This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Your biggest regret about OD&D

Started by Ravenswing, May 07, 2014, 09:51:05 PM

Previous topic - Next topic

Larsdangly

I don't know for sure, but suspect he meant something that has often been said about various forms of D&D: the values of your ability scores make little difference to your character's actual ability to do most things, at least in the RAW.

Of course all editions (including OD&D) have a few advantages or disadvantages that kick in at certain thresholds, but for most ranges of most stats it just doesn't matter. e.g., in most editions a ST 12 character isn't really significantly stronger than a ST 9 character, at least in any sense that gets expressed in the game rules.

This critique is obviously true if you are basing your arguments on what the words printed in these games actually say. So, the only counter-argument I suspect we'll hear is that you were supposed to intuit the intention that you would go create your own set of shadow rules where ability scores make a difference.

If someone has been waiting to say something else insulting about people who read and discuss what these old games actually say, this is your cue!

Sacrosanct

"My only regret is that I have but one life to lose for OD&D."--Oris, elf.  Died at level 2.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Larsdangly

Quote from: Spinal Tarp;748480Plenty of things I would've begged Gary to ommit/change/add but if I had to choose just one it would be to not include Clerics.

Yeah, whenever I make home brewed games I re-imagine clerics as either some form of wizard or some form of fighter, depending on what they like to do in the game; the thing that makes them special is a social role as a leader in a church, and perhaps access to some sort of miraculous powers. I don't really like them as an alternate spell caster class.

Maese Mateo

Quote from: Ravenswing;747599So what's yours?
Never played it. :(

It's not easy to find old school gamers in Argentina. I'm trying to start a Dungeon Crawl Classics game online, but so far I only have one interested player.
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Exploderwizard

Quote from: Larsdangly;748516I don't know for sure, but suspect he meant something that has often been said about various forms of D&D: the values of your ability scores make little difference to your character's actual ability to do most things, at least in the RAW.

Of course all editions (including OD&D) have a few advantages or disadvantages that kick in at certain thresholds, but for most ranges of most stats it just doesn't matter. e.g., in most editions a ST 12 character isn't really significantly stronger than a ST 9 character, at least in any sense that gets expressed in the game rules.

This critique is obviously true if you are basing your arguments on what the words printed in these games actually say. So, the only counter-argument I suspect we'll hear is that you were supposed to intuit the intention that you would go create your own set of shadow rules where ability scores make a difference.

If someone has been waiting to say something else insulting about people who read and discuss what these old games actually say, this is your cue!

I have no idea who taught you math but for most of the world, a 12 is greater than a 9.

A 9 Stat provides a 45% chance to succeed an ability check. A 12 stat provides a 60% chance to succeed.  A 15% greater chance of a success might not seem like whole lot but over time it will matter.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Larsdangly

Quote from: Exploderwizard;748542I have no idea who taught you math but for most of the world, a 12 is greater than a 9.

A 9 Stat provides a 45% chance to succeed an ability check. A 12 stat provides a 60% chance to succeed.  A 15% greater chance of a success might not seem like whole lot but over time it will matter.

You are being totally obtuse. The ability check mechanic you are implying isn't part of most editions of D&D. In most editions of D&D, there really isn't any difference between these two ST values in any of the presented mechanics for saves, attacks and other actions.

talysman

Quote from: Exploderwizard;748542I have no idea who taught you math but for most of the world, a 12 is greater than a 9.

A 9 Stat provides a 45% chance to succeed an ability check. A 12 stat provides a 60% chance to succeed.  A 15% greater chance of a success might not seem like whole lot but over time it will matter.

Quote from: Larsdangly;748561You are being totally obtuse. The ability check mechanic you are implying isn't part of most editions of D&D. In most editions of D&D, there really isn't any difference between these two ST values in any of the presented mechanics for saves, attacks and other actions.

Here's the problem right here:

Quote from: Men & Magic, p10Strength is the prime requisite for fighters ... Strength will also aid in opening traps and so on.

Intelligence is the prime requisite for magical types ... Intelligence will also affect referees' decisions as to whether or not certain action would be taken, and it allows additional languages to be spoken.

Wisdom is the prime requisite for Clerics ... Wisdom rating will act much as does that for intelligence.

The rules as written tell the GM to use ability scores to test various actions and situations, but it doesn't say how, and it doesn't give an exhaustive list of when to use them. Because different GMs have different ideas about how and when they should be used.

Sacrosanct

#52
Quote from: talysman;748563Here's the problem right here:



The rules as written tell the GM to use ability scores to test various actions and situations, but it doesn't say how, and it doesn't give an exhaustive list of when to use them. Because different GMs have different ideas about how and when they should be used.

This is very true.  I think it was about 6 months or so ago I was going though old Dragon magazines and there was an article from 1979 about clarifying ability check rules.  That of course implies ability checks were used in OD&D by most gamers.

