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[WIP] Discussion on an intelligent animal RPG - Opinions wanted

Started by pspahn, November 19, 2007, 07:21:32 AM

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pspahn

Hi everyone,

I just thought I'd post here for a fresh perspective on a game I keep starting, then shelving, starting, shelving.

I've got this idea for a game which is basically a post-apocalyptic, intelligent animals game.  Humans are almost extinct (and rarely encountered), animals are intelligent--human level intelligence, but they don't have common human knowledge, if that makes any sense.  Part of the backstory is that an event happened called The Knowing, which is when animals slowly started becoming truly sentient (I know, sapient, sue me :P). They became fully aware of the world around them and realized that the humans had disappeared almost overnight.

I'm a big animal lover (especially cows--they're delicious :)) and I'd really like to make a fun animal PC game, but I just can't come up with a hook for this.  What would you do in a game like this?  I mean, what would be the default?  Patty Porcupine, even an intelligent Patty Porcupine doesn't do much besides wander around, talk to other animals, eat, and poop, and dodging predators all the time would get old (or hunting prey if you played a predator).  There will be some depth to the setting as far as seeing how the animals (PC and NPC) make use of all the human technology and devices laying around, and I plan to have an underlying conflict going on between animals who favor instinct and those who favor reason, but I need to have some sort of a driving goal other than survival that can unite a party of adventurous animals.

I do have the germ of an idea starting to grow (which is what got the gears turning this time), that involves focusing more on the instinct/reason conflict, but I'd be interested to hear any thoughts.  I'd also like to hear from the other person who might be interested in a game like this (because I can't see there being more than one, maybe two, besides myself).  :)
 
Oh, and I've been calling the game Aware: Roleplaying in the Age of Reason, in case anyone is interested.

Thanks in advance,

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

grubman

Quote from: pspahnI'd really like to make a fun animal PC game, but I just can't come up with a hook for this.  

Well Peter, I had a "similar" idea a long time ago that never developed because I just didn't think I could make it work.  Also, mine is a little lighthearted, so might not be what you are looking for, but her is the "hook" I came up with.

I called the game PDog3000, with PDog being Prairie Dogs, and 3000 being the year (roughly).  The concept was that most of the above land stuff was wasteland; the prairie dogs survived and thrived, living both underground and in this type of environment.  

I did a lot of research on Prairie Dogs (most of which I forgot), basing the game on the way they actually lived, I decided that (like in real life) there were miles and miles of interconnected tunnels underground.  There were also huge "cities" at various intervals.  The main concept of the game was that the PCs (prairie dogs) would be adventuring above ground (the dungeon crawls/overland adventures) searching for knowledge and artifacts and such, while the role playing aspects (political, social, religious) would take place below ground in the cities and miles of dangerous travel in-between.

Needless to say I had all kinds of silly PC templates ready to go, Fighterdogs, Stealthdocs, Techdogs...you get the idea. :)

So, if you want to develop it, feel free.  I'll take a "special thanks" in the credits and a free copy when it's done. ;)

hgjs

Quote from: pspahnI'm a big animal lover (especially cows--they're delicious :)) and I'd really like to make a fun animal PC game, but I just can't come up with a hook for this.  What would you do in a game like this?

If you haven't read Watership Down, that would be a good source to look at what a game of intelligent but otherwise normal animals could look like.

The basic plot is:
Spoiler
An upcoming disaster is going to destroy a rabbit warren.  Those who believe that the disaster is coming band together and set out to found a new warren.  Along the way they are menaced by predators, have to endure the elements, and overcome environmental obstacles (e.g. figure out a way to cross another stream).  They meet other rabbits, some of whom are friendly, and others of which initially appear friendly but have Dark Secrets.  Eventually they establish a warren, only to find that a fascist rabbit called "the General" runs an oppressive rabbit-state nearby, and desires to annex them.  The end of the book is the conflict between the two groups of rabbits.

This basic plot - finding a new home - seems like it would work for any sort of animals.
 

grubman

Quote from: hgjsIf you haven't read Watership Down,

:eek: I think finding a gamer who hasn't read Watership Down is like finding a gamer who hasn't read tLotR. ;)

pspahn

Hi guys,

Thanks for the responses!  Grub, that sounds like fun.  :)  hgjs, I have read Watership and highly recommend it to everyone.  Actually, I should have been a bit clearer.  You're going to be able to play anything from a mouse to an elephant in the same party in this game, so it needs to have a broader scope.  Finding a new home would be a good idea for an adventure, but I need a default setting goal--D&D = adventuring, Star Wars = Rebels vs. Empire, Star Trek = explore new worlds, CoC = investigate the mythos, etc.  Lots of other stuff is thrown into the mix in those games, but they all have a strong core foundation.  The main problem with this game, as I see it, is that there is no one to kill and no stuff to take.  

