This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Why was AD&D 2nd like it was?

Started by Settembrini, September 25, 2006, 12:55:29 AM

Previous topic - Next topic

cnath.rm

Hell and Climax are also cities in Michigan
(someplace I have a picture of the highway sign, "Climax 5 miles")
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.

Wolvorine

Quote from: cnath.rmHell and Climax are also cities in Michigan
(someplace I have a picture of the highway sign, "Climax 5 miles")
I have a snazzy (if old, I got it as a kid) Hell, MI T-shirt.  It's got the cutest little cartoon devil on it.  hehe
Lead Illustrator & Art Director for The Brood d20 Production House
---------------------------------------------------------------
Wolvorine's Midnite Grove[/COLOR]
Year of the Zombie Homepage -- D20 Modern Zombie Apocalyptic Goodness[/COLOR]
UKG Publishing -- Publishers of Year of the Zombie and other fine products[/COLOR]
--------------------------------=------------------------------
"Yay!  Now ice cream!"  -Thog, OotS #396

mythusmage

If you know Spanish, you'll get this one.

"Where the Jell is Jamul?"
Any one who thinks he knows America has never been to America.

Lawbag

I thought another problem with ADND2.0 was their version of Splat books. The Complete Rangers Book etc...

When you flicked through these generic pieces the ratio in the amount of gaming information to "guff" paltry.

I recall one player running a Paladin in our group buying the their book and being shocked at the amount of crap getting in the way on the gaming goodness.
"See you on the Other Side"
 
Playing: Nothing
Running: Nothing
Planning: pathfinder amongst other things
 
Playing every Sunday in Bexleyheath, Kent, UK 6pm til late...

KenHR

Quote from: LawbagI thought another problem with ADND2.0 was their version of Splat books. The Complete Rangers Book etc...

When you flicked through these generic pieces the ratio in the amount of gaming information to "guff" paltry.

I recall one player running a Paladin in our group buying the their book and being shocked at the amount of crap getting in the way on the gaming goodness.

The PHBR books were a mess, with no consistency between them.  They all had something good to offer: the fighter book had more combat options, the thief book had great kits and equipment, the wizard book had some great spells, the priest book had...err...something good, I'm sure (it was very bland, from what I remember).  Some of the fluff material in the race books was good.  The bard book offered several new versions of the class (disguised as bard kits).

But nothing really meshed between them.  I never liked how kits were handled (I would have liked them to be more of a gradual benefit, with minor bonuses accruing every level or two of advancement, rather than the front-loaded packages they were), and if you used them, they were not balanced between classes at all.

Great ideas, but horribly mis-managed and half-baked.  Like a lot of 2e, really.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Nicephorus

Quote from: KenHRthe priest book had...err...something good, I'm sure (it was very bland, from what I remember).

The great thing about the priest book was help in designing specialty priests.  If you had your own gods, you could tailor the priests' abilities - special power in place of turning, spell selection, weapon choices, etc.  If you weren't into that, then it didn't do much.

But yea, each book was it's own thing in terms of aim, quality, fluff to crunch ratio, and writing style/quality.

Blackleaf


Dr Rotwang!

Quote from: Jack Spencer JrThis was meant to be the first in a series of board games and a second video, set in the Spelljammer setting, was made. The thing about it is they were also slated to make a TV called WildSpace also using this same process.
I'd heard about 'WildSpace", but not the "SpellJammer" vid.  Some day, however, I will hire a team of media retrieval specialists to snag me a copy of each from whatever corportate vault or cyberfortress in which they may reside.

Or just wait for 'em to get put on the YouTube.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

flyingmice

Quote from: NicephorusThe great thing about the priest book was help in designing specialty priests.  If you had your own gods, you could tailor the priests' abilities - special power in place of turning, spell selection, weapon choices, etc.  If you weren't into that, then it didn't do much.

But yea, each book was it's own thing in terms of aim, quality, fluff to crunch ratio, and writing style/quality.

The concept of kits was great! The execution was... bizarrely uneven. Even the handling of "required" proficiencies was inconsistent. Some "Complete" books had them as bonus proficiencies, others had them as pre-requisites. I imposed my own order on them, and used them, but it wasn't canon. The Priest book's specialty priests meant the complete outlawing of standard clerics in my game. It just made so much more sense, and made priests a lot more interesting than generic healing machines.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

The best supplement books of the 2nd Ed era, bar none, were the historical supplements - the "green cover" supplements. All of them I read were at least well done, and some rose to the level of brilliant - especially "A Mighty Fortress," which is the best quick reference on the Thirty Years War I've ever read. Unfortunately, they didn't sell well.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Sosthenes

Quote from: flyingmiceThe best supplement books of the 2nd Ed era, bar none, were the historical supplements - the "green cover" supplements. All of them I read were at least well done, and some rose to the level of brilliant - especially "A Mighty Fortress," which is the best quick reference on the Thirty Years War I've ever read. Unfortunately, they didn't sell well.

Yeah, Mighty Fortress was a nice supplement, useful beyond AD&D. Shouldn't have been to expensive to produce, the art is mostly historic...

Is the one about Charlemagne any good? Interesting era, much under-represented in the RPG market...
 

flyingmice

Quote from: SosthenesYeah, Mighty Fortress was a nice supplement, useful beyond AD&D. Shouldn't have been to expensive to produce, the art is mostly historic...

Is the one about Charlemagne any good? Interesting era, much under-represented in the RPG market...

The Charlemagne and Viking books were very good - not quite up to the level of A Mighty Fortress, but still useful even now. I have used all of them over the years as references for gaming with other systems.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

KenHR

Quote from: NicephorusThe great thing about the priest book was help in designing specialty priests.  If you had your own gods, you could tailor the priests' abilities - special power in place of turning, spell selection, weapon choices, etc.  If you weren't into that, then it didn't do much.

Definitely it was good for that, but I ended up using the system from Skills & Powers to design specialty priests (and that - excepting one abortive campaign where we attempted to use all the PO material - was all I ever really used the book for).  The Complete Priest kits and guidelines felt like an expanded take on the PHB's "choose what's appropriate."  At the time, I guess I was expecting something a little more codified to aid in creating balanced priest classes.

I have to dig those books out of storage and take a look at them again.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

KenHR

Quote from: flyingmiceThe Charlemagne and Viking books were very good - not quite up to the level of A Mighty Fortress, but still useful even now. I have used all of them over the years as references for gaming with other systems.

-clash

I used the Vikings book in conjunction with the RoleMaster and RQ3 books on the same subject for a pseudo-Viking RM2 campaign a year or two back.  It was very useful when I was prepping the game.

A Mighty Fortress sounds really cool.  Gotta track that one down.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Abyssal Maw

I seem to recall a 'biblical era' green AD&D book.
Download Secret Santicore! (10MB). I painted the cover :)