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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: TrekkieKT on March 06, 2011, 09:43:21 AM

Title: You know you've run a good session when
Post by: TrekkieKT on March 06, 2011, 09:43:21 AM
You know you've run a good session when....
1. The players don't ask about XP at the end of it.

Anyone else?
TrekkieKT
Peace, Love and Numbats
Title: You know you've run a good session when
Post by: Thanlis on March 06, 2011, 10:23:38 AM
They wanna play next week, instead of two weeks from now.
Title: You know you've run a good session when
Post by: Drew on March 06, 2011, 10:56:17 AM
...the table goes quiet as everyone processes what in hell's name just happened.
Title: You know you've run a good session when
Post by: Koltar on March 06, 2011, 11:00:28 AM
Two to three players don't want to leave the house , but hang out for a while - with grins and smiles on their faces.

Get at least three e-mails after the game session from individual players telling me how much they enjoyed the earlier game session that night.


-  Ed C.
Title: You know you've run a good session when
Post by: flyingmice on March 06, 2011, 11:05:08 AM
The players stand up through the final battle shouting and cheering each die roll. Happened to me at GenCon, running a game of In Harm's Way: Wild Blue. I had also forgotten the printouts of the pre-gens, so we had sat up all the night before drawing them by hand, and all the players asked to keep them.

-clash
Title: You know you've run a good session when
Post by: Ian Warner on March 06, 2011, 11:05:22 AM
When the players demand a place on your online game of the same!

When your players help considerably with writing the rules!
Title: You know you've run a good session when
Post by: two_fishes on March 06, 2011, 11:07:24 AM
Everyone can barely speak, due to involuntary spasms of gut-twisting laughter.
Title: You know you've run a good session when
Post by: Tetsubo on March 06, 2011, 12:16:53 PM
When you receive applause.

When the group stares at you as though you are insane because you have completely submerged yourself into a NPC and they think you have actually had a psychotic break.

They pelt you with dice because you spent an hour setting up a punchline.
Title: You know you've run a good session when
Post by: Benoist on March 06, 2011, 12:47:52 PM
The players keep on talking about what happened in the game, and what to do next, excitedly, after the game actually ended.
Title: You know you've run a good session when
Post by: Seanchai on March 06, 2011, 12:49:06 PM
...you can't sleep because you're too pumped up.

Seanchai
Title: You know you've run a good session when
Post by: Aos on March 06, 2011, 01:04:09 PM
I wake up slathered in jam and tied to the hood of speeding GTO.
Title: You know you've run a good session when
Post by: Ian Warner on March 06, 2011, 01:10:50 PM
You have created a group catchphrase.
Title: You know you've run a good session when
Post by: Tommy Brownell on March 06, 2011, 02:53:01 PM
Quote from: Koltar;444203Two to three players don't want to leave the house , but hang out for a while - with grins and smiles on their faces.

-  Ed C.

Yeah...that one's when I know I really hit it out of the park...even the guys who usually need to cut out quick are standing around, talking about what they need to do next game, etc. Makes me feel good.
Title: You know you've run a good session when
Post by: Peregrin on March 06, 2011, 03:19:42 PM
(After a game of Call of Cthulhu)

"That was awesome.  So...uh...when are we playing next?  Soon, right?"
Title: You know you've run a good session when
Post by: IceBlinkLuck on March 06, 2011, 10:06:41 PM
When players get up from the gaming table at the convention, go to the dealer's room and buy their own copy of the game. Has happened a few times and it always gives me a 'warm fuzzy' feeling.
Title: You know you've run a good session when
Post by: RPGPundit on March 07, 2011, 11:12:58 AM
Quote from: Koltar;444203Two to three players don't want to leave the house , but hang out for a while - with grins and smiles on their faces.

-  Ed C.

Some of the other answers on this thread are funnier or more clever, but this is the right one.  This is the one that actually happens.  In a normal session, players will leave relatively quickly after the action is done; whereas in an awesome session, the players all just stick around for another half hour or more, talking about what happened or just not feeling like they want to leave the space yet.  That happened with us this past Saturday.

RPGPundit