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Best NEW RPG post-2001?

Started by RPGPundit, May 17, 2018, 02:38:16 AM

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Christopher Brady

Quote from: Madprofessor;1041165For me, it's Barbarians of Lemuria by a WIDE margin.  It's simple, effective, adaptable, and has some original concepts that work.  

I lost my copy, which is why I keep forgetting it, but man, I really do love this game.  I can't choose, both SW and BoL have provided me with months of fun for a cheap price, they're not perfect and don't quite fit into other genres for me, but for what they do...

And that's the thing I don't do generic systems, I buy themed systems which usually have a setting or implied setting that goes along with it.  So I can't really pick just one, but of late for Pulp style gaming and S&S, those two are the bees knees.

Quote from: Madprofessor;1041165Savage Worlds could have been a contender.  I wanted it to be the universal generic rules-light engine that worked for everything.  It isn't.  The mechanics are too wonky and gimmick-ridden.  I do give it massive props for the diversity of settings.

I prefer keeping it into a Pulp style myself

Quote from: Rhedyn;1041173A rather important bit of recent errata is that passing a spirit roll to remove shaken let's you take non free actions immediately rather than needing a raise to take non free actions. A minor but big change that addresses this kind of complaint that I've heard a lot.

Ooo, is there an official statement of this somewhere?

Quote from: Rhedyn;1041173Most enemies should be extras, the fight should only drag out like that when the players are losing. But yeah, a GM can spend their bennies to overly lengthen fights. Which as a GM, I consider those bennies my pacing/fudging dice pool. I never normally fudge rolls so bennies give me that tool without making me feel like I'm cheating.

The only time I use Villain Bennies if the players splatter the main villain in one shot.  The ONLY time, I've ever used it.

Quote from: Rhedyn;1041173Even though Savage Worlds is my favorite RPG, I will admit that it's only OK. But for me it's overflowing with OKness across a myriad of genres and runs pretty quickly and easily. It's OK in all the right places, which is what I need more from an RPG than anything else.

I think it's pretty good for what it started off as, after it's Deadlands transition.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

jcfiala

Quote from: Christopher Brady;1041181Ooo, is there an official statement of this somewhere?

https://www.peginc.com/official-shaken-updates-ready-for-download/

And the file it's referring to seems to be https://s3-us-west-2.amazonaws.com/peg-freebies/SW_FAQ_May_2015.pdf
 

Christopher Brady

Quote from: jcfiala;1041183https://www.peginc.com/official-shaken-updates-ready-for-download/

And the file it's referring to seems to be https://s3-us-west-2.amazonaws.com/peg-freebies/SW_FAQ_May_2015.pdf

Thanks Boss!  It's going into my Ripper's folder right now.  As well as Relentless...
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Rhedyn

Quote from: Christopher Brady;1041181Ooo, is there an official statement of this somewhere?
That's the rule in the current pdf of the core rule book. Printed copies are not updated with that bit of errata.

MaybeJustNeverMind

Quote from: ArtemisAlpha;1040273If I count Fate as a derivative of Fudge

Thank you.  I always try to evangelize that Fate grew out of Fudge.  It's kind of spooky how often even the loudest proponents of Fate either don't know or don't talk  about it.

Panjumanju

Quote from: DavetheLost;1039578Fate of the Norns: Ragnarok  No dice! Use runes instead. Truly tactically engaging game play. Epic Viking superheroes at the end of the world. A breath of fresh air and an actually inovative game design.

I'll second this. I've played most of the systems people talk about. I played Savage World...it seemed to me like 3rd Edition D&D with all the 2nd Edition D&D taken out of it...it was okay. But what really got me excited was the innovation of Fate of the Norns: Ragnarok, a tremendously deep setting, truly innovative and interesting mechanics (that are also, actually, playable) and some pretty nifty art on top of all that. It's the only new game I've cared about in a good long while.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
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