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World building from the bottom up.

Started by Arkansan, April 25, 2015, 07:03:02 PM

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LordVreeg

Quote from: RPGPundit;833952Mind you, two of my games have/will-have both extensive past and future chronologies:  Arrows of Indra did it, and Dark Albion will do it.  I think for certain style of games there's nothing wrong with having those for a resource.

In fact, I think that its a lot more useful, in some ways, to have a detailed set of things that COULD happen in the future of the setting than to have a bunch of things that did happen in the distant past of the setting.

I don't find it more useful to have.  Creating a future timeline without a past one is nearly impossible, frankly.  

But again, with larger campaigns, I'd agree that you have top understand the affects of past history and patterns and to know where they are heading without intervention.
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Arrows of Indra had a very broad and general future timeline as an appendix.

Albion has an entire chapter of year-by-year chronology of potential events from 1454 to 1485 with point-form political, social, military and adventure-seed style events.
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