Elric's setting has a long history with Chaosium, with both the "Elric!" and "Stormbringer" games. Aside from the fact that in the edition I played you could end up with one character being stuck with a beggar while the other has a Melnibonean sorcerer-prince, I thought it was pretty good.
But this is also probably the most famous fantasy setting that has never had a D&D setting treatment (certainly now that even Middle-Earth finally has one).
Do you think there'd be any special virtue to it existing? Or is the Chaosium version already enough?
I would love to check out the original 1e/2e Stormbringer so I could say one way or the other.
There was the Dragon Lords of Melnibone made for D20 way back, by Chaosium. This was their attempt at doing Stormbringer for D&D.
It wasn't very good, so nobody remembers it.
The Warlock, especially with the Pact of the Blade, is basically an Elric archetype for D&D 5E.
But anyway, yes, I would love to see a D&D adaptation of Stormbringer.
I play Stormbringer (the GW 3rd edition which is actually a repackaged 2nd) and FOR ME, the system and setting are deeply tied together. If I were to do a Stormbringer D&D, it would require lots of rethinking of D&D-isms to make me interested.
Not especially. Personally I find adaptations of properties to games to be fairly useless as they tend to reflect one writer's take on a book/show/movie which may not line up with mine. Also, when they adapt a property to an existing game it more often (to me) feels like they are adapting the property to meet the needs of the game; I'd rather someone designed a game around the property like King Arthur Pendragon or Ghostbusters. When stuff is written up for D&D it seems (to me) like forcing a square peg into a round hole.
I'd rather have a Great Pendragon Campaign style book for Elric. Not that I'd ever get around to playing it, but it would be fun to read.
I'd enjoy 5E versions of Elric and other classic literary settings such as Lankhmar (done in Savage Worlds, DCC, and AD&D, but not 5E) or Hyboria (done in d20 and others; I didn't really like "Primal Thule" which was supposed to be very Conan-like).
I'm also surprised that WotC hasn't put out a 5E Modern or 5E Future sourcebook. 5E shouldn't be limited to fantasy settings.
I'd rather have an Eternal Champion/Hawkmoon instead.
This is a case where you'd be hard pressed to improve on Chaosium's product line. They really did a lot, and it was very good. I guess it is out of print, but that doesn't matter to me personally; the books are available, the ink hasn't evaporated off the page, so what's the problem?
That said, a D&D treatment would be welcome. It's been tried for 3E, and it was fine but also pretty generic - not lots of stuff to use at the table. And, of course, if you love D+D at all you already own a copy of Deities and Demigods that includes the Melnibonean materials!
If I had the time, I would probably email Mike and ask him about it though I've never actually chatted with him about RPGs. It's usually something about cats. I have Dragon Lords of Melnibone and it sucks. I'd just use D&D. Elric has always been an NPC in our 1e games even to this day.
(http://i124.photobucket.com/albums/p18/LH2man/Funnees/gifsFav/drooling.gif~original)
Hell, I would welcome Elric: Monopoly Edition. You can't have enough Elric.
5e Elric? Sure!
Yes, of course. My homebrew campaign setting is heavily influenced by the cosmopsychedelic fantasy of the Eternal Champion.
I personally think that the unfairness and deadliness of 1st ed Stormbringer are features, not bugs, an essential part of that game's unique je ne sais quoi. Not a popular opinion these days, I know.
But still, a D&D 5e or DCC RPG Elric book could could be cool, particularly if Moorcock himself were somehow involved.
Quote from: Just Another Snake Cult;962987I personally think that the unfairness and deadliness of 1st ed Stormbringer are features, not bugs, an essential part of that game's unique je ne sais quoi. Not a popular opinion these days, I know.
But still, a D&D 5e or DCC RPG Elric book could could be cool, particularly if Moorcock himself were somehow involved.
He particularly hates fantasy these days. It's become too formulaic for him. It would be awesome of course... I'd like a Eternal Warriors series of games. 5e or otherwise. Cover all of it - Erekose, Corum, Hawkmoon, Elric, Aubec, Cornelius - give it all to meeeee!!!!!
The d20 version was about the laziest product I've seen. They took the Elric! BRP game (which was much worse than the original Stormbringer) and basically did a search and replace.
But the problem with Elric and the other EC tales is they are basically all novels/worlds the entirely revolve around one person, the Eternal Champion. I don't think that makes a very good setting for a game.
It pretty much exists already under the title of "Crimson Blades";).
I'd like a Granbretagne source book, instead. But I'd rather have it use the Amber system.
