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WotC's Spellplague Rollback?

Started by jeff37923, August 06, 2013, 02:06:25 PM

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jeff37923

I don't know if this is a marketting stunt or a mea culpa by WotC in regards to D&D Next. The PA Report details.

Quote from: PA ArticleWizards of the Coast is about to start a massive, global game of D&D to reshape the realm
There has come a great conflict in the lands of Dungeons & Dragons. An event called the Spellplague struck the Forgotten Realms, and fundamentally changed the world. The very source of magic was weakened. The over-god, Ao, broke the Tablets of Faith, and is no longer protecting the land.

Chaos had struck, but amid all of the calamity of merging worlds and divine politics there was one problem that emerged above all others and posed the greatest threat for the realm: the fans didn't like it. Now, Wizards of the Coast is enlisting the help of their players in putting the realm back together.

The roll back
Fan disapproval seems to be at the heart of a new year-long event that's being launched today by Wizards of the Coast within the Dungeons & Dragons universe called "The Sundering." This event will restore D&D's most popular setting, The Forgotten Realms, back to its original style, all the while introducing quite a few new changes as well.

"Our main goal with the Sundering was to bring The Forgotten Realms back to the fan favorite fantasy setting that it always was," said Nathan Stewart, brand director for Dungeons & Dragons. "Our intent here was to create an event and a story that was fun for any player, that was a great backbone for high fantasy fans across the board. But for the really enfranchised player we wanted to do some things within The Forgotten Realms to bring the universe back to what they really were most happy with."

Stewart said that while the changes introduced in the Spellplague were great for the stories they were telling three to four years ago, they just didn't resonate with fans in the way they wanted.

"You could tell that they weren't in love with the changes," he said. "You want to be a hero and have sort of super human strength, but you also want gods above you who have even more power."

The Spellplague removed much of that dynamic, but The Sundering aims to replace it while giving players a hand in shaping the future outcome. In essence, Wizards of the Coast is about to start a massive game of D&D with its entire community to help determine the future course of the brand.

New gods
"The gods who were in charge before, might not be in charge anymore," said Stewart. "The gods believe that as Ao is putting back the tablets of faith, whoever has the most followers will be in charge. That at the end of the Sundering event, those gods will be in higher power. So they have their 'Chosen' out there on the planet doing their bidding so that when everything finishes with the shake-up, they'll be in a higher power position within the pantheon of gods."

"But they're sort of hedging their bets," he continued. "It's a gamble. That might not be how Ao is going to put the pantheon back together."

In The Sundering, players will be able to participate through a number of mediums including the pencil-and-paper RPG and competing in a free-to-play mobile game. A piece of The Sundering will even play out at the annual "Acquisitions Inc" live Dungeons and Dragons PAX event where Penny Arcade's own Mike Krahulik and Jerry Holkins may have the power to impact the fate of the Forgotten Realms.

In the mobile game, players can fight for their god of choice. The tale of the Sundering will also be told through six novels that will be released throughout the year, starting today, by several well-established D&D authors such as R.A. Salvatore.

But the pencil-and-paper players seem to be the people who will really determine the outcome here.

After each game at community events called Encounters, which take place at hobby shops and game stores, players will be able to report what happened in their game, the choices they made, the outcomes, etc. Players can also report their own games happenings through an app called The Sundering Adventurer's Chronicle.

If there's someone in distress and the bulk of the community killed that person instead of saving them, that may have an impact. If there's a gem that the bulk of the community chooses to steal instead of returning to a Duke, that may have ramifications. Wizards of the Coast isn't saying what parts of the story are going to have a wide-ranging impact.

"It's really the first time we've let your pencil-and-paper play shape the canon," said Stewart. "So the changes that are going to happen are partly going to shape the world. The fate of Faerun is going to be in the hands of the heroes."
"Meh."

JRT

Sounds good in theory, as I think the Spellplague was a change to the realm nobody asked for, wanted, or needed.

I'm not sure I like the "design by the fans" aspect.  I think letting too many people influence the fate leads to problems--I think Greyhawk lost a lot of its identity that way when its fate was taken over by the RPGA.

They should just let Greenwood, Salvatore, and a few other key players work to bring it back to what fans consider classic FR.
Just some background on myself

http://www.clashofechoes.com/jrt-interview/

RunningLaser

I really liked the 1st edition FR grey box set.  I enjoyed the first few books that came out for FR- Darkwalker on Moonshae and Icewind Dale trilogy.  Everything after that kinda went downhill for me.

