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writers and players unite

Started by rway218, April 11, 2015, 09:26:27 AM

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rway218

What was the first game you authored as an RPG, if you haven't what was your first game you loved (not ju bought)?


My very first game was cross worlds, where five different universes colide, letting fantasy characters play beside super hero and other style characters.  It is admittedly an awful system and concept, but I was ten... Ish... Like 18 and didn't study how to write.

Gabriel2

The first game I wrote and which had enough written about it to consider it a full game was Starfire.  I wrote it in 1987 or so and continued tinkering with it until the early 90s.  It was a space opera RPG.  At the time I was heavily influenced by Star Wars d6 1e and GURPS.  It was clear that I wanted to just copy d6, but for some reason I went with a 3d6 roll under skill mechanic (despite not liking roll under mechanics).  I ran a couple of campaigns with the ruleset, and even had someone else use it to run a game.  I was never happy with how wounds were handled and how vehicles worked.  Those were the two parts of the system I was always changing.

About a decade ago I looked at the giant notebook full of the handwritten pages, and decided there was no chance I was going to run the game or work on it anymore.  I tossed it.  Sometimes I regret that decision.  I've sometimes thought about recreating the game in a new image.  I imagine if I did it now, it would look more like the houseruled version of Mekton 2 I run.

Probably the first game I really loved was the Marvel Super Heroes Advanced Set.  I was at the height of my Marvel Comics love at the time.  The way the rules were written made them seem like they were just for me.  The Advanced Set provided just enough crunch to make things interesting.  I played and ran it well into the 90s, up until the chart driven nature of the game and some of the system quirks finally made me want to quit playing it.
 

flyingmice

The first roleplaying game I wrote was StarCluster, published in 2002. It's still around, now in its third edition, and I am starting work on the 4th edition. It was originally a percentile game, a take on Traveller, but from other directions. Rather than H. Beam Piper and Asimov, StarCluster was grounded in Niven, Cherryh, and Brin. It has changed a lot. Now it uses slot in mechanics of various kinds, and I rarely play with the percentile version.

The first game I ever loved was Traveller, then brand spanking new in 1977. I rarely got to run it, as my then-play group only wanted to play D&D. I still have my LBBs, including Striker, but I haven't used them in at least 30 years.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Turanil

FANTASTIC HEROES & WITCHERY
Get the free PDF of this OSR/OGL role-playing game, in the download section!
DARK ALBION: THE ROSE WAR
By RPGPundit, a 15th century fantasy England campaign setting for any OSR game!

Spinachcat

Goreblade was the first RPG I finished. It won the Game Design Prize at PolyCon several years ago, and I've been tinkering with it ever since. The playtesters had great fun, but it's never been "right enough" for me to publish, but I accept that's probably more about me than the game.

I don't know if Goreblade will ever be published, since I've torn apart the game and shoved parts into two different RPGs that I am considering finishing as their own. Slowly, I am becoming happier about the final product because I absolutely need to feel the game is streamlined to achieve the combat experience I really want to achieve.

....yeah, madness.

Weru

Redwald: A Role-Playing game of Outlaw Scum In an Anglo-Saxon World is the first one I've written. Currently it's only available in the TFT clone Heroes & Other Worlds version, but I'm working on the OSR/TSR D&D version (which might go under a different name).

The first game I loved was Tunnels & Trolls 5th ed, and I still love it. I also love OSR/TSR D&D, Chaosium's RQ 2e, Bushido Blade, Golden Heroes, and GURPS 3e, and am newly in love with DCC RPG. Also quite fond of Savage Worlds and TRoS.

Old One Eye

In 6th grade, I staued the night over a friend's house wherein his older brother gave us some pregens and ran us through a diceless game of DnD.  I loved it, but thought adding dice would make a better game.

So, I invented my own ttrpg without ever seeing rules for a ttrpg.  It was based heavily on Narnia.  Interesting thinking back to some of the design decisions my little self came up with.  Sadly, I never got anyone to play it.

Gabriel2

Quote from: Old One Eye;825452So, I invented my own ttrpg without ever seeing rules for a ttrpg.  It was based heavily on Narnia.  Interesting thinking back to some of the design decisions my little self came up with.  Sadly, I never got anyone to play it.

Anything specific?  Do you think it was playable or just a bunch of dice chucking?

I ask because I came up with some pretty abstract and unplayable stuff in the early years between the time I was introduced to D&D and MSH.  I remember I worked on a Superhero game.  It's inspirations were D&D and Universe by SPI.  So I made up lots of charts and equations involving squares and cube roots.
 

RunningLaser

When I was a kid, a buddy and I wrote up a D&D hack of a Transformers game:)

Several years ago, when I had a new family and zero money and zero social life, I created a simple solitaire rpg that was diceless.  One day I might get back to it.

Gabriel2

Quote from: RunningLaser;825464When I was a kid, a buddy and I wrote up a D&D hack of a Transformers game:)

Oh, hell yeah.  Did you use those little stat cards for the Transformers?

I was really too old when Transformers came out to have been playing with them, but I did anyway.  Me and a friend created this quasi miniatures/RPG/wargame.  We would get all our Transformers, pick teams, and wage war.

I remember we had some kind of system.  The tech spec cards were the character sheets.  

I don't remember the mechanics.  I think we used a mix of d10s and d6s.  I recall skill was your attack, speed was your evasion.  Lots of things caused saving throws against Courage.

I definitely recall Dirge (second wave F-15) had an ability that if he flew over the battlefield everyone had to make a Courage save.

Bombshell had a thing where he could shoot someone in the head and if they failed a save, then he got to control them.  The person with the controlled Transformer would then continue playing, but Bombshell's player could countermand any order or have the character go do something else.

Jetfire, Shockwave, and Megatron were fucking lords of the battlefield.
 

JoeNuttall

The first game I wrote was called Monsters & Magic when I was about 10 back in 1982. I recently found some of the rules in a box in the loft! It seems to be some sort of D&D clone. It never got completed or played, so not sure that counts...

Then I ran a diceless and rule-less freeform roleplaying session back in '89, but as that was rule-less I don't think you can say it was authored. Anyway, it was a complete disaster!

Old One Eye

Quote from: Gabriel2;825460Anything specific?  Do you think it was playable or just a bunch of dice chucking?

I ask because I came up with some pretty abstract and unplayable stuff in the early years between the time I was introduced to D&D and MSH.  I remember I worked on a Superhero game.  It's inspirations were D&D and Universe by SPI.  So I made up lots of charts and equations involving squares and cube roots.

It was based on Narnia, with the races directly lifted from it.  The whole game system boiled down to choosing race and equipment.  There was no character progression.

Some races had special abilities.  Frogmen were the best because I liked them the best from the stories.

Combat was the only portion with any detail.  Each weapon had a dice pool of d6es (only die type I knew at the time) based on how awesome I thought the weapon was (axes were the top).  Combatants would roll their dice polls against each other, highest roll cuts the other guy's head off.

Gabriel2

Quote from: Old One Eye;825474It was based on Narnia...

Hehheh.  Awesome. :D

I bet if you had played it you would have come up with a middle ground for your combat system pretty quick.  Sounds like Tunnels and Trolls.
 

Shipyard Locked

Quote from: flyingmice;825315Rather than H. Beam Piper and Asimov, StarCluster was grounded in Niven, Cherryh, and Brin.

And just like that I'm suddenly really interested.

danskmacabre

Never designed an RPG, probably never will.
There's so many decent RPGs out there that fill my needs.

As you first RPG I played and loved. Probably ADnD wayback when I was 16.