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Why Isn't There a White Wolf Competitor?

Started by PencilBoy99, August 04, 2015, 10:52:29 PM

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Orphan81

Quote from: TristramEvans;847787Hence I announce my new gameline: Lycanthrope: The Libertarianism

The Tribes in Lycanthrope: The Libertarianism are quite diverse and give the player a range of choice in terms of playing their Werewolf who values personal freedom above any and all other sentiments!

There are the "Gunhavers" who believe it is their right to have any and all types of protective ordinance. Not just content to use their claws and fangs to get the job done, they use powerful magic to bring tanks, missiles and open carry supporters to their cause...

The "Rayndians" are a stranger tribe, unwilling to help any of their fellows if not compensated for their efforts. At the same time, they will refuse any offers of assistance unless they can compensate their allies in return. Nature is not altruistic they argue, and to try and pretend so will only deflect others from accepting the harshness of the world...

The "God Killers" See is as their duty to rip the scales from people's eyes in terms of religion and belief in the supernatural. Despite being supernatural creatures themselves, they still go around debunking mystical claims..or in the case of seeing other supernatural creatures, ripping them apart and claiming it was a hoax all along. Not content just there, they frequent forums  where they start flame wars and spread smugness where ever they go...

The biggest antagonist of the setting is the Federal Government. The secret of the world is, George Washington and the Revolutionary figures were all werewolves who founded a truly free nation....but when Abraham Lincoln took office, he made a devil's deal with an entity of absolute control in order to win the civil war. Now the Federal government is nothing more than a writhing horror that seeks to intrude on people's lives and control everything they do!
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

TristramEvans

And I thought I'd never have an opportunity to use this pic...

Orphan81

Quote from: TristramEvans;847791And I thought I'd never have an opportunity to use this pic...

Clearly we need to create this and make all the monies.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

TristramEvans

The back cover blurb:

"You are the .00001%!

Since the beginnings of America, children of the moon have fought against two things: Big government and unfair taxation.

They've tried to strip you of your rights, but you respond by stripping off your skin!

Let the power of the wolf and Freedom rip through you!

I'm gonna rise up, I'm gonna kick a little ass, Gonna kick some ass in the USA! Gonna climb a mountain, Gonna sew a flag, Gonna fly on an Eagle! I'm gonna kick some butt, I'm gonna drive a big truck, I'm gonna rule this world, Gonna kick some ass, Gonna rise up, Kick a little ass...WOLF, FLAG AND EEEEAGLE!"

jan paparazzi

Quote from: Gold Roger;847772And random tables, so many random tables. Vampire needs to feed, massive Bystander table, here we come. Random Tables for rifling through a jacket pocket, random tables for the house you burst into, random supernatural events. You could fill books with that stuff for an urban fantasy game and it still wouldn't be enough.

I think random quest generators. And geared towards combat, politics and investigation. That's a lot more useful to how they do gamemaster advice now.
May I say that? Yes, I may say that!

jan paparazzi

Quote from: Orphan81;847774I will say, however, that I don't know if I find Savage Worlds to be the best system for investigative style games. Much as I love it, (I mean, I really do love it, I wrote for it) Investigation and Mystery style games tend to be very dependent upon PC's having the right skills.

East Texas encourages this, by down playing combat, and not having Arcane Backgrounds work like normal, but the way Savage Worlds works...A player given a choice between being more bad ass at combat, or getting a single die raise to say "Knowledge: Latin", or "Knowledge: Occult" (Unless that Occult skill is powering an Arcane Background) They'll tend to take a combat edge or boost a combat or more active use skill.

It's a conundrum that's always stuck with me about Savage Worlds. Unless you start getting very liberal with "Common Knowledge" checks for the PC's.

It's one of the places I find Whitewolf, particularly Nwod to be very strong. Playing a more investigative style horror game.

I think in this basic roleplaying and something like ghostories do this even better with more investigation skills than nWoD.

I never really liked the rules of savage worlds that much. To me it's the concise writing style, the random quest generators, the plot point campaigns and the cool setting material that does it for me.

Pinebox and East Texas University are superior in setting material to the WoD in every way imo, because they actually made choices and those choices gave the setting it's own unique flavor. Instead of leaving everything in the middle nWoD style.

Btw, the Thin Blue Line looks pretty sweet as well. Player's guide is already out.
May I say that? Yes, I may say that!

James Gillen

Quote from: TristramEvans;847787Hence I announce my new gameline: Lycanthrope: The Libertarianism

I'd buy THAT for a dollar!

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Orphan81

So after getting my copies of Nightlife and Gurps Cabal off the shelf and going through them.... I think you could really make an interesting supernatural setting different from World of Darkness, and still appealing by mashing the two up.