Quote from: AsenRG;963084It pretty much exists already under the title of "Crimson Blades";).
I'd like a Granbretagne source book, instead. But I'd rather have it use the Amber system.
It kinda exists by way of DCC, too.
Granbretan in Amber? You consider Hawkmoon to be this high-powered?
Quote from: Nerzenjäger;963086It kinda exists by way of DCC, too.
Granbretan in Amber? You consider Hawkmoon to be this high-powered?
Believe me, Crimson Blades is an even better fit. And I'm a fan of DCC:).
And I didn't say anything about the power level, just that I'd prefer a diceless system for it;).
Quote from: Nerzenjäger;963086Granbretan in Amber? You consider Hawkmoon to be this high-powered?
Moorcock's novels seem to put large-scale storyline first, gritty combat second; I think they could work using ADRP rules because of that.
Characters like Howard's Conan or Leiber's Fafhrd and Mouser rely a lot on shorter adventures which are more quick-action driven and so might be hard to run diceless, but Moorcock's Elric and Hawkmoon and the like are different. They interact with gods, they have epic weapons (Elric's Stormbringer, Corum's hand and eye, that sort of thing), and always seemed to be about major events and prophesies instead of questing to find a treasure.
I would be interested in a Moorcock-style ADRP rules set.
I would buy an Elric / Eternal Champion(all incarnations) campaign book depending on the artwork. Sounds silly. I bought books in the past for yes their content(if I really am interested in the subject); But if I am familiar with the subject matter and own other books on that subject, for the artwork. So in this case I would buy it if I found the artwork appealing...
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Quote from: Just Another Snake Cult;962987I personally think that the unfairness and deadliness of 1st ed Stormbringer are features, not bugs, an essential part of that game's unique je ne sais quoi. Not a popular opinion these days, I know.
That was the second RPG I ever played after D&D, and the arbitrary randomness of the system worked in its favor for me. Even if you got a crap character, it was usually a colorful, crap character that was fun to play until their sudden demise. Then you could go back to the character generation and get something new and crazy.
I wouldn't mind an Elric supplement for D&D, but I don't really yearn for one. While you could do Elric with D&D, you are fighting a lot of design assumptions to make it work. D&D is about starting low and building yourself up. Elric is born with an array of supernatural patrons to call on rather than getting him magic by pulling himself up, level by level, by his bootstraps. He's always more powerful than everyone else in the party, except for the occasions when the party is all made up of versions of himself.
The Young Kingdoms have never been that exciting a setting to me either. They work fine in the context of the stories, but if I go a few years without reading the original stories or playing the game, I struggle to name any nation but Melnibone or Pan Tang. It's just a backdrop for Moorcock to put the current story in.
And let's face it, D&D already "borrowed" heavily from the Elric, and DCC did so even more. I think DCC has as much Elric as you can have in D&D without fundamentally changing the nature of the game to the point where it isn't D&D anymore.
Ultimately, it would come down to who was doing it. I would be less interested if WotC were doing it. I don't think Moorcock is a good fit for their PG sensibilities. If it were someone who could bring their own interesting vision to it, I'd pick it up.
Quote from: Hrugga;963291I would buy an Elric / Eternal Champion(all incarnations) campaign book depending on the artwork. Sounds silly. I bought books in the past for yes their content(if I really am interested in the subject); But if I am familiar with the subject matter and own other books on that subject, for the artwork. So in this case I would buy it if I found the artwork appealing...
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The only reason I have held on tho my copy of Dragonlords of Melnibone is the art. The game is not well done at all.
Crimson Blades does well, and I still have my Stormbringer stuff
I don't think D&D has the depth of character or the mechanical assumptions to do a game like Elric well. Not can't just not well.
The nature of magic, the mature tones of the property and the gritty feel of the characters, in this respect there are a bucket load of superior games past and present.
Quote from: DavetheLost;963306The only reason I have held on tho my copy of Dragonlords of Melnibone is the art. The game is not well done at all.
Crimson Blades does well, and I still have my Stormbringer stuff
Exactly. I even bought some of the mongoose Elric, Hawkmoon, Lankhmar books for this reason.
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Quote from: Hrugga;963320Exactly. I even bought some of the mongoose Elric, Hawkmoon, Lankhmar books for this reason.
Even? You make it sound like those were in the same category as
Dragonlords of Menibone. I thought the ones by Whitaker and Nash were quite good. They weren't quite to gonzo craziness of early
Stormbringer, but they probably had the magic system that best represented the books. As a bonus, the second edition MRQ stuff is easily compatible with
Mythras.
