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Wild West Themed RPGs

Started by Jamfke, January 06, 2020, 11:27:25 AM

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VisionStorm

Quote from: GeekyBugle;1119388The game I think I remember is older than that, if I'm correct it's about 2 years since I saw it somewhere. But Tenbones sugestion of using CP202 (the FNFF) is solid, best gunfight rules I know of, you just need to do the work with the weapon stats.

Oh yeah, CP2020/Interlock is a solid system all around. Easy to use and easy to learn, and very effective. And the rules include penalties for wounded characters, which should give Westerns a gritty feel, where characters need to avoid getting shot or they might be out of the fight even if they do survive.

bat

Currently playing in a hybrid 2nd/3rd edition Boot Hill game and it is very fun. My ability to be slightly unhinged/sociopathic in an rpg really works in Boot Hill, or at least in this adventure as there is always some annoyance that needs guns pulled on it. That said I want to run the DCC variant, Dark Trails now.
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Skarg

Quote from: tenbones;1119374CP2020 is it's own standalone. But the CPRed quickstart is out (but it's like $30). CPRed will be dropping this year... with the pushback of CP2077 videogame to September... it might be pushed back as well, I don't know.

Check out Cyberpunk 2020, the chassis is solid and easy to export without all the cyberpunk stuff straight into a western game. For lethal gun-play, and ease of use? It's an excellent choice for wild-west action imo.
Ok, I asked since Googling, I'm seeing Cyberpunk 2020 2nd edition, and since I know it so little I was thinking maybe there are different versions of the combat system.

lordmalachdrim

If I recall correctly.

Cyberpunk 2013 was 1st ed
Cyberpunk 2020 is 2nd ed

Omega

Wayyyy back in the late 90s I bounce around with Steve Gallacci, the creator of Albedo the idea of doing a western RPG using the Albedo system. At the time Steve was much more interested in Civil War historical minis wargames. Johnny Reb? Not sure. But Albedo's system was bery well suited to a gritty more realistic gunfight style.

GeekyBugle

I just remembered the name of the game that claims to emulate Spaghetti Western: Wild West Cinema
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tenbones

Yeah CP1e is okay. CP2020 is what you want.  All you're really looking for is the task-resolution - All the skills for doing the wild-west stuff is basically what Nomads in the game already do - minus the tech-related crap.

And caliber of weaponry is standardized based on the rounds of ammunition. There is a 3rd Party supplement from Edge of the Sword "Compendium of Modern Firearms" that has nearly every firearm imaginable up to its printing - fully statted (across multiple game systems: Call of Cthulhu, Hero System, d20, Twilight 2000), with TONS of real-world data, but no specific wild-west era revolvers. But there's enough ballistic and systems information to *easily* extrapolate with very little effort damage/accuracy values for whatever your needs are.

Really just depends on how "gritty" you wanna make it. Do you want sub-systems for dueling? Gambling? etc. If not - basic FNFF from Interlock has you covered for combat and skills.

RPGPundit

Quote from: bat;1119455Currently playing in a hybrid 2nd/3rd edition Boot Hill game and it is very fun. My ability to be slightly unhinged/sociopathic in an rpg really works in Boot Hill, or at least in this adventure as there is always some annoyance that needs guns pulled on it. That said I want to run the DCC variant, Dark Trails now.

I wish the Dark Trails people would have sent me a review copy!
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#38
Came across a few other obscure new Western RPGs.

Devils Gulch: For BRP which picked up while on sale and havent had a chance to look at yet.

Devils Staircase: This one uses a deck of playing cards instead of dice.

Hexslinger - For Cartoon Action Hour: Reads a bit like that you'd get if you did Shadowrun as a Western. Is a nod to Bravestar of course.

Sundown: A western setting for Call of Cthulhu.

Westwater: I had the playtest. But never heard if it ever went to print.

3rik

There is also Aces High, a supernatural western setting for BRP which can easily be played strictly historical.

Link: Welcome to Aces High RPG
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David Johansen

I'm currently running a GURPS Old West game.  It's pretty silly.  GURPS does okay with gunfights, between the short turns and the high damage for guns the players do learn to take cover and aim.
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Omega

Quote from: 3rik;1122826There is also Aces High, a supernatural western setting for BRP which can easily be played strictly historical.

Link: Welcome to Aces High RPG

Missed that one. Think have or had it once.

Omega

Another one that can do a wild west sort of theme fairly well is TSR's Masque of the Red Death setting. PCs are not as sturdy as they are in D&D and guns are relatively dangerous, especially if can get off more than one shot in a round. Would not be too hard to use it to play a non-supernatural wild west setting either.

3rik

#43
Quote from: Omega;1122839Missed that one. Think have or had it once.

There's two books for it, nowadays available print-on-demand through DTRPG:

Aces High - Chaosium | Basic Roleplaying | DriveThruRPG.com
Aces High New Mexico - Chaosium | Basic Roleplaying | DriveThruRPG.com
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Thegn Ansgar

I ran a Wild West campaign where I merged the Tombstone rules (https://www.drivethrurpg.com/product/156833/Tombstone-Alpha-Version) with Aces and Eights (I really liked the alternate history scenario they made, and a lot of their supplements (like the horse generator), but combat was way too slow for me and my players, even though I absolutely love the concept of the shot clock overlay and utilizing playing cards), and later added some aspects from Coyote Trail. Ran it for a fair amount of time, and had a lot of fun with it.

If I was ever to do another Wild West game in the future though, I'd probably just stick with Coyote Trail by itself. It's really solid.
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