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Why I think Gurps and Hero are having popularity problems

Started by danbuter, April 21, 2012, 09:02:02 PM

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crkrueger

Quote from: John Morrow;533073A few years ago, someone on RPG.net was describing how one of the minor darlings handled one-on-one combats really well but didn't do so well if the PCs tried to fight the same opponent together.
That would be The Riddle of Steel.  One on one it's basically an ARMA simulator, however, there really aren't rules for multiple combatants.  You can use a maneuver system to abstractly declare whether or not the out umbered person has managed to get himself into a 1v1 situation or you can just take his pool and divide it by number of attackers.  Both ways as described are tacked on, you can tell from the way it's written.
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Black Vulmea

Quote from: 1989;533104You need to go back to playing wargames.
Easy, now. Combat rules utilizing minis are a staple in roleplaying games.
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Novastar

Quote from: John Morrow;533073A few years ago, someone on RPG.net was describing how one of the minor darlings handled one-on-one combats really well but didn't do so well if the PCs tried to fight the same opponent together.  I found that a stunning deficiency, akin to saying a car is great so long as you drive it fast straight ahead, but it doesn't turn very well and can't go in reverse.  I don't drag race so I wouldn't have much use for a car like that.
That would be my overwhelming critique of d6; multiple opponents on one defender quickly equals pwnage. So either the big bad slices people down in his first few attacks, or they wear him down into oblivion.

As to the question of "How many PC's/NPC's do you have in a fight?", I have to admit, having over a dozen combatants is rare. My personal preference is more 3 Musketeers than 300.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

daniel_ream

Quote from: Novastar;533115I have to admit, having over a dozen combatants is rare.

Yeah, in a superhero game unless every single combat is Captain America vs. all of Hydra, I'm having trouble seeing how 20-60 combatants is at all representative of the source material.  It does happen, but it's the rare exception that proves the rule.

Frankly, given what I remember from HERO, I can't see a combat of that scope taking less than several hours to play out if every combatant is being treated as a separate entity.
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Imperator

Quote from: Shawn Driscoll;532970They learned that way of thinking from their video games.

And videogames learned it from D&D. Now the circle is complete.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Shawn Driscoll

Quote from: Imperator;533132And videogames learned it from D&D. Now the circle is complete.

Ha ha.  :)

James Gillen

Quote from: gleichman;532877A great deal has changed. In fact, everything has.

Without a grid and minis- you're combats are a made up fantasy, inconsistent and without a doubt breaking the rules multiple times during play. Unless of course all you battles are one-dimensional, in which case they are boring.

I'd never play in such a campaign, watching re-runs of NCIS is a better use of my time.

The RPG Site: When we're not bitching about RPG.net, we're praising NCIS.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
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James Gillen

Quote from: misterguignol;533069So, unemployed, huh?  That's rough.

Well hey, now you should have no doubt that gleichman IS a gamer.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

One Horse Town

Quote from: misterguignol;533061OMG I was totally thinking "Ancient Gamer" too!  We're Psychic Twins today, Rince.  But I assume because OHT seems to know this fellow it can't be the same person.

Can it?

Brian Gleichman. Blogger, writer, sometime agent provocataur.

misterguignol

Quote from: One Horse Town;533169Brian Gleichman. Blogger, writer, sometime agent provocataur.

You forgot "protractor owner."

danbuter

Gleichman has been around a long time on boards. He's nowhere near as bad as AG.

And don't make snide remarks about people's unemployment, especially in this economy. A good percentage of people I know are now either unemployed or have been fired from good jobs and are now working crap jobs just to make ends meet. Many of them are good folks, but there just aren't any decent jobs around (that don't have insane requirements to get hired). Many of the companies in my area have either downsized or disappeared altogether.
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flyingcircus

Quote from: James Gillen;532471The Hero Designer program is good.
The designer of Hero Designer has a lot of bugs that need to be worked out.  :D

JG

Thats because they need to let the Professionals of HERO LAB do the damn thing, they do good work and HERO LAB is far easier to use than anything else out there on the market today!
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Marleycat

Quote from: danbuter;533196Gleichman has been around a long time on boards. He's nowhere near as bad as AG.

And don't make snide remarks about people's unemployment, especially in this economy. A good percentage of people I know are now either unemployed or have been fired from good jobs and are now working crap jobs just to make ends meet. Many of them are good folks, but there just aren't any decent jobs around (that don't have insane requirements to get hired). Many of the companies in my area have either downsized or disappeared altogether.

He sounds fine to me. Real classic old school but not a condensending jerk. Which is all good in my book. Also yeah "unenjoyment" is not fun, so no jokes from me.
Don\'t mess with cats we kill wizards in one blow.;)

jadrax

Quote from: Shawn Driscoll;532763I wonder how many GURPS sales would have been generated for Steve Jackson Games if SJ never pulled its license from Interplay's Fallout?

Honestly, I am tempted to say quite a few. I think Fallout would have given GURPS a crucial 'Killer Ap' which would have made people feel it was worth investing in the system.

gleichman

Quote from: One Horse Town;533169Brian Gleichman. Blogger, writer, sometime agent provocataur.

And now game designer as well. Surprise- it requires a grid and minis!
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