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your own spells

Started by Catsniffer, July 10, 2006, 05:51:31 AM

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Catsniffer

i just want to see some new spells so if you have made any here is the place to post it. ill even post some of mine. i started making my own spells like a month and a half ago and i only have 7 made.(its had making up spells)
 

Xavier Lang

The easiest way to create new spells is take spells that exist and upgrade or degrade them in level.
Make a 3rd level version of horrid wilting that does damage similar to other 3rd level spells.  Few enough people cast the 8th level Horrid Wilting spell it will come as a surprise to most.

No actual spells, but an idea I thought of recently is a spell to add color to darkvision.  I would want color in my darkvision if magic could give it to me.
 

kryyst

Two of my favorite spells that I've created where Grease Fire, which was a combination of Grease and Burning Hands and a Tiny Teleport spell.  Both extremely useful.  Been a long time since I used them but I remember Grease being about 4th level and the Tiny Teleport around 3rd.
AccidentalSurvivors.com : The blood will put out the fire.

Napftor

Quote from: Xavier LangThe easiest way to create new spells is take spells that exist and upgrade or degrade them in level.
Make a 3rd level version of horrid wilting that does damage similar to other 3rd level spells.  Few enough people cast the 8th level Horrid Wilting spell it will come as a surprise to most.

No actual spells, but an idea I thought of recently is a spell to add color to darkvision.  I would want color in my darkvision if magic could give it to me.

If folks are interested in a method to just tweak spells, have a look at my Behind the Spells series (link in sig).  The "spell secrets" section of these pdfs usually requires a Spellcraft check to do something a little different with a standard spell.  Here's an example from the Shield pdf...

"As a standard action, you can mentally launch your shield at a foe you can see.  First, you must succeed a Spellcraft check (DC 16) to loosen the shield from its guardian position.  Second, you must make a ranged attack to successfully hit the target (using the greater of your Intelligence or Dexterity modifier to add to the attack roll).  The maximum range for your shield throw is 30 feet and the damage inflicted is 1d8 plus 1 per two caster levels (maximum +5).  In addition to inflicting damage, the shield makes a bull rush attempt.  For this attempt, the target cannot be greater than Large size, you add half your caster level to your opposed Strength check, and there is no ill effect for you if the attempt is unsuccessful.  Whether or not the shield throw attack is successful, the spell ends after the round it is attempted."

And since this thread is about new spells, here's one from that same pdf...

"NEW SPELL—Detection Shield
As the spell shield with the following exceptions:
Level: Sor/Wiz 2
Range: Personal; see text
In addition to shield's normal benefits, the spell provides the ability to use several divination spells as a move action.  Using the shield-shape force as a kind of free-floating window, you can look through it to use any of the following spells (but only one per round): detect magic, detect poison, read magic, detect secret doors, and detect undead.  You must be viewing through your "window" for this ability to be successful, which means the normal cone-shaped emanation area for these spells does not apply (read magic being the exception here).  While using a divination spell, the shield is incapable of protecting you against magic missile attacks, although the standard +4 shield bonus still applies."

If anyone is interested in seeing one of these pdfs, I'd be happy to send one to you as a sample.  Just ask!  There are around 30 pdfs to choose from.  My email is dmbretb (at) comcast (dot) net.