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Why Is BRP Not More Popular?

Started by Thanos, December 06, 2017, 07:49:40 PM

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soltakss

#375
Quote from: The_Shadow;1021133Well, I stand corrected. I found the following in Different Worlds 17 (Dec 1981) in the article "Questworld" on p.24:
"QuestWorld is intended to be an open campaign world for RuneQuest and its variants, and for the constantly expanding Basic Role-Playing family." [italics in original]

The article is credited to Lynn Willis and Greg Stafford. So it seems that yes, Chaosium did see Basic Role-playing as more than just the 20-page booklet, but as the name for their house system.

This also shows that Chaosium were making the distinction between RuneQuest variants and Basic roleplaying way back when. I normally try and keep the two separate.
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Quote from: The_Shadow;1020686Honestly, I don't recall anyone ever saying, offline or online, that they used the original 20 page Basic Role-Playing booklet as a basis for play. Even Worlds of Wonder, which took that booklet and added genre treatments, was not a commercial success. People wanted compelling, full-treatment games like RQ, CoC and Stormbringer.

And I'm pretty sure that use of "BRP" as a deliberate brand term for the whole family of games only dates to the 2006 Big Gold Book (and it's incredibly weird to realise that it's well over a decade old now).

The first time I saw it was earlier than that, but not by much. I'm pretty sure the first time I ever saw the chaosium-rules referred to as BRP was on rpgnet.
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