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Why should I GURPS?

Started by Kaz, February 19, 2013, 08:36:19 AM

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estar

Quote from: Koltar;630308GURPS 4/e is Better.

 In the past 10 years - it has been the easiest game for my new players and 'new to RPGs in general' to adapt to.

I also concur, GURPS 4e just works smoother than 3e.

Piestrio

Quote from: Koltar;630308GURPS 4/e is Better.

 In the past 10 years - it has been the easiest game for my new players and 'new to RPGs in general' to adapt to.


- Ed C.



(also its the only game that had a 'Kung Fu Fire-breathing Jesus' as an illustration)

Quote from: estar;630316I also concur, GURPS 4e just works smoother than 3e.

Agreed.

HOWEVER I don't know that it's enough better to be worth the cost IF you already have a buch of 3e stuff that you're happy with.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Koltar

Quote from: Piestrio;630331Agreed.

HOWEVER I don't know that it's enough better to be worth the cost IF you already have a buch of 3e stuff that you're happy with.

Unlike certain other roleplaying games out there - the 3rd to 4th conversion is pretty damn easy. Heq, you can even download the GM packet/3rd-4th edition update as a pdf !

I was using 3rd edition GURPS stuff as background for my GURPS:TRAVELLER game that used 4th edition rules all the time.


- Ed C.
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Quote from: Kuroth;630226This is the sense I got from GURPS, which is counter to what one might expect.  It is a sign of system mastery really I suppose.  Justified as a part of a setting.  Very cool.

That's what I like about the supplements.  They're more imagination-fuel than necessary mechanics.

JG
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Kaz

The more I read about Martial Arts, the more excited I get. Sounds like an excellent book that really creates the feeling of being in a back-and-forth battle. I suppose YMMV like pretty much everything, but it's got me pretty jacked.

I know one of my FLGS has a copy still at cover price. My intent is to fly by there tomorrow to pick up before I even buy the two basic books.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

Exploderwizard

Quote from: Kaz;630478The more I read about Martial Arts, the more excited I get. Sounds like an excellent book that really creates the feeling of being in a back-and-forth battle. I suppose YMMV like pretty much everything, but it's got me pretty jacked.

I know one of my FLGS has a copy still at cover price. My intent is to fly by there tomorrow to pick up before I even buy the two basic books.

It is well worth the price. It is my favorite supplement for 4E to date (low tech being almost equal)

The stuff in MA is applicable for so many diffferent genres and game types.
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Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Kaz

Quote from: Exploderwizard;630479The stuff in MA is applicable for so many diffferent genres and game types.

I read that in a review somewhere and that's what really got me pitching a tent over it. The idea that I could use it for a wild Immortal Weapons of K'un L'un game and also a straight-up Conan-style S&S game just really sold me.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

estar

Quote from: Kaz;630478The more I read about Martial Arts, the more excited I get. Sounds like an excellent book that really creates the feeling of being in a back-and-forth battle. I suppose YMMV like pretty much everything, but it's got me pretty jacked.

I know one of my FLGS has a copy still at cover price. My intent is to fly by there tomorrow to pick up before I even buy the two basic books.

The trick is to go through the book and pick out the few items you need for what you are focusing on for that character. Consolidate it into a cheat sheet and use that during play. It does have a few rules you want everybody particularly the new maneuvers. But those amount to a few lines on your existing cheat sheets.

This is a good one
http://dl.dropbox.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf

Kaz

Quote from: estar;630492This is a good one
http://dl.dropbox.com/u/10971026/Combat%20Maneuvers%20Cheat%20Sheet%202.04.pdf

What am I looking at here? Is this a breakdown of each of the available actions and choices and what that particular character's skill/roll would be?

In other words, the numbers (and some actions) would be different depending on the character, yes?
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

estar

Quote from: Kaz;630509What am I looking at here? Is this a breakdown of each of the available actions and choices and what that particular character's skill/roll would be?

In other words, the numbers (and some actions) would be different depending on the character, yes?

The way GURPS combat works is that you select a Maneuver. That maneuver will allow a certain amount of movement, a certain action, and may or may not effect your defense. May select only Maneuver per round.

A Move Maneuver for example allow you to move a number of yards equal to your Move score and has no effect on your defense.

An Attack Maneuver allows you to step one yard in any direction and make a attack roll. And has not effect on your defense.

An All-Out Attack Maneuver allows you to move up to half your move score, attack with a selected bonus (+4 to hit, +2 damage, etc), and you get no defense rolls until the your next combat round.

Any attack roll is based off of the character's skill.

If you want GURPS Combat example this is the page to goto
http://www.themook.net/rpg/examples/

Kaz

Quote from: estar;630513If you want GURPS Combat example this is the page to goto
http://www.themook.net/rpg/examples/

Thanks, Estar.

The example link looks like a treasure trove, I'll be diving into that soon.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

estar

Quote from: Kaz;630516Thanks, Estar.

The example link looks like a treasure trove, I'll be diving into that soon.

Your welcome. And remember the basics are not complicated it just they offer a lot of options to use. The core combat rules has only 13 Maneuvers.

Finally GURPS has the virtue of having the roll equating to a single action. There is very little abstraction in the design of GURPS combat.

RPGPundit

4e and 3e alike are not to my tastes.

I did like  3e GURPS lite.

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#43
GURPS rocks but I prefer Fantasy Craft only because I like D20 and fantasy/horror/urban fantasy/horror over sci-fi. GURPS is unmatched for sci-fi and heroes for a open generic system. My experience is with 2e mostly, limited 3e.
Don\'t mess with cats we kill wizards in one blow.;)

Kaz

Is anybody running a game using GURPS via Google+ Hangouts? Complexity/combat options/setting/whatever doesn't matter. I'd just like to sit in and watch how things go down. Get a feel for it.

Alternatively, if anyone is considering a short campaign or a one-off, I'd certainly jump in if my schedule permits.

I saw on the GURPS community on Google+ that there is an "arena" thing on Saturdays, which I will check out, but I'd like to see the game in a regular gaming atmosphere, too.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.