*edit*  Now that I look, there are rules for ability checks in Dragon #1 from 1976.  So an ability score of 12 vs 9 is in fact a significant difference.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Larsdangly;748561You are being totally obtuse. The ability check mechanic you are implying isn't part of most editions of D&D. In most editions of D&D, there really isn't any difference between these two ST values in any of the presented mechanics for saves, attacks and other actions.

Exactly. No bonuses to bog standard die rolls thus useless to fucknuggets who can't see anything beyond bonuses.

Once you begin the bonus chase it never stops. Well shit I didn't get a STR bonus guess I can't play a fighter. :rolleyes:

Even worse, it escalates. Well yeah I got a STR bonus but it isn't an 18 so I'm a sucky fighter compared to Bob who does have an 18. Already the idea that if certain benchmarks aren't met then the character is USELESS having never seen a moment of actual play.

The characters are just fine. It is the players who are becoming more and more useless as this shit mentality gains popularity.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Gronan of Simmerya

Quote from: Exploderwizard;748571Well yeah I got a STR bonus but it isn't an 18 so I'm a sucky fighter compared to Bob who does have an 18. Already the idea that if certain benchmarks aren't met then the character is USELESS having never seen a moment of actual play.

The characters are just fine. It is the players who are becoming more and more useless as this shit mentality gains popularity.

This.  Crom's hairy nutsack, this.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: talysman;748563The rules as written tell the GM to use ability scores to test various actions and situations, but it doesn't say how, and it doesn't give an exhaustive list of when to use them. Because different GMs have different ideas about how and when they should be used.

And that was a feature, not a bug.

The problem is that most people are fucking stupid.

Six months after the game first went on sale Gary kept wondering why people needed every tiny detail spelled out rather than simply deciding.

After two years or so he realized that there was money to be made by writing more rules, and AD&D was born.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Benoist

Quote from: Exploderwizard;748502I would be happy to hear why you think ability scores are worthless and discuss the issue.

I think that using ability scores to differentiate characters in play is discrimination and emphasizes that people who are inferior are instantly worthless. I would have thought Kiero with his brilliant track record in social justice, pointing out the blatant carelessness in upholding a gold coinage standard in a fantasy role playing game and how it implicitly supports the idea of slavery, would have noticed. I am shocked. Shocked, I tell you.

All characters should have equal opportunities in the game, regardless of their ability scores. Otherwise, it just perpetuates injustices dumb people have had to suffer from smarter ones, weak ones from stronger ones, careless ones from wiser ones, since the dawn of time. We can't have that.

Thank you. :hatsoff:

Exploderwizard

Quote from: Benoist;748582I think that using ability scores to differentiate characters in play is discrimination and emphasizes that people who are inferior are instantly worthless. I would have thought Kiero with his brilliant track record in social justice, pointing out the blatant carelessness in upholding a gold coinage standard in a fantasy role playing game and how it implicitly supports the idea of slavery, would have noticed. I am shocked. Shocked, I tell you.

All characters should have equal opportunities in the game, regardless of their ability scores. Otherwise, it just perpetuates injustices dumb people have had to suffer from smarter ones, weak ones from stronger ones, careless ones from wiser ones, since the dawn of time. We can't have that.

Thank you. :hatsoff:

Annnndddd   the winner of this thread by HKO (Hilarious Knockout)........

BENOIST!!!!  :cheerleader:
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Elfdart

Quote from: Exploderwizard;748352
Quote from: Kiero;748289That ability scores are pointless.

Fortunately B/X came along and fixed that.
I have yet to find them pointless. When testing an ability score for something, the score matters, that's why it exists.

If you needed to move a heavy object strength is pointless?

What about bonuses to earned experience?

 A few months ago a cleric in my campaign was killed. He had a 7 CON and the village priest was unable to revive him. I don't think having a 13 CON (and thus automatically surviving the process) would be seen as pointless.

If you are one of the knuckleheads that thinks the only point to ability scores is via a bonus to die rolls then it may be you who is missing the point of the scores to begin with.

I never played OD&D, unless you want to count Holmes which is Cliff's Notes OD&D. I often thought the bonuses and penalties for ability scores were such that you could just as easily do away with them entirely. This comes in handy when introducing newbies to the game: they can just jump right in and start playing.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Kiero

Quote from: Benoist;748582I think that using ability scores to differentiate characters in play is discrimination and emphasizes that people who are inferior are instantly worthless. I would have thought Kiero with his brilliant track record in social justice, pointing out the blatant carelessness in upholding a gold coinage standard in a fantasy role playing game and how it implicitly supports the idea of slavery, would have noticed. I am shocked. Shocked, I tell you.

All characters should have equal opportunities in the game, regardless of their ability scores. Otherwise, it just perpetuates injustices dumb people have had to suffer from smarter ones, weak ones from stronger ones, careless ones from wiser ones, since the dawn of time. We can't have that.

Thank you. :hatsoff:

I don't know what you're smoking, but I couldn't give a toss about "social justice".

That thread rather aptly demonstrated why I think most fantasy settings are shite compared to using history itself.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.