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Why in God's name does DCC require oddball dice, when i already own hundreds of dice?

Started by Razor 007, July 18, 2019, 08:03:26 PM

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finarvyn

Quote from: sniderman;1096334Betcha people were bitching about D&D's "funky dice" when it first game out too.
I know that in the mid-70's those funky polyhedral dice were hard to get, so for the whole group we had maybe 1-2 sets for a long time. The only place you could order non-d6 dice were straight from TSR and they were this soft plastic that tended to wear out with play. Sure, it was a pain to get and they were expensive, but they did make the game kind of neat at the time.

An online inflation calculator tells me that a $5 dice set in 1975 would cost $23.24 in 2018 dollars. Using that same logic, and knowing that the original polyhedral dice sets were only 5 dice (so a buck a die) a full DCC dice set of 14 dice, had it existed at the time, would have been 14 soft dice and cost around $14 in 1975. That would translate to over $65 per set in 2018, and with lesser quality than current dice sets. A quick search on Amazon gives me DCC style sets for under $20, which is quite the deal all things considered.

https://www.amazon.com/Green-Unusual-Approved-Dungeon-Classics/dp/B00YLTHFJA/ref=asc_df_B00YLTHFJA/?tag=hyprod-20&linkCode=df0&hvadid=241960275266&hvpos=1o5&hvnetw=g&hvrand=1598776062212287797&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9021604&hvtargid=pla-648483236520&psc=1

Also, consider that you do NOT need to use actual DCC dice in order to play the game. The online dice roller was already mentioned. You could use chits in a cup.

One method is to simulate dice with other dice combinations:
d3 can be done with a d6 (1-2, 3-4, 5-6)
d4 is a straight roll
d5 can be done with a d10 (1-2, 3-4, 5-6, 7-8, 9-0)
d6 is a straight roll
d7 can be done with a d8, reroll 8's.
d8 is a straight roll
d10 is a straight roll
d12 is a straight roll
d14 is done like the d7, with a high/low control die (high means add 7)
d16 is done like the d8, with a high/low control die (high means add 8)
d20 is a straight roll
d24 is done like the d12, with a high/low control die (high means add 12)
d30 is done with a d10, with a high/med/low control die (which means +20/+10/+0)

A bit of a pain? Perhaps, but when I did a playtest of DCC for around a year we did it without funky dice. It can be done.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Steven Mitchell

Quote from: sniderman;1096334Betcha people were bitching about D&D's "funky dice" when it first game out too. Without the introduction of funky dice, we'd be stuck playing d6 systems solely. Besides, aside from DCC, other RPGs use special dice. Fate/Fudge and the new Star Wars one off the top of my head.

I don't buy any of those systems, either--except Fudge I found on sale and bought to see what the fuss was about.  I'll never play it.  

Basically, "funky dice" is a hurdle to entry, but not a very large one--IF you are interested enough in the underlying game.  For Star Wars?  Funky dice is just one of the reasons I don't want it, but the collective list adds up to a "Hell No!"--and the dice are a small part of that.

Abraxus

To the OP

Possibly for shits and giggles. Possibly to be different for the sake of it. More than likely to make more money of the fanbase. As long as the dice actually do add value at least to the gameplay of the rpg then having so many funky dice would be worth. I think my theory of milking gamers makes more sense. For those saying other games have funky dice yes Fate and Star Trek Adventures do. Except what those same posters fail to say is that fate I can take a bunch of D6s and work around having to buy the Fate Dice. Star Trek Adventures D20 and D6. How many other rpgs have the exact same dice that I can use in the place of the usually DCC Dice. I thought so none.

Even the Star Wars FGG Dice are cheaper to buy on Amazon: https://www.amazon.ca/Star-Wars-Edge-Empire-Dice/dp/1616616598/ref=sr_1_5?keywords=star+wars+dice&qid=1563540060&s=gateway&sr=8-5 and I qualify for free shipping.