Dragonlords of Menibone was terrible. I remember around the same time, both Fading Suns and Deadlands put out sloppy D20 conversions as well. It was a dark time for gaming.
Quote from: Baulderstone;963325Even? You make it sound like those were in the same category as Dragonlords of Menibone. I thought the ones by Whitaker and Nash were quite good. They weren't quite to gonzo craziness of early Stormbringer, but they probably had the magic system that best represented the books. As a bonus, the second edition MRQ stuff is easily compatible with Mythras.
Dragonlords of Menibone was terrible. I remember around the same time, both Fading Suns and Deadlands put out sloppy D20 conversions as well. It was a dark time for gaming.
Exactly was for Dragonlords. The Mongoose stuff is definitely of better quality, including artwork. Sorry for the confusion...
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Yes and no. I love Moorcock's works, but it has always been higher fantasy than most; been more like a feverish dream of a morality pageant on display. After summoning gods per ancient pact, and visiting demon prince patrons, and planes traveling for a chapter to liberate other worlds for the Balance's beloved stalemate, high tech, magi-tech, low-tech, demon-tech, and cross-series cameos galore, it's not the most grounded literary experience I would choose to represent as RPG -- as much as my inner child so demands it.
Besides, there's more than enough RPGs that attempted to go down this road.
I am of the mind of picking something lesser known from him and holding onto that setting before it's all about the Eternal Champion. Something like the world of Corum before or after Corum, or similarly Runestaff, would be good. Or, go full gonzo Planescape and do "Barkeeps of Tanelorn" watching the madness go by.
It's one of those things I am sad to say I grew out of desiring because I might as well run an ethereal (dreamscape) game for how detached the setting is from average coherency, and how integral that detachment is necessary to emulate the Eternal Champion aesthetic. At that point I am doing high concept for a bleedingly narrow pool of uber-fans who would've been just as happy "simming" with me some improv with a few coin flips or d6s sans system. Which speaks to nothing about garnering new players from this modern generation and having them be even remotely as passionate about the experience.
Honestly, my biggest issue is that my current gaming group knows essentially nothing about Elric or other Moorcock stories.
THE GOOD: I can steal from Moorcock. His plots and NPCs will seem like I came up with them.
THE BAD: I have to work a lot harder to give the right feel to the setting to the players.
My players have never read a word of Moorcock. If they did most of them would want to play Melniboneans and set out to debauch their way across the Young Kingdoms. Tourture, murder, rape and depravity is not really a game I want to run.
As for D&D, I don't think it really suits Elric, in any of its 11 versions. The mechanical assumptions are just different to the mechanical assumptions of the Elric stories in too many ways.
Quote from: DavetheLost;963570My players have never read a word of Moorcock. If they did most of them would want to play Melniboneans and set out to debauch their way across the Young Kingdoms. Tourture, murder, rape and depravity is not really a game I want to run.
As for D&D, I don't think it really suits Elric, in any of its 11 versions. The mechanical assumptions are just different to the mechanical assumptions of the Elric stories in too many ways.
The adult/counter-culture aspects of Moorecock's writings are apparent enough, but I don't really think that is the major drive of most Stormbringer games I've played. The main distinction I've found is tragedy, in the classic sense of the character's own flaws fating them to some sort of doom. So, they may act in a heroic fashion, but their interactions with the world tend to lead to decline and destruction.
With regards to D&D, we do actually have a Character Class that is basically inspired by Elric - The Warlock. And while the Class does improve in power levels as with any other, it also leaves scope for moral dilemma throughout the progression. This is how you can integrate Moorecockian ideas into the game already. With a setting overlay, it is possible to get it right.
Unfortunately, one point you raise does hit the nail on the head: Moorecock and Elric just isn't that well known these days anymore, unless you are at least 40+ years old. He doesn't seemed to be that interested in returning to fantasy writing any time soon either and there isn't much really in mainstream book stores to bring new markets in. If there ever gets a movie release for Elric in the future (which could be spectacular) then maybe something would click then.
The fault lies not in Mike's stories but in my players.
Warlock must be one of those new fangled D&D classes. I haven't read 5e.
Of course there is also the question of which Elric? The earlier stories are quite different to the later ones, and that is leaving aside the rest of the Eternal Champion cycle.