Would be nice to see something cool come out of this, but not holding my breath.

Exploderwizard

I have never really understood the "objective canon" concept for a fantasy world.

Whenever I want to game in the Realms I can pick and choose what stuff to use for the campaign. Whatever gets decided by a bunch of other groups doesn't affect my campaign.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

hexgrid

Quote from: Exploderwizard;677976I have never really understood the "objective canon" concept for a fantasy world.

Whenever I want to game in the Realms I can pick and choose what stuff to use for the campaign. Whatever gets decided by a bunch of other groups doesn't affect my campaign.

This doesn't apply to the novels, which are probably more important to WotC than Forgotten Realms as a game setting.

If there wasn't novel continuity to deal with, they'd probably just reboot the game setting back to it's earlier state like they did with 4e Darksun.
 

elfandghost

"You could tell that they weren't in love with the changes," he said. "You want to be a hero and have sort of super human strength, but you also want gods above you who have even more power."

I think I just heard some noise coming from that other place that sounded like a baby crying... :)
Mythras * Call of Cthulhu * OD&Dn

Benoist

So WotC's solution for the Spellplague is to double down on the metaplot bullshit by creating another event that shakes the setting to the core and elevates NPCs to the ranks of deities like... the Times of Trouble, which is the first meta-event that started this whole "canon" circle-jerking in the first place. LOL Some people will never learn, I guess.

One Horse Town

Careful Ben, you'll kick yourself in the face if you knee-jerk any harder. :D

Spinachcat

DC and Marvel know that "shaking up" the canon with "world changing events" is great for sales and that's why its done over and over. Forgotten Realms already has had God Wars before so its a good move.

The joke of course is what the bulk of the FR fanbase is never going to agree what is "Classic FR" because it all depends on whether you are more of a FR RPGer or FR novel reader or FR video game player.

GoneForGood

I'm fairly sure that they're the Tablets of Fate.

RunningLaser

Maybe WoTC should come out with a few different flavors of FR.  

1- here's how it was-
2- here's all the stuff after the first big shake up
3- here's all the stuff after the second big shake up
ect.

Exploderwizard

Quote from: RunningLaser;678011Maybe WoTC should come out with a few different flavors of FR.  

1- here's how it was-
2- here's all the stuff after the first big shake up
3- here's all the stuff after the second big shake up
ect.

That concept eludes them as far as rulesets go. Don't know why it would be any different with settings.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Akrasia

Quote from: Exploderwizard;677976I have never really understood the "objective canon" concept for a fantasy world.

Whenever I want to game in the Realms I can pick and choose what stuff to use for the campaign. Whatever gets decided by a bunch of other groups doesn't affect my campaign.

For gaming purposes I agree completely.

I recently picked up the 1e 'Grey Box' version of the FR, and was surprised by how much I liked it.  If I ever run a FR campaign, I'd focus on the 1e material, and the northwest region specifically (the Sword Coast + Moonshae Islands), which seems the most interesting.

Quote from: hexgrid;677998This doesn't apply to the novels, which are probably more important to WotC than Forgotten Realms as a game setting.

If there wasn't novel continuity to deal with, they'd probably just reboot the game setting back to it's earlier state like they did with 4e Darksun.

Yeah, it's the novels that are responsible (primarily) for the FR focus on 'canon' and 'continuity'.  Amazingly, there are people who only read the novels and could care less about FRPGs!  (I say 'amazingly' because I can't conceive of why anyone would be interested in the FR simply for its fiction.)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Akrasia

Quote from: RunningLaser;678011Maybe WoTC should come out with a few different flavors of FR.  

1- here's how it was-
2- here's all the stuff after the first big shake up
3- here's all the stuff after the second big shake up
ect.

I believe that Greenwood's own campaign takes place before the 'Time of Troubles' (or assumes that the Time of Troubles never took place).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Haffrung

Quote from: Akrasia;678056Yeah, it's the novels that are responsible (primarily) for the FR focus on 'canon' and 'continuity'.  Amazingly, there are people who only read the novels and could care less about FRPGs!  (I say 'amazingly' because I can't conceive of why anyone would be interested in the FR simply for its fiction.)

Yeah, it fills me with horror and sadness to consider that the Forgotten Realms novels are more commercially popular than the FR roleplay material, and perhaps more than D&D itself. For a 12 year old to read it as a supplement to playing D&D is one thing. To read that dreck for its own sake is appalling.