The Problem with CABAL is well, it's GURPS first off....but second, as much as I love Kenneth Hite and all his material...some of it is...well let's say just a bit to high brow for most people. Not in the sense of being pretentious like a lot of White wolf material... but in the sense it seems like you really need to have read "The Golden Bough" and have a degree in the secret occult history of Europe to truly appreciate the setting and all of it's nuances...

Nightlife of course is the grand daddy inspiration for World of Darkness originally. Hell it even has a humanity score. It was a great idea, but shows it's age in terms of a terrible system...and well a setting that's probably just a bit to hyper focused on the streets.

If you took some of the Edge and versatility of Nightlife, and combined it with the Scholarly world focus of Cabal you might get a new workable setting.

Think I might try a crack at that.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

Just Another Snake Cult

One of my favorite things about Nightlife -and one of the things that really sets it apart from White Wolf, et al- are the many, many musical skills and the unspoken assumption that your PC "Party" is a band.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

RPGPundit

WW had tons of competitors, back when it was relevant. Its just they didn't choose to rip off the 'creatures of the night' theme, but rather the storytelling/metaplot/pretentious vibes. Even TSR got on that bandwagon for a while.
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jan paparazzi

Quote from: RPGPundit;848761WW had tons of competitors, back when it was relevant. Its just they didn't choose to rip off the 'creatures of the night' theme, but rather the storytelling/metaplot/pretentious vibes. Even TSR got on that bandwagon for a while.

I think the WoD wasn't a succes because of the Metaplot. I think it was a succes because it was different. You won't find a Ventrue clan in another game. Plus the focus on intrigue and investigation made it a different rpg than most combat focused fantasy rpg's.
May I say that? Yes, I may say that!

jan paparazzi

Quote from: Orphan81;848746So after getting my copies of Nightlife and Gurps Cabal off the shelf and going through them.... I think you could really make an interesting supernatural setting different from World of Darkness, and still appealing by mashing the two up.

If you took some of the Edge and versatility of Nightlife, and combined it with the Scholarly world focus of Cabal you might get a new workable setting.

Think I might try a crack at that.

I find Witchraft the best of the bunch. It's functional, practical and I love the no-bullshit writing style. Combined with the supplements, Armageddon and some of the other unisystem gamelines you can easily tweak the game. Conspiracy X is cool as well.
May I say that? Yes, I may say that!

Orphan81

Quote from: jan paparazzi;848830I find Witchraft the best of the bunch. It's functional, practical and I love the no-bullshit writing style. Combined with the supplements, Armageddon and some of the other unisystem gamelines you can easily tweak the game. Conspiracy X is cool as well.

Pretty much everything CJ carella writes is awesome. I have Witchcraft, and Nightbane, and Buffy: The Vampire Slayer... I'm so excited Rifts and it's intellectual properties are getting officially ported over to Savage Worlds...It means I'll finally be able to run Nightbane in a system I enjoy.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

jan paparazzi

"Roleplaying the Sentinels: The monsters are out there and you have to find and kill them."

White Wolf usually needs at least one page to cover the same content. To me this was a breath of fresh air.
May I say that? Yes, I may say that!

Shipyard Locked

Quote from: Orphan81;847789The Tribes in Lycanthrope: The Libertarianism are quite diverse and give the player a range of choice in terms of playing their Werewolf who values personal freedom above any and all other sentiments!

There are the "Gunhavers" who believe it is their right to have any and all types of protective ordinance. Not just content to use their claws and fangs to get the job done, they use powerful magic to bring tanks, missiles and open carry supporters to their cause...

The "Rayndians" are a stranger tribe, unwilling to help any of their fellows if not compensated for their efforts. At the same time, they will refuse any offers of assistance unless they can compensate their allies in return. Nature is not altruistic they argue, and to try and pretend so will only deflect others from accepting the harshness of the world...

The "God Killers" See is as their duty to rip the scales from people's eyes in terms of religion and belief in the supernatural. Despite being supernatural creatures themselves, they still go around debunking mystical claims..or in the case of seeing other supernatural creatures, ripping them apart and claiming it was a hoax all along. Not content just there, they frequent forums  where they start flame wars and spread smugness where ever they go...

The biggest antagonist of the setting is the Federal Government. The secret of the world is, George Washington and the Revolutionary figures were all werewolves who founded a truly free nation....but when Abraham Lincoln took office, he made a devil's deal with an entity of absolute control in order to win the civil war. Now the Federal government is nothing more than a writhing horror that seeks to intrude on people's lives and control everything they do!

This is totally gameable.