This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Doing your time

Started by Kyle Aaron, July 12, 2007, 11:15:24 PM

Previous topic - Next topic

Kyle Aaron

Quote from: SeanchaiCompromise isn't about percentages, it's about everyone getting a little bit of what they want. Also, compromise isn't for ever or universally unilateral.
You're being deliberately stupid about this. You know that the percentages are just a way of expressing degrees of satisfaction, so that I can say - "it's better for everyone to be mostly content, than to have one or two people entirely content and everyone else bored and miserable." Go to the Forge if you want to be all literal.

I said, "why didn't you try to improve things?" Improving things can of course mean compromising. It's quite possible to be compromising, yet still strive to improve things for everyone. It's quite possible that while you're sitting there not very happy, nobody else knows - and if you spoke up, they'd be delighted to change things to make you happy.

You can't compromise unless you know what everyone wants. If you're silent, you're not saying what you want. You're not trying to improve things.

Why be silent? Why not try to improve things?
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

jeff37923

Quote from: SeanchaiI had a GM who asked for a lot of feedback. If you provided it and it was negative, he'd sulk and/or explain why you were wrong. These days if I'm asked for feedback and my feedback would be negative, I usually just don't say anything.

Seanchai

Sorry for your bad experience, but IMHO if you don't say what you don't like about the game you are in, then how can you expect the game to improve?




EDIT: And I just realized that I've said what Kyle Aaron said...
"Meh."

Tyberious Funk

It is said that if you drop a frog into boiling water, it will immediately jump out.  But if you drop the frog into cold water and then bring it to the boil, the frog will sit there and die.
 

Seanchai

Quote from: Kyle AaronYou're being deliberately stupid about this. You know that the percentages are just a way of expressing degrees of satisfaction, so that I can say - "it's better for everyone to be mostly content, than to have one or two people entirely content and everyone else bored and miserable." Go to the Forge if you want to be all literal.

Degrees, percentages, all the same. Let me ask this, to what percentage or degree should a man be required to compromise with his wife in a marriage? What's a fair percentage for two friends to compromise with one another?

Quote from: Kyle AaronWhy be silent? Why not try to improve things?

Because being vocal isn't necessarily synonymus with improvement.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile

Seanchai

Quote from: jeff37923Sorry for your bad experience, but IMHO if you don't say what you don't like about the game you are in, then how can you expect the game to improve?

In general, I wouldn't expect any game to improve if I say nothing. Of course, improving every game I'm in isn't my goal.

If I'm in a bad game and the GM doesn't respond well to feedback, I don't expect the game to improve at all. But providing feedback won't improve the game under these circumstances. That leaves removing myself from the game, which might or might not be worth the associated costs.

If I really feel the GM is open to and tolerant of all sorts of feedback, I might provide some mild feedback.

I refer you to TonyLB's post and the costs he's listed...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile