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When RPGs Jump The Shark

Started by RPGPundit, September 09, 2006, 02:36:33 PM

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blakkie

Quote from: Mr. AnalyticalEh, I'd happily drink with a furvert any day of the week.  Anyone who runs the risk of social ridicule by nailing their weird sexuality to the flag pole deserves respect.

  I have to admit though, not a fan of anthropomorphic animals in game though.  I once played a fox musketeer and that was pretty fun because I was able to be a complete and utter shit but I don't generally see it as much of a plus that a system has furries.
That was what I ment.

I'm curious though, since I don't personally know any 'out' furverts (not as a matter of actively avoiding, just the way it is).  There is a differentiation usually made between sex with a goat, sex as a goat, and sex with/as a goatman (like Pan)?  I also assume it isn't always about the sex itself, but the....how to put it.....asthetics of a little extra hair?


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The Yann Waters

Quote from: Mr. AnalyticalIt's like in the old traveller supplements when they went "need an alien race... hmmmm... I know... intelligent dogs!".
That particular concept can be done right, though: for instance, see the Tines in A Fire Upon the Deep by Vernor Vinge if you want an example of plausible canine aliens.
Previously known by the name of "GrimGent".

Akrasia

Quote from: YamoWell, the way I see it, there are two primary ways that most RPGs jump the shark:

1. Metaplot. Any game with a metaplot will experience a fatally-sucky twist in said metaplot at some point. It's just a law of nature. :)

2. Designers working on follow-up products in a line either forget or deliberately ignore what made the game so successful and beloved in the first place. Gamma World d20 comes to mind as one of these. If you ever fail to ask yourself "What do people like about this game, anyway?" bad things will result.

I agree with this observation.

The only setting in which the meta-plot did not ruin it completely (that I can think of) is the Warhammer 'Old World'.  (And I'm sure that many people think that the 'Storm of Chaos' did ruin the Old World!)
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Akrasia

Quote from: RPGPunditYup: metaplot is basically ass unless done very very carefully; because it is usually the designers forcing the people actually playing the game to either abandon the support product line or change their own setting to fit the metaplot in the course of play.

And when metaplot takes a sudden drastic or wierd turn ("The World Will Never Be the Same!!" and all that bullshit), then its particularly bad, because it means that if you don't dig said turn you're basically fucked as far as future products are concerned, forever...

I agree with this, and wonder how it is compatible with your favourable opinion of the 'Wrath of the Immortals' set for Mystara.
:confused:
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Yamo

Quote from: AkrasiaI agree with this, and wonder how it is compatible with your favourable opinion of the 'Wrath of the Immortals' set for Mystara.
:confused:

How much was done for Known World after that? I was under the impression that that was pretty much the end, which would at least curtail "useless" follow-ups.
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Akrasia

Quote from: YamoHow much was done for Known World after that? I was under the impression that that was pretty much the end, which would at least curtail "useless" follow-ups.

No, Wrath was not the end.  There were some subsequent products for the D&D line (including the 'Poor Wizard Almanacs', and iirc another box set, 'Champions of Mystara').
 
And of course all the 2e AD&D 'Mystara' material (including the 'Red Steel' stuff) came years afterwards, since Mystara was restructured (i.e. 'ruined') for 2e AD&D after TSR shut down the separate D&D line.
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Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

Well, Wrath was really the START of the Mystara metaplot, since it had no metaplot prior to that, just the baseline setting forever stuck around 1000 AC.

After the gazeteers, hollow world, the Princess Ark articles in Dragon, and dawn of the emperors, there was really not much else left to release for D&D basic without doing something like the Wrath of the Immortals.

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