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Your Five Favorite RPGs

Started by Apparition, June 08, 2014, 08:03:25 PM

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Ravenswing

1)  GURPS
2) The Fantasy Trip
3) HERO
4) Empire of the Petal Throne
5) Classic Traveller


Quote from: David Johansen;7566913. GURPS 1st edition, I never liked the Speed / Range table third introduced and fourth kept.  Indeed I don't think I've seen a feature on any other game that turns off new players so quickly.  
Me neither, and I had a very simple fix: I never stopped using BSII missile rules, PB/INC and snap shot penalties alike.  Using those rules hasn't slowed me down in the least in the 25 years since BSIII was released.
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The Butcher

Quote from: jibbajibba;756719I find these sorts of questions funny when people answer with 4 versions of D&D and another d20 game which plays liek D&D in a non fantasy setting.

:shrug: People like what they like, jibba. I admire and even envy, sometimes, the focus of guys like thedungeondelver and Black Vulmea, who have a "long-term relationship" with one game and maybe two or three other favorites they might come back to every now and then. I can see how a good game like AD&D 1e or Flashing Blades all by itself might give you a lifetime of great gaming, especially if you keep a couple of other good games when you vfeel like trying something different.

But this mindset is alien to me; hell, five games was not nearly enough for me to list the games I've played, enjoyed and want to play again. If you factor in the ones I own and read and have yet to play, "your ten favorite games" might still fail to cover them all. ;)

Not saying anyone's right or wrong. I don't really think of myself as an ADHD flavor-of-the-month whore, but I'll gladly admit that I relish the sheer variety of options I have on my shelf and on my hard drive, and wish I had the time to do all of these games justice.

David Johansen

Quote from: Piestrio;756711I've been begging SJgames to make a "GURPS Medium" for ages.

They and their fans are violently opposed to the notion :(

I lean towards a few GURPS Lite supplements to make it more approachable / accessible.  As a store owner I find SJG's failure to promote and support GURPS extremely annoying.
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Baron

No order:
1st ed AD&D
Classic Traveller
Chaosium RQ2
Call of Cthulhu (not 7th)
Gamma World 1 or 2

jeff37923

Quote from: David Johansen;756725I lean towards a few GURPS Lite supplements to make it more approachable / accessible.  As a store owner I find SJG's failure to promote and support GURPS extremely annoying.

They saw that Munchkin was taking off and dumped everything into that. I can't say it was a winning strategy, but it has kept them financially afloat.
"Meh."

David Johansen

I get that Munchkin makes them money hand over foot.  I get that rpgs are pretty played out in the marketplace.  Heck I'm a store owner and rpgs are my worst seller.

On the other hand WotC has pretty much gift wrapped opportunities to put GURPS in the spot light and SJG has totally missed them each time.

The first would be D&D 3.5.  What a great time to have a complete in one package fantasy game out there for the disgruntled 3.0 fans.  D&D 4.0, D&D 4.5, D&D 5e, it's a list that goes on and on.

And what do they have in the pipe for such an opportunity?  GURPS Discworld!  A parody of the fantasy genre.

Not a fan of the Dungeon Fantasy line either so don't point to it please.  What GURPS doesn't need is another layer of complex data overlaying the core.  It needs stripped down not built up.
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Brander

Quote from: Vic99;756678And honorable mention . . .H.O.L.  Who remembers that one from Dirt Merchant Games?!?

H.O.L. was never in the contention for running or playing by me, but it was a blast to (try to at times*) read.


* For anyone unfamiliar, H.O.L. was written longhand/by hand and published that way.  It was certainly part of the charm.
Insert Witty Commentary and/or Quote Here

Brander

In no order:

Classic Traveller (Mongoose can count, though I actually own most of the LBBs)

BESM (1 & 2)

Gurps (1-4th)

Mekton (2-Zeta)

Corps
Insert Witty Commentary and/or Quote Here

jeff37923

Quote from: David Johansen;756729I get that Munchkin makes them money hand over foot.  I get that rpgs are pretty played out in the marketplace.  Heck I'm a store owner and rpgs are my worst seller.