Quote from: TrippyHippy;963577Unfortunately, one point you raise does hit the nail on the head: Moorecock and Elric just isn't that well known these days anymore, unless you are at least 40+ years old. He doesn't seemed to be that interested in returning tom fantasy writing any time soon either and there isn't much really in mainstream book stores to bring new markets in. If there ever gets a movie release for Elric in the future (which could be spectacular) then maybe something would click then.
He's 77 and has had parts of his body amputated. Despite that he has had writing out in the last few years. I rather enjoyed the most recent trilogy (The Dreamthief's Daughter, The Skrayling Tree, and White Wolf's Son) and how it ties into the Third Ether Trilogy via the Graphic Novels/Comics he did with Walt Simonson. The incarnation of Ulrich von Bek was kind of neat as well, especially the explanation of the von Bek lineage with regards to the occurance of Silverskins. He never stopped writing fantasy. Even if he isn't a recognized figure for many people these days, his impact on the Sci/Fi Fantasy community is undeniable. He may not be the one who coined the term Multiverse, but he is the reason people even use that word. He weaves a tapestry with his works, each book connecting with others. The same character may appear in multiple incarnations because there's no guarantee you are in the same one. I don't imagine he'll be writing much, but he has provided more than enough content for several game universes.
@Pundit, regarding your OP. Yes, I think Elric should have a proper D&D/OSR Treatment. I'm a huge fanboy. I've had many conversation with The Man and have a copy of Mother London he sent me off his own bookshelf. I've known him for almost two decades. Back on the Miscellany he did lament giving the licence to Chaosium instead of D&D, but I won't get into that drama because it was long and tedious. Suffice it to say, at least Mongoose paid royalties. :D But yeah I would love to see a proper D&D/OSR thing for Elric. Just so you know, if this is something you are planning to attempt, I will throw money at it.
Dragon Lords of Melnibone was not good. It had it's uses but really it was not good. The Mythos section in Deities and Demigods is still my go to source for that. I liked the Mongoose games. For someone who doesn't play BRP, I sure have a lot of books for it. :D But I bought them for the fluff, including the Hawkmoon books.
As for a setting, that could be interesting. If you are just doing Elric, then it's probably best to stick to the first six books, as well as Fortress of the Pearl and Revenge of the Rose. Of course with the latter, you'd have to consider the content of the Michael Moorcock's Multiverse (https://en.wikipedia.org/wiki/Michael_Moorcock%27s_Multiverse) since that publication does have the resolution between Rose von Bek and Paul "Gaynor the Damned" von Minct, and a very satisfying one at that. That way you can more or less set things in The Young Kingdoms. The most recent trilogy takes place on Earth because that is the location Elric went during his 1000 year dream.
Quote from: Krimson;963600Even if he isn't a recognized figure for many people these days, his impact on the Sci/Fi Fantasy community is undeniable.
I'm not denying that, but it's hard to get a modern market to justify the expense of a licence is all. Apparently there was some talks going ahead between Chaosium and Moorecock last year, but I'm not sure what came of them. Moorecock was kinda the king of dark fantasy in the 70s. Nowadays, he's a guy known by those select few of good taste.
Quote from: TrippyHippy;963636I'm not denying that, but it's hard to get a modern market to justify the expense of a licence is all. Apparently there was some talks going ahead between Chaosium and Moorecock last year, but I'm not sure what came of them. Moorecock was kinda the king of dark fantasy in the 70s. Nowadays, he's a guy known by those select few of good taste.
Considering how many years Mike had to fight to get them to cease and desist using his IP, I couldn't see why he'd even want to deal with them ever again.
These days you're better off going for a Witcher adaptation, and then use the copy to backdoor an adaptation to the original Elric.
Quote from: Krimson;963665Considering how many years Mike had to fight to get them to cease and desist using his IP, I couldn't see why he'd even want to deal with them ever again.
There argument would be, presumably, that Chaosium is under new management.
Quote from: TrippyHippy;963577Unfortunately, one point you raise does hit the nail on the head: Moorecock and Elric just isn't that well known these days anymore, unless you are at least 40+ years old. He doesn't seemed to be that interested in returning to fantasy writing any time soon either and there isn't much really in mainstream book stores to bring new markets in. If there ever gets a movie release for Elric in the future (which could be spectacular) then maybe something would click then.
