This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

RPGs and Realism

Started by gleichman, September 29, 2008, 02:45:42 PM

Previous topic - Next topic

Pseudoephedrine

Quote from: Engine;254706I'll happily join you in heresy. I find equations quite useful, in their place, and if we needed to discern the precise relation between two factors within the roleplaying game, I'd gladly go algebraic, but in instances like this thread, I think it's just confusing. Better to go with prose, to describe and question, than to artificially stuff pseudo-math into things. And that's not to denigrate Brian; I think it does help him, so I'll happily join him in pseudomath when he desires, but for my part, I prefer the precision of carefully-worded prose to the elemental compression of X = Y + Mx, which doesn't usefully - to me - describe the reality of roleplaying any better than, "Your result is your modifiers and your die roll."

It doesn't for anyone. It's just a misunderstanding of what math does and how. It'd be one thing if he was using symbolic logic (it'd be strange but mildly relevant), but he just makes this shit up wildly to provide an impression of pseudo-precision. Another example would be when he explicitly redefines what people have said to mean what he wants them to be saying.

This is directly relevant to roleplaying in that Gleichman also has his homebrew Age of Heroes game which is needlessly mechanically complex and which is so because he feels a compulsion to pretend at precision where little is possible.

We should take this as a warning, and follow Aristotle's advice to treat each topic or subject with the precision it deserves, no more or less.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous