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Make World of Darkness Great Again!

Started by Mordred Pendragon, February 14, 2017, 07:20:42 AM

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Baeraad

Quote from: Opaopajr;948336I always thought Changeling the Dreaming was more than "growing up" or "hating science." The Moon Walk opened the gates of Arcadia once again, briefly, for many sidhe to spill out -- and two Realms attached to Science, and one Realm to Technology, are used for resistance (as much as performance & music). In fact there's a whole kith obsessed with tinkering. Science and technology is very much a part of Changeling celebrating the dreams of mankind.

The tragedy was not so much growing up, but no longer being appreciative. Gratitude for the world's wonders & terrors was dying. It doesn't take adulthood to become bored with the world, it takes dying inside to become blind to its surrounding awe. The personal horror is finding yourself comfortable as you become numb, hollowed from the inside out.

Yeah. I always figured that Banality was something like "despair" or "apathy" - a state of mind where you knew that it didn't really matter what you did. Where there weren't any adventures to be had or discoveries to be made, just a whole world full of homogenous blah. And Glamour was hope and fear and just generally the sense that your life was important and that something interesting was bound to happen soon.

I also pretty much ignored the parts of the books that said that hardly any changeling made it past thirty without being Undone. I figured that while most changelings did indeed drop before that (not necessarily from being consumed by Banality, but from suffering chimerical death and not having enough Glamour left to come back out of it - or just from regular death, since changelings tend to live dangerous lives), the ones that did manage to make it that far had every chance at staying changelings until they died of old age.
Add me to the ranks of people who have stopped posting here because they can\'t stand the RPGPundit. It\'s not even his actual opinions, though I strongly disagree with just about all of them. It\'s the psychotic frothing rage with which he holds them. If he ever goes postal and beats someone to death with a dice bag, I don\'t want to be listed among his known associates, is what I\'m saying.

Opaopajr

It doesn't help that the 1e book is organized like a fairy tale, replete with seeming contradictions. You can apparently come to your chrysalis as a human grandmother age -- the only catch is you'll almost assuredly be a grump. The reincarnation for commoners is sorta interesting: you could die a grump, but be reborn a childling, wilder, or grump next time, with grimayre being your connection to your fae memory. Given newcomer nobility sidhe are not known to reincarnate, it almost becomes a whole additional theme -- the nature of reincarnation, maturity, & memory -- in a game already drowning in themes competing for your attention.

That actually be my biggest complaint against the splat; it overflows with ideas, themes, kith, etc. You feel tempted.to include it all somehow. But using all the crayons in the box all over the same picture makes mud.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

san dee jota

Quote from: BoxCrayonTales;948318I remember seeing a point buy netbook for WoD/CoD somewhere that used CoD 1e rules with adjustments for WoD specific elements. I will have to look it up again.

It's one of those fucked up game design choices White Wolf never allowed itself to admit was ass-backwards game design.  Either use "bonus points" for everything, or use "experience points" for everything, but having two systems which charge stuff at different rates is asinine.  (having spirits use a whole separate system for stat builds was my other rage trigger.  Why spirits and not everything else?  Just another example of muddying up rules in a weak attempt at immersing the GM, who doesn't need immersion through multiple mechanical systems)  

Quote from: BoxCrayonTales;948318"Feed" is an indie vampire rpg on onebookshelf by "whistle punk" I think. It was created when the author found VtM chargen too restrictive, but it's not a heartbreaker since the rules are completely different and there's multiple settings a la AFMBE. It's a real toolkit and an overlooked gem IMO.

Thanks!  I'll give it a look.

Omega

Quote from: The Butcher;948359Dragão Brasil's conversions made me cringe even back in the day. They had cyborg vampires for V:tM in one of their first issues. They were also the kings of copyright-be-damned conversions varying from the somewhat stupid (Jedi knights for AD&D2) to the terminally stupid (Swat Kats for GURPS). Being a monthly magazine outside the Anglosphere meant they could get away with this stuff.

You Brazilian, Omega?

Ive shown a few to a player who REALLY likes Gurps and used to like Vampire and his comments on it were interesting. But the main thing is appreciation for the effort put into these conversions. And apparently they cranked out a ton of them? And I knew one of the artists for the magazine and didnt make the connection till years later. Which is about par for the course for me. :o

I picked up a few of the magazines at GenCon and another gaming con way back along with some for Graal and Backstab and one other whos name eludes me now. Which ended up lost with alot of other gaming material. And artist I know though is Brazillian. She helped me with the translation of Alerta Vermelho's comic. (Yes. It is a bootleg of Awful Green Things)




And turns out she collected Dragão Brasil too.

DarcyDettmann

Quote from: Omega;948575And apparently they cranked out a ton of them?
You don't have idea. They still doing it until today, in TWO different magazines now: Dragon Slayer (made after the original left the Dragão Brasil, now out of print) and in the new edition of Dragon Brasil, who gone digital.

Now they try to put everything in the house systems, Tormenta d20 and 3D&T Alpha. 3D&T, as a system, is totally okay even with some quirks. But Tormenta d20, oh boy, it's a bizarre mix of Star Wars Saga with Pathfinder, done without any kinda of playtest or common sense.

It's a clusterfuck of epic proportions.