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Your favorite game sucks. Tell me why.

Started by Daddy Warpig, February 09, 2013, 10:58:11 AM

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The Butcher

Quote from: Caesar Slaad;627421Er, if you are talking about the resistance table I know of, that handles opposed ATTRIBUTES instead of opposed skills.

Shit, you're right. :o

Infornific

Quote from: Silverlion;627400Lets see.

Marvel Superheroes (FASERIP): No support for differing power levels, it could use a pass to clean up the superpowers, limitations are somewhat more absurdly limiting than most comic book superhero limits on powers. It is also sadly OOP, and was printed as a softcover set of books rather than sturdy hardcovers. (Imagine an AD&D1E early print hardcover of this game..seriously.)

Talislanta 4e: Common complaint is no character construction system, just archtypes, but that is fine by me. My complaint is that it needs a quickstart primer for the players since the world is FULL of so much. That's about it really.

I won't do my own games, even though they surpass these, because as a designer I know far too many of their flaws.

For what it's worth, there's the Four Color RPG system - http://rpg.drivethrustuff.com/product/50837/Four-Color-System-(Core-Rules) - which is a generic version of the old Marvel system

Infornific

Quote from: The Butcher;627431Shit, you're right. :o

Still a simple solution to opposed skills - blackjack. Highest level of success (Critical > Special > Success > Failure > Critical Failure) and if there is a tie highest roll wins.

Kuroth

Mostly how favorites are perceived than anything else.  Examples.  I dislike that the Third Imperium is considered Traveller by many.  I dislike that if one likes AD&D 1 some will default to thinking that you are a Gygax super-fan-booster-fanatic. barf  I dislike endless game fanaticism of all sorts tied to so many games.

Shawn Driscoll

Quote from: Kuroth;627437Mostly how favorites are perceived than anything else.  Examples.  I dislike that the Third Imperium is considered Traveller by many.  I dislike that if one likes AD&D 1 some will default to thinking that you are a Gygax super-fan-booster-fanatic. barf  I dislike endless game fanaticism of all sorts tied to so many games.

In other words, fans are what make RPGs suck.

Kuroth

Quote from: Shawn Driscoll;627438In other words, fans are what make RPGs suck.

Sometimes

Daddy Warpig

Quote from: Kuroth;627437I dislike endless game fanaticism of all sorts tied to so many games.

Quote from: Shawn Driscoll;627438In other words, fans are what make RPGs suck.

Quote from: Kuroth;627439Sometimes
Well, kinda the point of this thread was to get people talking about games they love, in a way that differs from "my game rules, everyone else's sucks."

On that level, I think it's been a success. Here's my second contribution:

Shadowrun, 1st edition. Broken Matrix rules (both sets.) Poorly organized.

And staging. I love SR1 staging, I miss SR 1 staging, but it did have some oddities (hello 6L1 supa-killer pistols) and was way too complicated.
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Kuroth

I really enjoy Traveller, but dislike how the Third Imperium became integrated into the game.  I really enjoy AD&D 1, but I dislike the confusion that AD&D 1 creates for itself by combining a toolbox approach with an attempt to offer a unified system.  Better?

Tommy Brownell

Savage Worlds

Lives right up to it tagline of FAST! FURIOUS! FUN! until you are tracking Power Points and bullets in combat.

And so help me God, if I see zombies or Atlantis again...
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3rik

Quote from: Infornific;627435Still a simple solution to opposed skills - blackjack. Highest level of success (Critical > Special > Success > Failure > Critical Failure) and if there is a tie highest roll wins.

True but it hasn't been mentioned in any of the editions of CoC.

Also, the resistance table is only useful in the case of no more than two opposing Characteristics and it also makes the assumption that it's clear which opponent is the passive or defending one.
It\'s not Its

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Reckall

Regarding CoC, I thing that this thread should distinguish between "flaws" and "suckage". I don't remember a single game at CoC where the rules let us stumped. Some things can be done better? Sure, but I wonder to what price for the overall playability.

CoC is *the* game where I always thing about the game and almost never about some knotty rules.
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James Gillen

Quote from: HombreLoboDomesticado;627369I absolutely love this game, but to call it flawless...? For one, I don't think there's any mention of opposed skill rolls. You're either not supposed to use them, or handle them applying "common sense" and house rules.
I wouldn't call this sucking, though.

There's playing chess with Death, and then there's playing chess with Azathoth.

JG
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Silverlion

Quote from: Tommy Brownell;627450And so help me God, if I see zombies or Atlantis again...



In any GAME, ANY GAME!
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Bill

Quote from: mcbobbo;627363From my PoV, I found it unapproachable.  I liked the theme, the power level, and the concept of monsters that had combat stats that didn't matter (you weren't supposed to fight them).

But without buying and reading a few dozen novels/source books, some red candles, and smearing on the black eyeliner, I wasn't sure how to 'get started' and accurately capture the setting.

Vis-a-vis Vampire, et al.

Ditch the candles and eyeliner, and read the books of short stories by HP Lovecraft. A few of them are truly excellent.

Oh, and don't run it like Vampire :)

Bill

Quote from: HombreLoboDomesticado;627369I absolutely love this game, but to call it flawless...? For one, I don't think there's any mention of opposed skill rolls. You're either not supposed to use them, or handle them applying "common sense" and house rules.
I wouldn't call this sucking, though.

It may not be literally flawless, but it works as a game system.