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Why do so many people feel the need to apologize for AD&D?

Started by Ulairi, July 30, 2015, 01:29:46 PM

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jeff37923

I just don't give a fuck what people think of my gaming. I still love my d6 Star Wars, Mekton II and Zeta, Basic D&D/Labyrinth Lord, and all the flavors of Traveller. Newer shit is just that, new - it is not necessarily better.
"Meh."

RandallS

Quote from: jeff37923;845396Newer shit is just that, new - it is not necessarily better.

Even if one could prove newer shit is objectively better than what I'm playing, that does not mean it would be better for everyone.  For example, I think that average combat encounter in a RPG should last 5-10 minutes (and I consider any that last over 20 minutes to be way too long) and I have no interest in minis games in the middle of my RPG. Therefore, even if one could prove that D&D 3.x or D&D 4e were objectively far better than 0e, B/X, BECMI, and 1e system-wise, they still would not be better for me as combat in 3.x and 4e takes far longer than I enjoy and generally needs minis/markers and battlemats which I have no interest in using.

I play what works best for me enjoyment-wise. Others should play what works best for them. It really doesn't matter what anyone outside the group of people you are playing with think about the RPG you choose the play. If only twenty people in the world like the game I play and five of them are playing in my game what does it matter that thousands of people play games X, Y, and Z? Or what does it matter that thousands of people think the game I play is something outdated and worthless and something that only people they consider stupid play? Neither I nor the players in my game need their approval to have fun, after all.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

tenbones

I apologize for nothing. It would be like apologizing for fucking Atari 2600 Combat.

Just Another Snake Cult

#18
I loved the fuck out of AD&D 1st Ed back in the day. I played it with teens (My own age) and college kids and middle-age dudes (Older than me). Good times, good times. Being into 1st ed Ad&D in the eighties was like losing your virginity to Labyrinth-era Jennifer Connelly. Over and over and over again.

As much as I cherish D&DV and playing today, it's not any "Better" than it was in 1985. RULES DON'T MATTER... they're just the house you throw your party in. Dungeon Master  creativity, enthusiasm, and storytelling skills and player enthusiasm are more important than the rules every single day. I once  played in a 2nd Edition AD&D game ran in a  rotting low-income housing project and DM'ed by a meth-head that had more pure energy and fun and creativity and role-playing and drama than anything anybody ever did with FATE. Back in May I ran an D&DV "Free RPG Day" event for a local comic-book store and the players were all super-hyper and into it and I felt like I was riding the third rail of a subway train. The "rules" faded into soft background noise and almost became irrelevant.


RULES. DO. NOT. FUCKING . MATTER.


I'm drunk, forgive me if I'm rambling.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

TristramEvans

Quote from: Ulairi;845308Why do so many people seem to dislike AD&D now?

When it came out, AD&D was a big fish in a small pond. In the 30 years hence hundreds if not thousands of games have been published to cater to everyone's tastes. And everyone has different tastes.

The only problem is when people start confusing their personal tastes with objective quality.

Gronan of Simmerya

People get embarrassed by weird shit.

It wasn't until the 1980s that Model Railroader magazine's editors and audience both stopped being embarrassed by being grown men (and some women) playing with toy trains.  Really, especially in the 50s, some of the "how to talk about your hobby" stories are genuinely painful to read.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Benoist

Quote from: Gronan of Simmerya;845423People get embarrassed by weird shit.

It wasn't until the 1980s that Model Railroader magazine's editors and audience both stopped being embarrassed by being grown men (and some women) playing with toy trains.  Really, especially in the 50s, some of the "how to talk about your hobby" stories are genuinely painful to read.

Dude. Check your facebook. ;)

Gronan of Simmerya

Quote from: Beagle;845335like manically masturbating virgins talk about sex).

From "The Temple of the Eager Virgin," a bonus level goodie for my Kickstarter.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: benoist;845425dude. Check your facebook. ;)

:D :D :D
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Ravenswing

Quote from: Gronan of Simmerya;845423It wasn't until the 1980s that Model Railroader magazine's editors and audience both stopped being embarrassed by being grown men (and some women) playing with toy trains.  Really, especially in the 50s, some of the "how to talk about your hobby" stories are genuinely painful to read.
And that's a key to it.  I've never contemplated it at quite that angle before, but you're right: the surest way to sabotage any proselytizing is to be ashamed of your hobby.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Christopher Brady

Quote from: tenbones;845407I apologize for nothing. It would be like apologizing for fucking Atari 2600 Combat.