Sadly, this is mostly true for quite a few of my favorite authors, not just Moorcock. Few of the younger crowd nowadays have read Zelazny's Amber, Leiber's Lankhmar (although the new Savage Worlds RPG version may inspire some to try it), Howard's Conan (again, new board games and RPG may inspire a peek), Burroughs' Barsoom (ditto), and the list goes on. The classics from the genre which were commonplace in the 1970's have become obscure in the 2010's and instead have been replaced by Game of Thrones and Robert Jordan and other newer entries into the field. Heck, Terry Brooks has significantly more books on the shelf at B&N than any of the classic authors I listed earlier. I tried for years to get my son to try an Elric book, knowing that he would love it once he tried it, but he is 25 now and I'm doubting that it will ever happen.
And yet the Lankhmar KS was a success. That might be because not a few 40+ people have money to spare, but I doubt it's only that;).
Oh, and please send my congratulations and best wishes to Mr. Moorcock:D!
Quote from: TrippyHippy;962782There was the Dragon Lords of Melnibone made for D20 way back, by Chaosium. This was their attempt at doing Stormbringer for D&D.
It wasn't very good, so nobody remembers it.
Oh damn, you're right! I OWNED that book and I completely forgot about it! I might even still have it in my huge library somewhere. Crazy.
Quote from: RPGPundit;964199Oh damn, you're right! I OWNED that book and I completely forgot about it! I might even still have it in my huge library somewhere. Crazy.
I have two copies. :D
Anyone have a suggested reading list for those of us 40+ year-olds who never read any Elric stories?
Unless it's just more post-modernist navel-gazing, then I'll just re-read some more Howard/Burroughs. 😀
Quote from: AaronBrown99;964204Anyone have a suggested reading list for those of us 40+ year-olds who never read any Elric stories?
Unless it's just more post-modernist navel-gazing, then I'll just re-read some more Howard/Burroughs.
Read Elric of Melnibone and Stormbringer. Those two were written first and originally standalone.
What Krimson said.
His novel Glorianna is a great fantasy novel but not really adventure-based, probably of more interest to those into modern novels.
Quote from: Voros;964258What Krimson said.
His novel Glorianna is a great fantasy novel but not really adventure-based, probably of more interest to those into modern novels.
I will say it has great imagery for adventures though. Great characters. Duels. Spying. If I remember correctly one can travel the entire palace without being seen...All around great ideas for mining.
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Quote from: Hrugga;964304I will say it has great imagery for adventures though. Great characters. Duels. Spying. If I remember correctly one can travel the entire palace without being seen...All around great ideas for mining.
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+1 on all of these. It also ties into the Eternal Champion saga. It's fleeting, but it's there...
Quote from: Hrugga;964304I will say it has great imagery for adventures though. Great characters. Duels. Spying. If I remember correctly one can travel the entire palace without being seen...All around great ideas for mining.
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In any case, when people start thinking you can only get good inspiration for fantasy adventure from fantasy adventure stories, you get painfully insular, uninspired fantasy. The best thing about the OSR is that it has freed up a system to wider range of creative influences than we would have ever seen if WotC had kept a lid on it. We've broken the loop of D&D based on novels based on D&D based on novels that was making things that should be fantastical feel mundane.
Running with that thought and bringing it back to the main topic, I'd rather see something new by someone with Elric as just one influence bouncing around in their head than get another pure Elric sourcebook/RPG. It's been done, and it has been done well.
Quote from: Baulderstone;964314In any case, when people start thinking you can only get good inspiration for fantasy adventure from fantasy adventure stories, you get painfully insular, uninspired fantasy. The best thing about the OSR is that it has freed up a system to wider range of creative influences than we would have ever seen if WotC had kept a lid on it. We've broken the loop of D&D based on novels based on D&D based on novels that was making things that should be fantastical feel mundane.
Running with that thought and bringing it back to the main topic, I'd rather see something new by someone with Elric as just one influence bouncing around in their head than get another pure Elric sourcebook/RPG. It's been done, and it has been done well.
Absolutely. Why limit yourself to mudane anything? Sky's the limit...Well if Pundit has a hand in it, you can guess how it would turn out!!!
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I agree, thought I'd just give a heads up that while I consider Glorianna his best fantasy novel (that I've read) that it is more a novel of character than fast-paced action in case that isn't his thing.
I think it would be cool to develop an RPG based on Moorcock's far future End of Time series. Some kind of transhuman sf/Amber hybrid.
Quote from: Voros;964258What Krimson said.
His novel Glorianna is a great fantasy novel but not really adventure-based, probably of more interest to those into modern novels.
I ALMOST used the Blue Rose rules to run in Gloriana's Albion...
Quote from: tenbones;964377I ALMOST used the Blue Rose rules to run in Gloriana's Albion...
