ed.). Again, not much to do with the Forge.

See, I think it's you who's sensitive. But your mama loves you.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Abyssal Maw

Quote from: droogNo, dickhead, I'm on topic. My opinion is that there is no such thing as a perfect system. In fact, if anybody's derailing this thread it's you. Obviously you've decided to ignore the Poobah's request.

Again-

not "the perfect system"
not "a perfect system"

but "your" perfect system. As in "what mechanics do you really like"

I don't know what the hell a Poobah is.

Quote from: droogObviously, anyone reading this pleasant brawl will either believe me or not that I purchased V&V in 1981. It didn't have an awful lot to do with the Forge. I purchased Pendragon in 1983 (1st ed.) and again in 1994 (4th ed.). Again, not much to do with the Forge.

I don't think anyone (including me) really thought that, but I did think it was funny that you got real concerned about it. It was a taunt.

Quote from: droogSee, I think it's you who's sensitive. But your mama loves you.

And your mama does too!

I'm popular with peoples mom's apparently.
Download Secret Santicore! (10MB). I painted the cover :)

droog

Quote from: Abyssal MawI'm popular with peoples mom's apparently.
My mother'd be about your speed, by the sounds of it. She's 66. I'll hook you up.

I don't intend to let you talk crap about me, dickhead. And this site affords me the opportunity to call you on it.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Abyssal Maw

Quote from: droogMy mother'd be about your speed, by the sounds of it. She's 66. I'll hook you up.

I don't intend to let you talk crap about me, dickhead. And this site affords me the opportunity to call you on it.

MILF. lol.

I'm afraid... it's too late for that. (nods sadly)

Yes. Crap has been talked. There's no turning back.
Download Secret Santicore! (10MB). I painted the cover :)

droog

See? You haven't got a position. You thought you had an easy target because you're here.

I contributed what I contributed to the thread. You chose to make a big deal of it. Now you're just trying to salvage something out of it. Lame.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Abyssal Maw

Quote from: droogSee? You haven't got a position. You thought you had an easy target because you're here.

I contributed what I contributed to the thread. You chose to make a big deal of it. Now you're just trying to salvage something out of it. Lame.

I thought I had an easy target because your'e.. well.. kind of an easy target.  

But I was back on topic and tryting to salvage the discussion as of post #11.

I said this: "People really do have preferences and comfort zones for certain types of mechanics. Ask anyone. You'll always see someone who prefers percentiles, or prefers point build or wants everything to be in dice pools or whatever. I think this is what we're really talking about."
Download Secret Santicore! (10MB). I painted the cover :)

joewolz

I, for one, do have a "comfort zone" when it comes to mechanics: a GM.

I like having a realtively powerful GM in my games, one with primary narrative control.  Some games I enjoy don't have this, but the illusion of it (Dogs in the Vineyard for example).  Most however, do have a strong GM presence.

I also like to GM.  Everyone can call this a power trip if you'd like, but I would always rather play a bunch of characters and set scenes than play one character, it's sometimes pretty boring to do so.

The perfect system for me would have a strong GM role, and mechanics that don't use too much math.  In fact, I'd like them to stick to addition, but I can swing toward the subtraction side.  I like a game where there is a clear, easy way of seeing a failed or successful task/conflict.  I don't mind conflict resolution, in fact I prefer it, but I'd really like something that combines the two.

EDIT- Really, I think "system does matter" in some regards, but the most important part of a good game is good players.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Clinton R. Nixon

Quote from: Abyssal Mawyour'e

Hi, Peter!

I'm with Joe here. I'm much more comfortable in games with a GM than without, although I don't really care if I'm GMing or not.

My perfect system has a decent amount of complexity. I don't particularly like games where there's only one to five tactical choices mechanically, and I've been designing games too long to get fooled by the idea that there's a list of skills, which means more choices. In fact, that's my biggest desire in a "perfect game": your list of abilities is actually a tactically variable list.

I also enjoy dice pools, and a mix of mechanics, some about "what this character can do" and some about "what this character wants," with the two feeding into each other.
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