Vs

DCC Dice: https://www.amazon.ca/Dungeon-Crawl-Classics-Shannas-Weird/dp/1946231924/ref=sr_1_1?keywords=Dungeon+Crawl+classics+dice&qid=1563539951&s=gateway&sr=8-1

Not only more expensive I even have to pay 10$ in shipping to get some sent to me. The only saving grace is that they are somehow cheaper to buy at my LGS for 29$ before tax.

So I totally get why some like myself may not want to get the rpg because of the dice. They ain't cheap, unlike many other rpgs one cannot use existing dice as one has to more funky dice, and they can be hard to get. Yes their are apps pointing me to them is just showing how more annoying those damn dice are. If I have to buy or download an app to use them it is not exactly a selling point in favor of the rpg


Quote from: Shawn Driscoll;1096310Game didn't pass muster for me either because dice. Back when I was looking for ultimate D&D system.

Agreed and seconded. I was the only one in our gaming group that may have bought the book. The rest don't like any rpg that has funky proprietary dice.

Ratman_tf

Quote from: Simlasa;1096309As it is, in all the games I've played of DCC the 'funky' dice don't really come into play all that often... usually it's when some roll shifts up or down the dice chain, or when some bizarro spell hits.

The dice chain is an interesting concept. I've used something like it in my homebrew Transformers RPG, until I switched to d20. I still keep a dice chain/step system for damage and some tests.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Rhedyn

They are regular numbered dice. They are not specific to the game.

I feel like there is a large difference between these dice or things like Genesis or the Star Wars version of it. I don't buy dice just for one game.

I have had need of a d7 since I got the dice.

The comparisons people are drawing are wrong. Being turned off to a game because it requires more dXs is fine. Equating that with games that have game specific dice sets with weird pictures on them is wrong.

Simlasa

Quote from: Rhedyn;1096353They are regular numbered dice. They are not specific to the game.

I feel like there is a large difference between these dice or things like Genesis or the Star Wars version of it. I don't buy dice just for one game.
Yeah, I'd see the complaint if they were some proprietary wierdness sold only by Goodman, but they're not. I think mine were from Koplow... and they were cheap.
I've used them for various purposes in other games, such as B/X and Dark Heresy.

I had a harder time, and spent more, finding Fate/Fudge dice.

Razor 007

Quote from: Simlasa;1096309I don't get all the gripes about buying a handful of extra dice... easily obtainable these days and useful for other purposes outside of DCC. It seems like it should be a non-issue when most gamers I know have gone out of their way to collect an assload of dice, some that they've paid good bit of money for in metal, or with themed decoration.

As it is, in all the games I've played of DCC the 'funky' dice don't really come into play all that often... usually it's when some roll shifts up or down the dice chain, or when some bizarro spell hits.


Because I shouldn't have to go buy special dice to play D & D by another name, when I already have a pile of D & D dice.  Perhaps it's an excellent rendition of D & D; but it's D & D, nonetheless.

And my FLGS doesn't sell them.


***Edit: OK, I Bought The Book.***
I need you to roll a perception check.....

Simlasa

Quote from: Razor 007;1096364Because I shouldn't have to go buy special dice to play D & D by another name, when I already have a pile of D & D dice.  Perhaps it's an excellent rendition of D & D; but it's D & D, nonetheless.
So you only own as many dice as you need to play D&D? Just one or two basic sets of polyhedrals? Maybe a black set and a white one?
When it comes to dice, the guys at our Wednesday night games are like Imelda Marcos was with shoes. The GM has a lamp  with a base filled wth D20s, the guy next to me has multiple sets of the pretty (and dangerous) anodized metal dice.
Any excuse that buying some DCC dice goes beyond what you "need" seems like puffery to me... unless you really are that single set of dice aescetic.

Abraxus

The standard D&D at least now are nowhere as expensive. Depending on the quality and the company producing the dice. For one set of DCC dice I can buy 4-6 regular sets of
D&D dice.

