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Who Rolls the Dice in this Family Anyway?

Started by rgrove0172, August 29, 2016, 11:07:07 AM

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Omega

Quote from: Opaopajr;917510Can he have a pop-o-matic bubble upon a glittery platform?

Only if its mounted on the lackey's chest.

Opaopajr

Quote from: Omega;917568Only if its mounted on the lackey's chest.

There's probably a LARP costume for that. :p
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

rgrove0172

Quote from: RPGPundit;917451I think "only players roll" is a terrible idea. I think "only the GM rolls" is also a pretty bad idea, from the point of view of game-design.

Care to comment on why players rolling only is a poor mechanic?

rgrove0172

Quote from: Omega;917567If only players roll then you get the problem of. "What is the point of having a GM?" Assuming theres a GM at all.

With only the GM rolls its not bad design. But it does put alot more work on the GM. Thake that a step further and only the GM knows your HP. Even more bookkeeping for the GM. Possibly great for players obsessed with immersion or dice-o-phobes. Probably horrible for GM haters and those who just like to handle their own tasks.

Umm...rolling the dice is about 5% of I do as a GM. I think most others would agree.

Bren

#49
Quote from: rgrove0172;917710Umm...rolling the dice is about 5% of I do as a GM. I think most others would agree.
The system does affect how much time is spent rolling the dice as the GM. In an abstract combat game like some versions of D&D rolling for the "monsters" doesn't take up much time. In a game with more crunch, especially a game with a lot of tactical choices then rolling the dice (which includes figuring out what action to make and what dice the requires which in some systems is dependent on player choices and actions) can take significant time and attention by the GM. Especially if, at the same time, the GM has to assist or prompt one or more of the players who don't quite remember or grok the system details.

So as a GM it is not so much the rolling of the dice per se, but that plus the preceding decision making and the recording of the results. An abstract combat system like OD&D/AD&D or Star Wars WEG D6 is a lot less work than something a bit crunchier such as RQ3 or Honor+intrigue.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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TheShadow

Quote from: Opaopajr;917510Can he have a pop-o-matic bubble upon a glittery platform?

Your idea lacks gravitas. I was thinking more of a Jeeves-like butler, who rolled the dice on a felt-covered silver platter, and gently cleared his throat to indicate that results awaited.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

yosemitemike

Quote from: The_Shadow;917926Your idea lacks gravitas. I was thinking more of a Jeeves-like butler, who rolled the dice on a felt-covered silver platter, and gently cleared his throat to indicate that results awaited.

but I'm American so there needs to be a Bald eagle, an American Flag, a gun and a cowboy in there somehow.  A cowboy with an American flag on his chest and a Bald Eagle on his shoulder comes in, rolls the dice and then whoops and shoots his wheel gun in the air or something like that.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.