This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Wolves (or werewolves) in your campaigns?

Started by Spinachcat, May 21, 2021, 02:26:58 AM

Previous topic - Next topic

BoxCrayonTales

Quote from: Ratman_tf on May 24, 2021, 02:17:19 PM
Quote from: hedgehobbit on May 24, 2021, 01:21:22 PM
Quote from: Pat on May 21, 2021, 02:05:05 PMThe Beast of Gevaudan is a real life incident. Other major incidents include the wolves of Paris, PĂ©rigord, Kirov, and Ashta. They were often exceptional circumstances, like extremely long winters or wars when all the men were away, but it happened enough that no other animal in Europe has such a legendary aura of terror, exemplified in all the werewolf legends.

This is one of the things that always bothered me. In a world with Dragons, Giants, and Chimeras roaming around, would those people be scared of a wolves? Or just treat them as a nuisance. (same goes for lions and other animal associated with nobility).

I imagine fantastical beasts would be pretty rare. Wolves would be a more common threat. And there are worgs/dire wolves, to add some 'beefy' wolf menaces.
From an epistemological POV, "fantastical" wouldn't be a thing in fantasy worlds. Fantastical creatures would be mundane. For instance, real bestiaries thought of these creatures as perfectly normal parts of ecology. (Although medieval writers had a poor understanding of ecology, but I digress.)

Where does one draw the line? Rarity alone? Effect on the environment? Uniqueness? Was there a mythic past where monsters were far more common?

kosmos1214

To my mind of thinking the standard wolf /werewolf encounters are important they do a great deal to set the tone of the game and setting.
Weather its the 1st encounter the pcs run from In a thick forest or that simple moment of horrer as the farmer looses control and changes under the light of the moon .
These encounter say even thing you think you know things you think you have seen can scarry and a bigger threat then you can handle in your spiffy armor and sharp sword.