I liked the original Blue Rose but I preferred True20. I still have to read through the new one. It's massive.
Quote from: Krimson;964387I liked the original Blue Rose but I preferred True20. I still have to read through the new one. It's massive.
Agreed. True20 is probably my second favorite iteration of the d20 system. I could do any of the Moorcock's Multiverse settings with it. Don't own the new one. (didn't even know there WAS a new one...)
Quote from: tenbones;964393Agreed. True20 is probably my second favorite iteration of the d20 system. I could do any of the Moorcock's Multiverse settings with it. Don't own the new one. (didn't even know there WAS a new one...)
There was a Kickstarter. After an issue with the fulfillment company, everyone is getting their books. Mine came a week or so ago.
Blue Rose got me into True20. I loved the system, though for me the real value of True20 lay in it's cross-compatibility with Mutants and Masterminds 2e. Someone on the old forums named Shadow even reverse engineered True20 to M+M's point buy system. I loved the fact I could run M+M and pretty much drop stuff in wholesale from the Bestiary.
I'm not sure if I really like the AGE system, but one of the reasons I backed Blue Rose was so it could be my entry into that system. I have the Fantasy AGE PDF but I like physical books. Some things bug me about it, such as an Ability Score generation system where statistically (Yes, I did the math) you would have to roll up seven characters to get one with a negative Score. I mean its REALLY hard to roll bad abilities in that game, and that kind of bugs me.
Quote from: Hrugga;964331Absolutely. Why limit yourself to mudane anything? Sky's the limit...Well if Pundit has a hand in it, you can guess how it would turn out!!!
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How would it turn out? I mean, other than awesome?
Quote from: RPGPundit;964599How would it turn out? I mean, other than awesome?
Haha!!! Exactamente...Hasta ahora, todo que tocas es oro!!!
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I played Stormbringer! back in the day and it was one of the funnest campaigns. As a big fan of Moorcock, i think I'd prefer to see some sort of Eternal Champion thing, most likely with the serial numbers filed off.
Quote from: Hrugga;964653Haha!!! Exactamente...Hasta ahora, todo que tocas es oro!!!
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We call him Midas behind his back.
Quote from: Hrugga;964653Haha!!! Exactamente...Hasta ahora, todo que tocas es oro!!!
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Hmm, bueno, gracias por eso!
Quote from: Krimson;964423Blue Rose got me into True20. I loved the system, though for me the real value of True20 lay in it's cross-compatibility with Mutants and Masterminds 2e. Someone on the old forums named Shadow even reverse engineered True20 to M+M's point buy system. I loved the fact I could run M+M and pretty much drop stuff in wholesale from the Bestiary.
any chance of getting a copy of the True 20 / M&M x-over? or pointing me to where I can find a copy?
So over several nights I had time to muse over the topic of D&D and Elric. Having read through Jeffro Johnson's excellent review (https://www.amazon.com/Appendix-Literary-History-Dungeons-Dragons-ebook/dp/B01MUB7WS6/ref=sr_1_1?ie=UTF8&qid=1496490839&sr=8-1&keywords=appendix+n) of the whole of Appendix N, something he wrote in the chapter on Stormbringer made me come back to this topic.
His assertion was, that Stormbringer (specifically Stormbringer) represents the tail end of a high-level D&D campaign, where you fight against immortals with magic armour and weaponry and are nigh indestructible yourself. One may agree or disagree with his comparison, but this got my juices flowing.
There really shouldn't be Elric for D&D, but an Eternal Champion supplement centered around Tanelorn. The cosmic struggle of Law vs. Chaos would be on the forefront, just like in every Eternal Champion saga, but you can now visit the worlds of the Tragic Millenium, the Young Kingdoms, the Book of Corum, etc. according to your desired campaign power-level. Every setting gets its own book or box, with its own campaign and standalone setting material. But the Eternal Champion supplement is the baseline. It can introduce the rules options to D&D, dimensional travel, the gods of Law and Chaos, and later of course the city itself as a hub, just like in the stories. Maybe reaching the Eternal City could be a goal in each of the settings' campaigns.
Quote from: remial;966071any chance of getting a copy of the True 20 / M&M x-over? or pointing me to where I can find a copy?
I'll have to do some digging. The forums don't exist anymore though might be archived somewhere. I may have hard copies I made over a decade ago, so I'll have to type it out. Once I find it, it shouldn't take too long since it's basically a list with point break down. As I recall True20 levels were less "fat" than M+M 2e, which averaged out to 7.5 points per level instead of 15.