I'm Canadian, I apologize for inflicting Justin Beiber on people.

But my gaming?  Mine.  I don't care who whines about how uncool it is.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Opaopajr

Quote from: Just Another Snake Cult;845410I loved the fuck out of AD&D 1st Ed back in the day. [...] Good times, good times. Being into 1st ed Ad&D in the eighties was like losing your virginity to Labyrinth-era Jennifer Connelly. Over and over and over again.

AD&D 2e fan here, but the sentiment is shared.

I lament that I have only 500 characters to give for my signature.

And remember, if anyone gives you shit about it just quote Jennifer at them, "You have no power over me!"
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

The Ent

Embarassed for playing AD&D? Never! Not even for Skills & Magic!

It was a great deal more fun than playing 3e, lemme tell ya!

Quote from: Gronan of Simmerya;845423People get embarrassed by weird shit..

THE PALEOLITHIC DUDE WHO PLAYED WITH GYGAX IS RIGHT!:cheerleader:

Exploderwizard

Quote from: tenbones;845407I apologize for nothing. It would be like apologizing for fucking Atari 2600 Combat.

This should only EVER be done if Adventure got jealous and was feeling neglected.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

estar

Quote from: Ulairi;845308Why do so many people seem to dislike AD&D now?

Outside of the pursuit of novelty players are traditionally driven by desire of more power, within a certain limit, and more importantly character customization. Also having rules make sense is a small but important factor for some.

Understand this is not about whether objectively AD&D doesn't or does have customization, whether it rules does or does not make sense. It about preferences, tastes, and preconceptions.

The other thing to keep in mind that people understand RPG concepts when it is explicitly modeled as part of the rules.

With AD&D higher power level is achieved through through more magic items which has been criticized over the years as playing "Monty Haul". Tacking on more character abilities is viewed as a more acceptable of taking the game to a higher power level.

However the primary reason why players move on from AD&D is character customization. In my experience most players don't crazy with this but nearly all player want to tweak or distinguish their characters in terms of game mechanics in some way. A fighter that can stealth, a magic user that can use a sword, a thief that knows a spell or two, etc.

Last in AD&D some parts of combat were not well explained or well designed by Gary Gygax. Particularly the initiative system and unarmed combat. It was bad enough that in my experience the way people actually played AD&D was to use in effect B/X (BECMI) combat with AD&D stuff (classes, spells, etc).

Coupled with Armor Class, Level, Hit Points and other AD&D abstractions a small but significant number of gamers looked to other system that made better sense from their point of view. Early examples are Runequest, Chivalry & Sorcery, and Rolemaster.

Starting with 2nd edition and especially with 3.0, D&D started to effectively address the most important issue of character customization along with increasing character power through the game mechanics.

The root of the problem is that despite his genius Gary Gygax forgot to include or didn't clearly explain how he handled these issues. From what we know now, he addressed all of these issues in developing D&D. That the abstractions of D&D do make sense when you understand what they represent.

For example, 1 hit dice used to roll hit points represents the amount of damage an experienced fighter can withstand. A hero is worth four experienced fighters and gets 4 hit dice, a super hero is worth eight experienced fighters and thus gets 8 hit dice.

Hit dice got turned into hit points by rolling a d6 adding or subtracting a modifier based on class. Later the class modifier got dropped in favor of using different dice.

The same with Armor Class, and other D&Disms that people criticize.

One nice thing about the OSR that all of this is now in the open and explained in a variety of ways. More importantly it has been shown through actual play that classic D&D campaigns can be run that are every bit as rich and detailed as what can be run in Runequest, Ars Magica, Numeria, Harn, etc, etc.

Of course because the OSR is a niche of the hobby this knowledge isn't that widespread. However it is readily available for anybody who does even a minimal effort looking up how to play AD&D. And there is a wealth of AD&D compatible product for all types of play styles. So the situation for AD&D is pretty good right now even tho we still have to put up with old preconceptions.