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Why Faerun?

Started by Spike, December 15, 2019, 11:57:43 PM

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RPGPundit

Quote from: BronzeDragon;1118309This is the consolation of many Campaign Settings.

P.S.: Althought we might need to amend the sentence to "at least it's not Ravnica" nowadays.

Christ. A worse setting than Eberron...
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mAcular Chaotic

but ravnica is good though
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

BronzeDragon

Quote from: mAcular Chaotic;1118862but ravnica is good though

It's not even good as TP (not soft enough).
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HappyDaze

Quote from: mAcular Chaotic;1118862but ravnica is good though

I really tried to like Ravnica when I first got it but quickly found I just couldn't. What is it about Ravnica that you think makes it a good 5e D&D setting?

SHARK

Quote from: HappyDaze;1118878I really tried to like Ravnica when I first got it but quickly found I just couldn't. What is it about Ravnica that you think makes it a good 5e D&D setting?

Greetings!

HappyDaze! Why does Ravnica suck for you? I don't own the book, but the mere advertisements and blurbs I have read for it don't inspire me in the slightest.

Semper Fidelis,

SHARK
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Spike

I know nothing of Ravnica, so I to am curious to hear about its vast suckitude.
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Scrivener of Doom

Quick questions for the Ravnica fans: Does the book come with a map of the world or city? If not, and I ask because my quick glimpse through did not reveal one, how do you get a feel for the layout of the place?
Cheers
Scrivener of Doom

HappyDaze

Quote from: Scrivener of Doom;1118942Quick questions for the Ravnica fans: Does the book come with a map of the world or city? If not, and I ask because my quick glimpse through did not reveal one, how do you get a feel for the layout of the place?
There is s map of one (fairly small?) district.

Scrivener of Doom

Quote from: HappyDaze;1118952There is s map of one (fairly small?) district.

Thanks. That doesn't seem like much. Is it a playable world? What do you do in lieu of maps?
Cheers
Scrivener of Doom

HappyDaze

I bumped a pair of old threads, one about Eberron and one about Ravnica, that will help keep me from retyping a bunch of old complaints. We can probably take those conversations to those threads and leave this one for FR (or not, doesn't really matter too much to me).

Reckall

#145
Ravinca is Planescape after Disney bought it.

Actually, Planescape is the key to the Worlds. The Forgotten Realms are full of portals. Just decide that the Shaar is caused by Dark Sun's plane "bleeding off" to the FR and go on from there.

Re: Faerun, to me it always a source of ideas and places. This, the various editions (*) do very well, then it is upon you to put everything in an interesting motion. Years ago I posted here about the ending of my 13 years campaign in the Realms. The core inspiration for the overarching plot was the Iran-Contra scandal with the Gods of Good, Devils and Demons as the main factions - and it worked. Go figure.

Edit: (*) Except 4E. I bought the 4E FR books during a trip in Washington D.C. I thought "Well, 4E is pure suckage, but maybe the fluff is good." I ended up throwing them in a bin a the airport before catching my plane home. For days I was worried about the Homeland Security treating the case as a terror attack using weapons of mass imbecilement.
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mAcular Chaotic

Quote from: HappyDaze;1118878I really tried to like Ravnica when I first got it but quickly found I just couldn't. What is it about Ravnica that you think makes it a good 5e D&D setting?

Did you ever like Coruscant from Star Wars? It's basically that but fantasy. The awe inspiring huge scope of a city that spans an entire world... built into all ecosystems. Then you add in several factions that are all at each other's throats but also need each other to survive in the city and you get a place that's constantly full of shifting goals and interesting complications -- it's a perfect sandbox setting in that sense.

Planescape is kind of similar, it's true, with the multiple factions.

It also offers a chance to see a multitude of exotic races as common city denizens and player races that you normally don't in stuff like FR. (Like loxodons, which are basically elephant-folk.)
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

HappyDaze

Quote from: mAcular Chaotic;1119194Did you ever like Coruscant from Star Wars? It's basically that but fantasy. The awe inspiring huge scope of a city that spans an entire world... built into all ecosystems. Then you add in several factions that are all at each other's throats but also need each other to survive in the city and you get a place that's constantly full of shifting goals and interesting complications -- it's a perfect sandbox setting in that sense.

Planescape is kind of similar, it's true, with the multiple factions.

It also offers a chance to see a multitude of exotic races as common city denizens and player races that you normally don't in stuff like FR. (Like loxodons, which are basically elephant-folk.)

Coruscant was only one (central, very important) world in Star Wars and it existed by being supported by thousands of other worlds. Ravnica is effectively cut off from pretty much everywhere else and is somehow ("magic" <<>>) self-sustaining. Beyond that, the factions seem so artificial to me that they beak my suspension of disbelief harder than the magic of the setting. As for exotic races mixing together, you can get that in pretty much every D&D setting these days.

mAcular Chaotic

What do you mean, how are they artificial? They all fill a societal niche and need each other.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

HappyDaze

Quote from: mAcular Chaotic;1119216What do you mean, how are they artificial? They all fill a societal niche and need each other.

The Guilds make no sense to me in the way they are organized, how they are run, and how they interact with each other. And that's because they are not supposed to make sense as a magical Guildpact governs all of that and requires nothing more than the reader just accept it. The world was made for a card game and it's shoddy constructs are ill-suited for an immersive RPG experience. Hell, I even tried to read one of the Ravnica novels and threw it in the trash after 100-or-so pages because it was just shit.