This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Deluxe Tunnels & Trolls

Started by Chunkthulhu, May 01, 2019, 12:02:33 PM

Previous topic - Next topic

danskmacabre

Quote from: insubordinate polyhedral;1085641I don't know how your cheap-nostalgia curve looks exactly, but FWIW, DTRPG has 5e for $7 and 1e for $2.
DT&T is much steeper at $20.

A digital copy is nice to see what it's like, but I'd prefer to get a physical copy. Looks like dtrpg doesn't do that tho.
Someone mentioned a limited release that came in a tin, which sounds pretty cool.

danskmacabre

Quote from: goblinslayer;1085670Advanced Fighting Fantasy, which I picked up at the same time, is a vastly superior game which covers the same niche.


I went to Dragonmeet in London some years ago and saw the makers of this game advertising this.
It looked quite interesting.  I used to play the Fighting Fantasy games a LOT in my teens in the 80s.  
Those little Pocket book solo games were great fun!

Toadmaster

#17
I had T&T way back, and then bought 5E and 7E a few (several, many?) years back when it had a sort of minor renaissance in the early 2000s. 7E added some interesting elements, but was poorly edited, 5E is a much stronger rule set overall. I didn't go in on Deluxe, and haven't followed it to see what changes were made.

I found it (5E) worked well for introducing children to RPGs. The way damage is divided across the party and individual players can voluntarily soak up additional damage helps to reduce unexpected PC deaths, and encourages team work. The fairly light rules work well for inexperienced players since they basically just need to tell the GM what they want to do, and roll some dice.

I was on the Trollbridge T&T site at the time and for being such a simple game, I found the help of experienced T&T players invaluable to really make the most of it. There is a lot of rule interpretation required to really make it fun to play. The suggestions I got from experienced players showed me there was more nuance to the rules. It is definitely more narrative in nature than D&D, but the rules keep it out of the "story game" realm or at least what I consider to be story game (DM just making stuff up).  


Like Brad I find MSPE to be much more solid game, which is kind of strange since they really are not too far apart mechanically. I think a large part for both is getting into that early period mindset, when rule books were small and a lot of rules just assumed you knew what they meant.  


There is more too it than a beer and pretzels game, but I couldn't see myself running a long term campaign with it either. Probably a nice system for pick up games and as I mentioned at the top, a useful introduction to RPGs. The game was an early example of play by post back when that involved stamps, so would be an easy system for online play.

I haven't spent time on the site in quite some time, so not sure how active it is, but Vin's Troll Bridge was the place to be for T&T.

Vin's Troll Bridge/

finarvyn

Quote from: Toadmaster;1085676Vin's Troll Bridge was the place to be for T&T.

Vin's Troll Bridge/
FYI, I'm Vin. (Vin Ahrr Vin = Finarvyn.) I started the TrollBridge years ago because I wasn't happy with the way the Trollhalla site had a streaming message thing and I liked the notion of threads where you could actually find stuff later on. Mostly 5E chatter there, but some DT&T as well. :)
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Spinachcat

Quote from: Chunkthulhu;1085536Hell, are there even any T&T players here on this site?

Several of us!

I love T&T, and I've run several campaigns, but the combat system with multiple players too often devolves into just calling out numbers and doing far too much math which ruins immersion too often. 2-3 players? Fine. 5-7 players? Ugh.

I've done several work arounds and house rules, but too often I just wonder why I just don't play some OD&D instead. Though, when I run T&T at cons, the players always have fun and there is enthusiasm for more.

I've mostly run 5e T&T and I've run 4e as well. I have never seen a copy of 1e and I'd like to see how the game progressed.

APN

The problem I had with T&T was the 'big cloud with fists, arms swords and clubs coming out of it' that was combat. In a way it was good (especially for PbP) because it doesn't bog down with the my go/your go plodding of D&D and games like that. On the other, fights were basically broken down into a mass brawl with the occasional SR to break the deadlock or pull off a stunt that gave some advantage etc.

It is a good game for play by post. Those kind of games tend not to last more than a few months (or if lucky a few years) with player attrition and the like. Without the GM crafting a game world there never seemed to be much in the way of longevity beyond a few dungeon hack sessions. I think T&T Deluxe was meant to sort that with giving somewhere to go beyond the dungeon but for me the feel/flavour of T&T was best expressed by 5.5 or maybe 7.5. I backed the DT&T kickstarter and have the rulebook in pdf but never even looked inside it... Heh, probably rings true for most Kickstarters I've backed.

Chunkthulhu

#21
Quote from: finarvyn;1085687FYI, I'm Vin. (Vin Ahrr Vin = Finarvyn.)

Was Vin Ahrr Vin your troll name as bequeathed by Ken himself?  If so, small world, I was Hunt'arr, although I never really did post much on his site.  Definitely remember Vin Ahrr Vin, though.  :D

Quote from: RMS;1085672I like T&T a lot more if you run combat off Saving Throws, like ranged attacks and spells work.  You can make melee work exactly the same way:  exchanges of Saving Throw attacks vs. a target number (Dex for example) and then reducing damage with armor as stated.

Can you expand on this a bit?  This sounds like a very interesting take on combat that I'd like to try out.

Chunkthulhu

Quote from: RMS;1085672I like T&T a lot more if you run combat off Saving Throws, like ranged attacks and spells work.  You can make melee work exactly the same way:  exchanges of Saving Throw attacks vs. a target number (Dex for example) and then reducing damage with armor as stated.

Can you expand on this a bit?  This sounds like a very interesting take on combat that I'd like to try out.