So sure I may have many sets of D&D dice none of them cost around 28-40$ Canadian. Nor require me to either buy online or hope that my gaming store carries it.

nope

Quote from: sniderman;1096334Without the introduction of funky dice, we'd be stuck playing d6 systems solely.
I am still stuck with them! Fortunately Stockholm's set in a few decades ago so I'm okay with it.

Simlasa

Quote from: sureshot;1096367So sure I may have many sets of D&D dice none of them cost around 28-40$ Canadian. Nor require me to either buy online or hope that my gaming store carries it.
The sets we use were roundabout $10 U.S. IIRC.
Plus you could use the workarounds in the rules if you don't have them... or use the free dice roller app (which has other uses as well). Seems like a non-issue.

finarvyn

Quote from: sureshot;1096367TDepending on the quality and the company producing the dice. For one set of DCC dice I can buy 4-6 regular sets of D&D dice.
Also remember that you can buy individual dice. You don't need a whole matching set. Just buy the d3, d7, d14, d16, and d24. Five dice can't cost too much. That's how I finally assembled my first DCC RPG dice set. In fact, after all these years I actually only have one matching "official DCC" set of the dice.

I guess if dice are that much of a deal-breaker, my advice would be to pass on DCC. I personally think the rules are neat, the modules are really creative, and the game overall is a lot of fun. But it's not worth it to buy a game that will stress you out too much.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Abraxus

It is not a deal breaker.

I just think they could have done the same kind of rpg with the standard D&D dice. For many it really is truly a deal breaker some of them on my gaming group. I can't purchase the rpg only for it to be a pretty dust catcher either.

Opaopajr

Like Sir Edmund Hillary, "Because it's there!" :D

That said, yeah, it was off putting for me for awhile. Thankfully The Crawler app exists, so I can just run that and move on. It is quite well done as dice rollers come. :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

rawma

Quote from: finarvyn;1096398Also remember that you can buy individual dice. You don't need a whole matching set. Just buy the d3, d7, d14, d16, and d24. Five dice can't cost too much. That's how I finally assembled my first DCC RPG dice set. In fact, after all these years I actually only have one matching "official DCC" set of the dice.

I guess if dice are that much of a deal-breaker, my advice would be to pass on DCC. I personally think the rules are neat, the modules are really creative, and the game overall is a lot of fun. But it's not worth it to buy a game that will stress you out too much.

I bought a variety of weird dice over time because they seemed interesting and I still have no rules that call for them. (Besides unusual numbers of sides, I have a twelve sided die with zodiac symbols; a fourteen sided with the days of the week twice; an eight sided die with eight compass directions; a thirty sided die with letters (and four sides having -, to either roll again or use as a wildcard).) But I've never bought dice that were specific to one game like the Star Wars dice. If you buy hundreds of dice but don't want dice with a weird number of sides then clearly you shouldn't buy them, and that might mean not buying an otherwise interesting game. Magic missile dice numbered 2 to 5 (to roll d4+1) were a step too far for me.

We used to roll all of those odd combinations back when - choose an orc at random when there were seven of them, say. And then d20s were numbered 0 to 9 twice, so you had to roll a d6 for high or low (1,2,3 it was 1 to 10 - counting 0 as 10 - and 4,5,6 it was 11 to 20). Most rolls of d3 are probably still done with a d6 (1 or 2 means 1 on the d3; 3 or 4 means 2 on the d3; 5 or 6 means 3 on the d3), although cubes numbered 1 to 3 twice don't seem very uncommon.

You can use the first method to get d16 or d24: roll d6 for high or low and then d8 or d12 (add 8 or 12 respectively if it's in the high range).

You can get d7 by rolling d8 and rerolling 8s. Yes, there's a slight chance of making a large number of rolls. Once you have d7, you can roll d6 for high or low like for d16 or d24 in order to get d14.