This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Why is it so wrong for a roleplaying game to be about something?

Started by Temple, July 30, 2007, 02:28:51 PM

Previous topic - Next topic

Settembrini

I want my games to be about starships.
It can be hidden deep in the end of the campaign, or locked for the Epic levels, or be totally commonplace.
But starships must be there, because without, the game will most likely suck.

Is there a thematic game centered on Starships?
I might like that.
Heck, I´d buy it at a moments notice.
Double the possibility if it has pictures of the starships.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

The Yann Waters

Quote from: SettembriniOr can I introduce Starships, no matter what everyone else says?
Not really. Technically, though, even in the default setting you could play a minion who dreams of learning enough from his brilliant Master's work to build a small ship that would take him to the stars.
Previously known by the name of "GrimGent".

Settembrini

OK.
Victorian VernePunk StarVessels DO count.

So, what do I have to do, to get that thing built and zoom into the great void with it?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Alnag

Quote from: SettembriniSo, what do I have to do, to get that thing built and zoom into the great void with it?

You must kill you f*cking master! Because that is what that ****ing game is all about. But first you must go through the phases of love and anger and fear and whatever ***ing emotional state you are able to, so you will be strong enough to oppose him. Than kill him, jump into the ship... And the end. Yes, that is very funny... especially when you play it more than once. Hell it is just variation of the same boring topic all over. Serve, socialize, opppose, kill.

Hell, I like BW more than MlwM...
In nomine Ordinis! & La vérité vaincra!
_______________________________
Currently playing: Qin: The Warring States
Currently GMing: Star Wars Saga, Esoterrorists

The Yann Waters

Quote from: AlnagYou must kill you f*cking master! Because that is what that ****ing game is all about.
One of the minions must do that, anyway, but yes, the Master must die in the end. Once the endgame has been played out, the conditions of your epilogue determine what may happen to your character afterwards: he might escape, or find a new Master to serve, or become a Master himself.
Previously known by the name of "GrimGent".

Settembrini

Huh?
So when I actually get the ship started, it´s over?

No fun in my book.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

The Yann Waters

Quote from: SettembriniSo when I actually get the ship started, it´s over?
Oh, you can have the ship ready even as the game begins, sure, but unless you stand up to your Master and refuse to serve him, he will tell you what to do with it. And once a minion successfully opposes the Master, the endgame begins.
Previously known by the name of "GrimGent".

Settembrini

That definitely sucks in regards to piloting spaceships.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

TonyLB

Mmmm ... but what if the Master is the Starship?  And you are the vicious thugs who have to do increasingly dodgy things in your quest to keep it flying?

Frank Miller takes on Firefly ... or ... something :D
Superheroes with heart:  Capes!

David R

Quote from: TonyLBMmmm ... but what if the Master is the Starship?  And you are the vicious thugs who have to do increasingly dodgy things in your quest to keep it flying?

Frank Miller takes on Firefly ... or ... something :D

Like a wierd cross between Andromeda & Event Horizon...hell Tony you just gave me an idea for my next one shot...

Regards,
David R

Pierce Inverarity

Quote from: TonyLBMmmm ... but what if the Master is the Starship?  And you are the vicious thugs who have to do increasingly dodgy things in your quest to keep it flying?

Frank Miller takes on Firefly ... or ... something :D

It was either Balbinus or GBSteve who played MLWM as My Life With Prime Minister, so I don't see how you couldn't play My Life With Darth Vader/Father as well. Still, where are the rules for 8-G acceleration?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Koltar

Quote from: TonyLBMmmm ... but what if the Master is the Starship? And you are the vicious thugs who have to do increasingly dodgy things in your quest to keep it flying?

Frank Miller takes on Firefly ... or ... something :D


There really is a story like that. It was wtitten by Harlan Elison and A.E. Vn Vogt and the title is "THe Human Operators". Year ago, during the SHOWTIME years of OUTER LIMITS they did an episode adapting the story. Malcolm McDowell was the voice of the ship , Jack Noseworhy and Polly Shannon played the Human crewmembers.

 The epilogue of what happened would make a nice set up for a 2 player and 1  GM reffing as the opening session RPG that expects to add new players gradually.

Here is the imdb description:
http://imdb.com/title/tt0667972/


Wikipedia:
http://en.wikipedia.org/wiki/The_Human_Operators_%28The_Outer_Limits%29


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

arminius

A storygame with spaceships, that would be Full Light Full Steam.

Temple

Quote from: SettembriniThe Norwegians of recent also invented the:
"onanistic mysery tourism"-RPG about the Shoah!

If its "We All Had Names" youre referring to there, I would have you know that Ive playtested it, and it was a really intense and powerful event.

Also, the author is a friend of mine, and in my opinion hes brilliant.
 

Imperator

Quote from: KoltarThere really is a story like that. It was wtitten by Harlan Elison and A.E. Vn Vogt and the title is "THe Human Operators". Year ago, during the SHOWTIME years of OUTER LIMITS they did an episode adapting the story. Malcolm McDowell was the voice of the ship , Jack Noseworhy and Polly Shannon played the Human crewmembers.

 The epilogue of what happened would make a nice set up for a 2 player and 1  GM reffing as the opening session RPG that expects to add new players gradually.

Here is the imdb description:
http://imdb.com/title/tt0667972/


Wikipedia:
http://en.wikipedia.org/wiki/The_Human_Operators_%28The_Outer_Limits%29


- Ed C.
Very cool, Koltar! Thanks for the info!
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).