On the other hand WotC has pretty much gift wrapped opportunities to put GURPS in the spot light and SJG has totally missed them each time.

The first would be D&D 3.5.  What a great time to have a complete in one package fantasy game out there for the disgruntled 3.0 fans.  D&D 4.0, D&D 4.5, D&D 5e, it's a list that goes on and on.

And what do they have in the pipe for such an opportunity?  GURPS Discworld!  A parody of the fantasy genre.

Not a fan of the Dungeon Fantasy line either so don't point to it please.  What GURPS doesn't need is another layer of complex data overlaying the core.  It needs stripped down not built up.

I'm not a big fan of Dungeon Fantasy either, and SJG does make you want to tear your hair out at times.
"Meh."

Akrasia

Quote from: jibbajibba;756719I find these sorts of questions funny when people answer with 4 versions of D&D and another d20 game which plays liek D&D in a non fantasy setting.

Yeah, well...

My favourite games these days are all variants of BRP and TSR D&D.  The latter I find easy to tweak depending on my mood (e.g., pulpy swords-and-sorcery), the former includes variants that I enjoy (Mythos horror and ... gritty swords-and-sorcery).  And I still like the classic D&D tropes, though not all the time.

I just don't have the time or energy to learn new systems these days, unless a GM is willing to do the heavy lifting for me.
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Black Vulmea

In no particular order.

  • Original, 'classic' Traveller
  • 2e box set Boot Hill
  • Top Secret
  • Flashing Blades
  • Metamorphosis Alpha
Honorable mention: Marvel Super Heroes, d20 Modern, Mutants and Masterminds

Quote from: David Johansen;7566912. Mercenaries, Spies, and Private Eyes.  Really a beautiful, tight little game.
It doesn't crack my top five, but I agree that MS&PE is a great game,
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jibbajibba

Quote from: Akrasia;756739Yeah, well...

My favourite games these days are all variants of BRP and TSR D&D.  The latter I find easy to tweak depending on my mood (e.g., pulpy swords-and-sorcery), the former includes variants that I enjoy (Mythos horror and ... gritty swords-and-sorcery).  And I still like the classic D&D tropes, though not all the time.

I just don't have the time or energy to learn new systems these days, unless a GM is willing to do the heavy lifting for me.

I have no issue with someone saying "I realy only play D&D so my list of 5 games is just D&D 5 times" no problme with that its the division of say 1eAD&D and 2eAD&d into 2 discrete options and having OD&D and 2 OD&D clones and AD&D which are all as far as I can tell the same fucking game:)

I mean if you add feats to a game or make swords do 1d8 rather than 1d6 but you still have the same combat engine, the same level engine etc etc its just the same game.  
I can see that 4e was different enough from say 1e to be discrete but really is there enough differentiation between you and your mates playing OSRIC or AD&D for anyone watching to actually be abel to tell the difference? And I don't mean general public as my wife can't tell us playing a diceless Fables game from us playing D&D or Sci fi or whatever (us playing Arkham horror would be much the same to be honest...) I mean can't be told apart by a reasonably experienced gamer.
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Raven

D&D
Marvel FASERIP
Call of Cthulhu
Boot Hill
Spycraft

Honorable mention: Feng Shui, Vampire

golan2072

1) Traveller (Classic and Mongoose). I have already published material for it.
2) Adventurer Conqueror King System (ACKS). I am currently writing stuff for a commercial supplement for it.
3) Stars Without Number.
4) Basic Fantasy Role-Playing Game (BFRPG).
5) Other Dust.

Other contenders who were left out of the list:
- D&D 3.5E - I enjoy playing it, but will never run it. Prep is too much of a chore to my taste.
- Shadowrun - I love the setting but dislike the over-complex (IMHO) rules.
- D&D 2E - I have very fond memories of it from my adolescence (late 1990's), but I'm not in the mood for THAC0 and descending AC - and other clunky bits - at the moment.
- Barbarians of Lemuria/Barbarians of the Aftermath - looks cool, I own both books, haven't played them yet.
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Ladybird

In no real order;

SLA Industries
Anything Gumshoe-based (Although Night's Black Agents characters are the coolest)
Marvel Super Heroes
Dungeon World
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