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Why I think Gurps and Hero are having popularity problems

Started by danbuter, April 21, 2012, 09:02:02 PM

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ggroy

#240
Quote from: estar;533335it is impossible to make a perfect simulation. I.e. the only thing that simulate the universe perfectly is the universe itself.

We don't know whether this is true.

If one has the underlying equations of motion and a large amount of computing power, can the universe be simulated perfectly or to whatever precision one wants?

If such a simulation is possible, in principle it should tell us why Planck's constant has the value 6.62606957 * 10^(-34) J.s

:pundit:

estar

Quote from: John Morrow;533441And what's wrong with the rules being the physics engine for the setting?  That's pretty much what I want out of a set of RPG rules.

For me, there nothing wrong with that. It your preference. Telling people they are not playing right if they don't do the above is a horse of a different color.

estar

Quote from: ggroy;533463We don't know whether this is true.

If one has the underlying equations of motion and a large amount of computing power, can the universe be simulated perfectly or to whatever precision one wants?

If such a simulation is possible, in principle it should tell us why Planck's constant has the value 6.626068 * 10^(-34) J.s  :pundit:

No, uncertainty at the quantum level has effectively ruled out a perfect simulator.  The classic problem is weather prediction. No matter how many stations you have the conditions in the gaps between will eventually cause predictions to fail.

Or another example is in motion control, something I deal with in my job. In order to move motors you need to have error. The error being difference between where you are now and where you want to be. When you doing continuous motion you are never where exactly where you want to be. With eliminating error impossible, the trick is to reduce the error below the accuracy needed by the application.

This is true of roleplaying games, the trick is finding the level of detail that is the most fun for you either as a player or referee yet still plays well. Some folks are not happy with anything more complex than Microlite. Others have tons of fun with SPI's Universe.  

Yet they both are used by gamers playing characters interacting in a setting adjudicated by a referee in a campaign.

ggroy

#243
Quote from: estar;533465No, uncertainty at the quantum level has effectively ruled out a perfect simulator.

How are you defining "perfect simulator" in this context?

Quote from: estar;533465The classic problem is weather prediction. No matter how many stations you have the conditions in the gaps between will eventually cause predictions to fail.

How much of this is due to the nonlinear nature of the Navier-Stokes equations?

Black Vulmea

Quote from: estar;533458Son,we live in a world that has gamers, gamers that need to play a character and kick in some dungeon doors, and those character have to be adjudicated by referees, referees with dice.

Who's gonna do it? You, Gleichman? I have a greater responsibility than you could possibly fathom. You weep for those who make up rules on the fly, and you curse the referees that do so. You have that luxury. You have the luxury of not knowing what I know.

That on the fly rules, while random and at a whim, are fun for a lot of gamers. And my existence, while grotesque and incomprehensible to you, is fun for gamers. You don't want the truth because deep down in places you don't talk about at gaming tables, you want me making up rules, you need me making up rules. We use random tables, rumors, and wandering monsters. We use these as the backbone of a life spent refereeing. You use them as a punchline.

I have neither the time nor the inclination to explain myself to a referee who rises and sleeps under the blanket of the very fun that I provide, and then questions the manner in which I provide it. I would rather you just said thank you, and went on your way, Otherwise, I suggest you pick up some dice, and make up some rules. Either way, I don't give a damn what you think you is wrong about playing RPGs.
:cheerleader: :cheerleader: :cheerleader: :cheerleader:

I hew as closely to the rules as I can. I like games that make extrapolation from the rules for the purpose of filling in gaps easy to do so that I can be consistent. and the players have the ability to predict effects. And for the most part I like rules that are a physics engine, with a minimum of metagame nonsense.

Sometimes even the best rules aren't up to the task. And that's why we have a referee, to make a judgement call.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

gleichman

Quote from: estar;533458Either way, I don't give a damn what you think you is wrong about playing RPGs.

Since it's now clear you have nothing of value to say, I say fair enough. We put each other on on our respective ignore lists and call it good.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Rincewind1

1 - Personal attacks (too weak for this site on their own). - Check.

12 - Suggest that your foe puts you on ignore. - Check

Classic number 1 & 12.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

RandallS

Quote from: gleichman;533436I just lost what respect I did have for you, which wasn't all that much.

Woe is me. Someone on the Internet lost their respect for me because I don't run RPGs the way they want me to. And they don't even play in my campaign.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

gleichman

Quote from: RandallS;533484Woe is me. Someone on the Internet lost their respect for me because I don't run RPGs the way they want me to. And they don't even play in my campaign.

Yeah, don't you hate when people lose respect for self-admitted cheaters? People actually having standards, what's the world coming to?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Novastar

Quote from: gleichman;533486Yeah, don't you hate when people lose respect for self-admitted cheaters? People actually having standards, what's the world coming to?
Tis a shame you don't extend those same standards to common courtesy.
But I guess we all have a dump stat somewhere.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Rincewind1

#250
Quote from: Novastar;533489Tis a shame you don't extend those same standards to common courtesy.
But I guess we all have a dump stat somewhere.

Speaking of dump, I consider printing a few pages of this thread, so I could actually wipe my arse with them.

For a man of such 'high standards', I find it quite sad that he spelled "A 80s game" rather than "An 80s game", since Eighties obviously begin with an "e".


Quote from: RandallS;533484Woe is me. Someone on the Internet lost their respect for me because I don't run RPGs the way they want me to. And they don't even play in my campaign.

Here, Randall. Come and join us, the rest of ZHE CHEATERZ. And if you somehow managed to get players into your campaign, do not worry - it just means they are BAD.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

ggroy

Quote from: Novastar;533489But I guess we all have a dump stat somewhere.

Wonder what Sheldon Cooper's dump stats are.  ;)

(For that matter, does Sheldon Cooper have several dump stats?)

Rincewind1

Quote from: ggroy;533492Wonder what Sheldon Cooper's dump stats are.  ;)

(For that matter, does Sheldon Cooper have several dump stats?)

He certainly has his share of Disadvantages

Being a character in a shitty sitcom*: 5 points
Being a character in a shitty IT crowd wannabe: 10 points.

*Alright alright, 1st season was pretty decent, but I just couldn't find the 2nd one funny.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

ggroy

In terms of D&D style stats for Sheldon Cooper.

Very high INT.
Low WIS, CHA.
Average to below average STR, DEX, COM, CON.

(Hard to say whether STR, DEX, COM, CON are actual dump stats for Sheldon Cooper).

ggroy

Quote from: Rincewind1;533493*Alright alright, 1st season was pretty decent, but I just couldn't find the 2nd one funny.

I watch the show every now and then, mostly in reruns when random channel surfing.  (Though not every week).

Sometimes funny.  Other times kinda tragic.