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Your favorite game sucks. Tell me why.

Started by Daddy Warpig, February 09, 2013, 10:58:11 AM

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The Butcher

Quote from: Infornific;627435Still a simple solution to opposed skills - blackjack. Highest level of success (Critical > Special > Success > Failure > Critical Failure) and if there is a tie highest roll wins.

Yeah, that's how Legend and RQ6 do it.

Another idea for a more old school BRP feel: divide both skills by 5 and allow attacker to roll on the Resistance Table.

3rik

#61
Quote from: Reckall;627490Regarding CoC, I thing that this thread should distinguish between "flaws" and "suckage". I don't remember a single game at CoC where the rules let us stumped. Some things can be done better? Sure, but I wonder to what price for the overall playability.

CoC is *the* game where I always thing about the game and almost never about some knotty rules.

I fully agree, but you called it flawless, which it isn't.

Quote from: The Butcher;627512Yeah, that's how Legend and RQ6 do it.

Another idea for a more old school BRP feel: divide both skills by 5 and allow attacker to roll on the Resistance Table.

Opposed skills do not only happen in combat. In some cases any number of (N)PCs may be competing using certain skills and the Resistance Table is no help then. You need to come up with some system for comparing die roll results. Blackjack method works for this, though it's still not completely satisfactory in the case where in a Sneak vs. Listen both rolls fail.

Anyway, like I said I do not think Call of Cthulhu sucks as its few flaws never really cause any major problems. I was merely stating that it's not flawless.
It\'s not Its

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Emperor Norton

Quote from: Reckall;627490Regarding CoC, I thing that this thread should distinguish between "flaws" and "suckage". I don't remember a single game at CoC where the rules let us stumped. Some things can be done better? Sure, but I wonder to what price for the overall playability.

CoC is *the* game where I always thing about the game and almost never about some knotty rules.

I'm almost certain the "sucks" is meant as hyperbole. I gathered the thread was for talking about our favorite games in ways other than "this game is perfect" manner.

Daddy Warpig

Quote from: Emperor Norton;627652I'm almost certain the "sucks" is meant as hyperbole. I gathered the thread was for talking about our favorite games in ways other than "this game is perfect" manner.
Yup.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

This Guy

L5R feels like a reskinned Vampire with an orientalist facade thanks to its pool of d10s, emphasis on clans who don't like each other, setting-specific morality meters, and convoluted metaplot to the point that I'm often sure it started out as John Wick literally reskinning a game of VtM.

D&D 4th is my favorite version of D&D and I hate that its existence makes me some sort of partisan by association in the internet's weird-ass war against that fact.  I also miss the non-combat spells.

And seriously, what the fuck are you supposed to do with Unknown Armies, anyway?
I don\'t want to play with you.

The Butcher

Quote from: This Guy;627671And seriously, what the fuck are you supposed to do with Unknown Armies, anyway?

Unknown Armies is Fiasco plus magic for non-storygamers.

Libertad

#66
Eclipse Phase

Original setting, interesting implications of transhuman technology which isn't just utopian "rapture of the nerds," can support many kinds of plots and campaigns (from cyberpunk hacking, to planetary explorers, to secret agents).

Flaws:

Character creation's a nightmare, rules are unclear about skill costs when you jump into new morphs, Build Point cost for morphs is uneven to their equivalent cost in credits.  Too many skills, and they're not cheap to buy.

Draws a little too much upon contemporary politics, making some factions one-dimensional or ridiculous.  Jovian Republic'ss too one-dimensional, dumb, and lacking redeeming qualities despite being a PC option.  On another note, the Titanian Commonwealth's too utopian for the grim setting.  Authors are too optimistic that religion will fall by the wayside due to technological innovation.

I know, it appears that I have a lot of "favorite games," but there's several RPGs I hold in high regard, and nobody seems to be complaining.

thedungeondelver

Twilight:2000's [strike]vehicle[/strike]entire combat system is a mess.  The authors' grasp on anything in the world beyond "You're trapped behind enemy lines in a post-nuke europe - go!" is abysmal.  And it shows up hard in later books.

AD&D is a Byzantine mess.  Charts are easy but ... holy God, I've been told four different ways by four different people how surprise, initiative and charging is supposed to work.  All are different.  Dan whoever's "ADDICT" is a joke, so don't even.  There's a story that when Hendrix' first album was sent to master, the copies of the tapes were sent back and his signature sound was removed by the record pressing factory.  So they had to send them again labeled DISTORTION DELIBERATE - DO NOT REMOVE.  That's Gary's work in AD&D.  You can't cut out that groove without destroying AD&D.  That doesn't help its accessibility.  

Hero System has fucked-up Math from Beyond the Stars.  "That's a half advantage"  "Oh so it's cost is 45 instead of 30." "Nope, it's cost is 40."  WHAT.

Heavy Gear - rules are awesome, story is for SHIT!  Well, no, maybe the story is good too.  But that story is IMPOSSIBLE TO FIND BECAUSE DP9 SPREAD IT OUT ACROSS A BILLION SOURCEBOOKS, NONE OF WHICH ARE SHAPED LIKE THE OTHER.  Seriously, those children's-book sized fiction booklets?  Then stuff buried in rule books?  My God, someone slap them around a bit.  Battletech for the awfulness of its rules at least kept everything in one place.  Or at the very least had the decency to use non-eye-destroying typefaces, and use a4 sized books.

These are the RPGs I love the most.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

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