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Would you play this game?

Started by BlackHarbour, November 28, 2020, 06:42:07 AM

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Kyle Aaron

Quote from: Chris24601 on November 28, 2020, 10:15:22 AMthe fundamental issue with this pitch is that its soulless.
As I have said before, this is the nature of artistic works produced primarily as ideological pieces. This applies whether the ideology is one we agree or disagree with. D&D5e's woke nonsense is soulless, and the OP's satirical vent is soulless.

Games, like all media, are there to entertain us - with a possible secondary goal of informing us. Ideology may inform, but it should not dictate the artistic work. If it does then it'll be boring, pretentious shite.
The Viking Hat GM
Conflict, the adventure game of modern warfare
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Chris24601

Pretty much. It's the reason a lot of fundamentalist Christian movies are crap; they're so into pushing their message that they fail to create a proper and engaging story. The same is true when they try to make RPGs. Their need for Christ to provide an auto-win button for believers and the desire to present Christianity Triumphant robs their settings of any conflicts worth exploring.

And given the OP hasn't given any reply in a couple days here I'm going to chalk this whole thing up to either;

A) trolling for any reaction (i.e. trolling for kicks).

B) trolling because they were hoping to prove non-Leftists are just as ideologically obsessed as they are (i.e. trolling for cause).

C) our massive rejection of their game premise so crushed their snowflake soul that they're crying in their bathtub in a fetal position right now.

If they'd actually replied to something I'd have been more than happy to help brainstorming because, as Kyle above me states, there are ways to have ideology inform rather than dictate and this particular setting could be a great instructional conversation on how to do such a setting right.

finarvyn

I think the general concept sounds a lot like the Matrix movies, and had the OP framed his concept in terms of this he might have gotten a better response.
Marv / Finarvyn
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moonsweeper

Quote from: Chris24601 on November 30, 2020, 04:10:50 AM
Pretty much. It's the reason a lot of fundamentalist Christian movies are crap; they're so into pushing their message that they fail to create a proper and engaging story. The same is true when they try to make RPGs. Their need for Christ to provide an auto-win button for believers and the desire to present Christianity Triumphant robs their settings of any conflicts worth exploring.

And given the OP hasn't given any reply in a couple days here I'm going to chalk this whole thing up to either;

A) trolling for any reaction (i.e. trolling for kicks).

B) trolling because they were hoping to prove non-Leftists are just as ideologically obsessed as they are (i.e. trolling for cause).

C) our massive rejection of their game premise so crushed their snowflake soul that they're crying in their bathtub in a fetal position right now.

If they'd actually replied to something I'd have been more than happy to help brainstorming because, as Kyle above me states, there are ways to have ideology inform rather than dictate and this particular setting could be a great instructional conversation on how to do such a setting right.

I'm gonna go with B
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Darrin Kelley

Too close to reality for me.

I game for escapism. So I'm not interested.
 

Rhedyn

Quote from: HappyDaze on November 28, 2020, 09:10:00 PM
Quote from: Ratman_tf on November 28, 2020, 08:57:43 PM
Sounds like a joke RPG to keep on the coffee table and never play.
I saw one of those on DriveThru recently. It was called Glitch. Here's what that one was about:

Glitch is the first modern installment in a long-running series of games (starting with the RPG "Nobilis") for people who like recreational philosophy and metaphysics and thinking about how their fundamental experience of the world works. These are games built, from the ground up, to take thought experiments and goofy arguments and self-expression on the core of one's meaning and identity and blend them in seamlessly with the banter, conflict, exploration, and (in this case) mystery solving that you'll find in a tabletop RPG.

Sound interesting?

So, this particular game is a game about living in a broken world. It's a game about hope and struggle.

It's a game about people who've found mistakes in the way the world's put together; seen that the world itself is wrong; and, therefore, of course, developed eldritch powers, gotten inducted into a mystical society, acquired a passel of enemies, frenemies, and dubious allies, and picked up a tragic backstory.

Oh, and, just possibly, a horse.

And/or ... a crown?

Anyway, though, the most important thing they got, the most key and the most critical, was the power to fight back, the power to make answer to this vale of suffering, this vast great hill of woe: a literal or metaphorical world-slaying weapon, just tossed into their hand, only, you know, the problem is, and they all do eventually figure this out---at least the player characters do---

World-slaying weaponry doesn't actually help.

Fixing things with a world-ending weapon, well ... that'd be like blowing your nose with a trout!

So, if you're more interested in finding hope and solving mysteries than in blowing your nose with, well, any kind of fish, really, just stick this game in your cart, read the note at the bottom of the page to make sure you know what you're getting into ... and buy!


By the end of the first line, I was just shaking my head.
Nah man Jenna Katerin Moran is a madwoman. She makes diceless RPGs that are all sorts of wonderful nonsense.
No reason we can't have different things, and her RPGs are their own genre that no one else emulates.

Shasarak

Quote from: BlackHarbour on November 28, 2020, 06:42:07 AM
White Knights.

A game set in a near future dystopia in which tech savant Jack "Musky" Zuckerbeez has succeeded in hooking the majority of mankind up to the Ultranet using his patented NeuraLeash technology, promising to harness the power of big data in a desperate bid to discover meaningful ways to combat the terrifying Rocona-91 virus which ravages the planet.

In a world in which human interaction is almost entirely virtual, pop stars are supported by GoPayMe accounts and governments and massive corporations engage in a war of information, competing for the only resource of value; the attention of the zombified masses, you, the player, are one of the 'Woke', those who have shed their NeuraLeash and joined the fight against the Capitechocracy as a member of the White Knights, led by the shadowy Natoshi Sakamoto;

"It's hard to organize a global clandestine resistance movement when you have to fight Musky's armies of weaponized RealDolls and all you have for communcation are reconstructed telegraph towers"

Full Character Generation System including a wide range of interesting classes!
Mechanics!
Rich setting materials!
Expensive Artwork!

You know if you changed all the fluff to following Morpheus into the Matrix then I would probably want to play the hell out of that game.

But fighting Musky as a White Knight?  Meh.
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pathetically struggling,
look at the good things you've got! -  Jesus