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

grubman

Quote from: pspahnHi guys,

Thanks for the responses!  Grub, that sounds like fun.  :)  hgjs, I have read Watership and highly recommend it to everyone.  Actually, I should have been a bit clearer.  You're going to be able to play anything from a mouse to an elephant in the same party in this game, so it needs to have a broader scope.  Finding a new home would be a good idea for an adventure, but I need a default setting goal--D&D = adventuring, Star Wars = Rebels vs. Empire, Star Trek = explore new worlds, CoC = investigate the mythos, etc.  Lots of other stuff is thrown into the mix in those games, but they all have a strong core foundation.  The main problem with this game, as I see it, is that there is no one to kill and no stuff to take.  

Pete

Well, how about the offshoot races of humanity?  Perhaps a slave race or half animal half human race developed as a slave race before the fall of humanity?  Someone who thinks the legacy of the earth should be theirs, not intelligent animals?

Alternately you could pit the Carnivores against the herbivores, with the omnivores being the neutral race?  Cliché, but it works.

grubman

OK....this is a little crazy but...as a one pop

What if there is some kind of intergalactic Noah?  Some sort of spaceship looking to take pairs of animals to a new world to start over.  The PCs have to race against all other animals of their kind.

Needs a lot of development, but there is a seed in there somewhere.

Warthur

A postapocalyptic intelligent animals game could probably go either one of two ways After the Bomb (what Palladium did after they couldn't use the official Teenage Mutant Ninja Turtles characters anymore) or Bunnies and Burrows. :)
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

pspahn

Quote from: grubmanNeeds a lot of development, but there is a seed in there somewhere.

That sounds like it would make for a really interesting short story.  Warthur, I was thinking more real animals with human-level intelligence than the furries I remember (fondly) from AtB.  :)


The germ of an idea I was talking about involves an ongoing conflict between animals who want to make use of human technology and those who do not.

In this setting, intelligent animals live together in certain areas (a forest, a park, a mountain range, swamp, etc.).  Not all of these animals have gained The Knowing.  Those who have, have reached a sort of agreement not to hunt each other and have formed a sort of democracy where they meet to socialize and discuss events (non-intelligent animals are still subject to be hunted for food).

Most animals view human tech as corruptive and/or destructive and have agreed to shun it. The default for the characters would be animals who are sent to investigate and stop or drive off animals who are making use of human technology.  The characters would have the authority to make use of human technology in order to pursue their goals, with the underlying theme that the more they are exposed to human comforts, the more human they start to become.  

Again, this is still formative, but it's the closest I've come to something I'm pleased with.  It gives characters something to do right from the start, and a built-in reason for them to band together.  It also allows for a wide range of animal types--a rat would be good at scouting, a bear good at fighting, etc.

Thoughts?

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

grubman

Quote from: pspahnThe default for the characters would be animals who are sent to investigate and stop or drive off animals who are making use of human technology.  

It's gotta be apes and monkeys!  I mean, we already have the tone from Planet of the Apes, you have a bunch of different species to present different challenges to PCs (Gorilla huge are tough, Chimps are smaller, but smarter, ect.).

Plus, they are the most likely to try and make use of Human stuff since it would be almost built for them from the get go.

The Ape Empire forever!!

jeff37923

You may want to check out an out-of-print series of comics called Albedo Anthropomorphics by Steve Gallacci. It's a great series that has a similar premise to what you are planning, and was done with a great deal of care. There is an RPG that went through two editions that was based around it, but I can't recommend the game in good conscience - your best bet would be to find the comics.
"Meh."

grubman

Quote from: jeff37923You may want to check out an out-of-print series of comics called Albedo Anthropomorphics by Steve Gallacci. It's a great series that has a similar premise to what you are planning, and was done with a great deal of care. There is an RPG that went through two editions that was based around it, but I can't recommend the game in good conscience - your best bet would be to find the comics.

There was actually a 3rd edition, but I can't for the life of me remember what system it used...for some reason I want to say Fuzion...but I don't think that is right.

Edit:  Here it is:  http://www.waynesbooks.com/Albedo.html

walkerp

Why do you want to get rid of the humans at all?  How about have a few human survivors slowly working to rebuild.  But now that the animals have become aware, they realize that it's the humans who murdered, tortured and farmed them as well as being the ones responsible for practically destroying the planet.  So the animals goal is to ensure that human civilization does not rebuild.  Seems like tons of adventure potential there.
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

James J Skach

Quote from: jeff37923You may want to check out an out-of-print series of comics called Albedo Anthropomorphics by Steve Gallacci. It's a great series that has a similar premise to what you are planning, and was done with a great deal of care. There is an RPG that went through two editions that was based around it, but I can't recommend the game in good conscience - your best bet would be to find the comics.
I followed grub's link; man does that look like furry heaven.

Which, if I follow this thread correctly, is not what the author wants.

I, of course, could be completely wrong...
The rules are my slave, not my master. - Old Geezer

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grubman

Quote from: walkerpWhy do you want to get rid of the humans at all?  How about have a few human survivors slowly working to rebuild.  But now that the animals have become aware, they realize that it's the humans who murdered, tortured and farmed them as well as being the ones responsible for practically destroying the planet.  So the animals goal is to ensure that human civilization does not rebuild.  Seems like tons of adventure potential there.

I can't speak for Peter, but I'm assuming that if he does that it's not much different from After the Bomb or Gamma World or any other PA game that includes intelligent animals.  I assume he wants his game to have a different feel and tone.