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Xp veusus experience checks

Started by Dominus Nox, December 02, 2006, 06:31:32 AM

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James McMurray

We always handwaved the practice thing as "this is what they're doing in downtime." Rolemaster has you decide what you're practicing for the next level, which is one of the things I always liked about it.

jcfiala

Both ways of doing experience seem to work in different ways - I'm not sure how you'ld manage rolling for skill advances in a level based system like D&D, for one... and any 'buy more points in a skill' system for CoC/BRP would seem to need a sort of exponential cost table to prevent people from maxing out library use and handgun with the skill points they're rewarded.

Personally, I like the way both work in the games they're used in.
 

Warthur

Personally, if I notice parties using the "let the weakest guy try picking the lock" gambit I tend to say "OK, you can let him try, but if he screws up he might wreck the lock's mechanism and make it even more difficult for the more skilled members of the party". Similarly, I tend to adopt a "too many cooks spoil the broth" rule for most situations where multiple individuals are trying to accomplish the same task, unless there's clearly no way that someone's poor performance can undermine someone else (like if all the characters are competing in a foot race, for example).
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Knightsky

Quote from: droog1. The top player in RQ went from about 75% in his main weapon to about 400%.
How.  The.  FUCK???

Even with a high INT mod, after reaching 95% in a skill, the chance of making a successful skill increase is low enough that it's only going to succeed occassionally.  How many THOUSANDS of gaming sessions would you have to play through to get a skill up to 400%?
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Games for trade (RPG.net link)

James McMurray

He said he GMed the game for 15 years. Maybe it was one long campaign.

droog

QuoteHe said he GMed the game for 15 years. Maybe it was one long campaign.
Yes, it was. And in the early days, twelve-hour sessions weren't uncommon.

Just to elaborate on my point a bit more: the RQ rules say to roll for experience 'after the adventure'. So how you interpret that is going to be an important factor. The method I was using just before I quit running RQ was to have a round of experience rolls each season (so four per year). But a literal interpretation of the rules could see characters rolling once per week if they found enough action.

All up, I think it might be a little bit broken for the length of time I put it through, but I imagine most campaigns aren't going to show too much strain. Sucks to be the bottom guy, though.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
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jrients

I like scoring points by whacking monsters.  Experience checks work fine for those crazy non-monster whacking games.
Jeff Rients
My gameblog

droog

Quote from: jrientsI like scoring points by whacking monsters.  Experience checks work fine for those crazy non-monster whacking games.
Man, RQ is most definitely about whacking monsters. It just suits people who like a sort of gritty 'realism' in their monster-whacking.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jrients

Quote from: droogMan, RQ is most definitely about whacking monsters. It just suits people who like a sort of gritty 'realism' in their monster-whacking.

When I'm beating a two-headed troll with a sword that is on fire because of magic, neither gritty nor realistic are primary concerns of mine.  I have heard, however, that there are such things as different strokes and that these strokes are for different folks.
Jeff Rients
My gameblog


jrients

Quote from: James McMurrayWhatchu talkin' bout jrients?

Dude, thank you so much.
Jeff Rients
My gameblog


droog

Quote from: jrientsWhen I'm beating a two-headed troll with a sword that is on fire because of magic, neither gritty nor realistic are primary concerns of mine.  I have heard, however, that there are such things as different strokes and that these strokes are for different folks.
Yes, fine, but it seems vocabulary is failing. You can be attacking a two-headed dragonsnail with a spear that is on fire because of magic in RQ. So what we mean by 'gritty' and 'realistic' are clearly two different things.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jrients

Quote from: droogYes, fine, but it seems vocabulary is failing. You can be attacking a two-headed dragonsnail with a spear that is on fire because of magic in RQ. So what we mean by 'gritty' and 'realistic' are clearly two different things.

Yeah.  This is one of the reasons RQ doesn't always compute with me.  People tell me how much more 'realistic' it is than D&D, but D&D doesn't have anthropomorphic ducks.  So go figure.
Jeff Rients
My gameblog

droog

That's why I put 'realistic' in quotes. Really what people mean is that combat is detailed (hit locations, separate parry rolls etc) and characters are vulnerable (fixed and relatively low HP). Some people like the feel that gives combat of a desperate and dangerous struggle. No matter how good you are, you might go down to a chance thrust.

Exp checks are another way of trying to push the agenda of the world as a harsh but neutral place. So you used your a sword a lot: you may or may not improve this time.

None of that gets in the way of the game being mainly about combat and magic. It's just a different way of approaching it.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]