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Which RPGs that you used to play, now just suck?

Started by Shawn Driscoll, September 09, 2012, 02:07:56 AM

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daniel_ream

Quote from: RPGPundit;581803This is strange to me, because it would seem likely that over time one would keep personally developing a more solid framework to MAKE it more of a 'real game' over time.

Inter-PC conflict was almost nonexistent, but every time it happened the game ground to a screeching halt because there was no way given in the rules to adjudicate it.
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James Gillen

I don't actually hate Hero System- especially when I still find it superior to everything else- but I'm getting disenchanted with it.

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Marleycat

#32
RIFTS and Palladium Fantasy the former is too over the top for my current tastes and both have horrible rules that can literally stop any attempt at an actual game unless you have serious knowledge of the systems and chops as a GM.  Which makes me a very sad kitten because RIFTS premise is awesome sauce and Palladium Fantasy is what Dnd wishes it could be and fails worse with every edition that's put out.  Maybe 5e will make a run at it as long as it keeps "campaign traits"in the final iteration.
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RPGPundit

Quote from: daniel_ream;581821Inter-PC conflict was almost nonexistent, but every time it happened the game ground to a screeching halt because there was no way given in the rules to adjudicate it.

Well, I think Lords of Olympus does handle this sort of thing more explicitly; but I do think a lot of it comes down to the GM developing his judgment, and over time one would think that the GM would start developing a "common law" of precedent for that.

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Vile Traveller

Quote from: Spinachcat;581242Space Opera...we played the hell out of that game in the 80s. Looking at it again a few years ago, I can't imagine why.
Same goes for Aftermath! in my case. "Groin" hit locations seemed a lot funnier back then. Plus a lot of way cooler guns have come out since.

Gabriel2

It was never good, but it was what we had and what everyone else in the group insisted we play.  Palladium as represented by Robotech, TMNT, BTS, Rifts.
 

APN

Probably Mutants and Masterminds. I used to play 1e and 2e but never got comfortable enough with it to turn characters out near instantly as I did with DC heroes and Marvel Faserip.

Love the books, the layout, the art, game system plays fine. Character creation however is a chore I would rather put aside in favour of stabbing my eyeballs with forks.

Rolemaster felt like that when I was playing it for the first time around. I can't see any scenario in which I grind through that again. And yet I love MERP *shrug*

Soylent Green

I got into roleplaying as an adult. So even though a good few years have gone by, my overall tastes in games has not dramatically changed.

There are a few games I used to run which I am not really considering running again - no need to name names - because I've found other system that do the same sort of job a little better. But that does not mean the other game sucked.

There are also a few games I've run, enjoyed and still respect but I kind of feel like I am done with them. It's like I've seen what the game can do,  have nothing left to prove and going back would be just seem like more of the same. Yeah, I know that doesn't make sense; it's just the way it is.
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TheHistorian

D&D, all versions.

up to 2E - inconsistent/incomplete rules, levels are nonsensical, alignment is nonsensical, etc.

after 2E - they're video games


Basically, I like systems/settings that are simulationist and/or model plausible fantasy.  I need the system to be simple and make sense.  I need settings to be cohesive.

TristramEvans

Quote from: TheHistorian;582768D&D, all versions.

up to 2E - inconsistent/incomplete rules, levels are nonsensical, alignment is nonsensical, etc.

after 2E - they're video games

Does that make 2e "just right"? Is it the porridge that Goldilocks chose?

Doctor Jest

Quote from: Tommy Brownell;581221Oh, man, and TMNT by Palladium. Tried to recapture lighting in the bottle with that one...didn't work so well.

I feel that way about pretty much all of Palladium's RPGs. I played TMNT, RIFTS, Heroes Unlimited, and Palladium Fantasy Back In The Day, but there's just no going back to those anymore.

I like "recapture lightning in the bottle"... I usually say "you can never go home again".

RPGPundit

Quote from: Doctor Jest;582770I feel that way about pretty much all of Palladium's RPGs. I played TMNT, RIFTS, Heroes Unlimited, and Palladium Fantasy Back In The Day, but there's just no going back to those anymore.

I like "recapture lightning in the bottle"... I usually say "you can never go home again".

I hadn't played RIFTS in 15 years when I ran it again, and it was great, better than before even.

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My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Bradford C. Walker

Exalted. Feng Shui.

*sigh*

Neither of them fulfilled the premises promised, and neither of them stood up to proper campaign play.  In both cases, I ran multi-year campaigns that ended up breaking the systems and the settings.  (Did it with oMage, but that's not hard.)

Ghost Whistler

I never actually got to run Exalted, but everything after about halfway through the first edition's run jumoped not only the shark, but the entire galaxy of shark. And then the buckets of dice...


My choice however would be Call of Cthulhu. The great mythos of twenties pulp racist HP Lovecraft has now become a great gaming in joke. He's the rolling stones of genre culture. Unfortuntely the game itself hasn't evolved and pretty much every cthulhu scenario is the same old same old.
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The Butcher

Quote from: Ghost Whistler;582935My choice however would be Call of Cthulhu. The great mythos of twenties pulp racist HP Lovecraft has now become a great gaming in joke. He's the rolling stones of genre culture. Unfortuntely the game itself hasn't evolved and pretty much every cthulhu scenario is the same old same old.

I dunno, GW, I feel CoC is very successful at what it sets out to do. It's one of the most consistently praised RPGs across the breadth of the hobby. The suggestion that 7e would be fiddling around with some old standbys was met with outrage, and not just here.

What would like to see in a new edition of CoC, that isn't covered by the other half a dozen or so Lovecraftian horror RPGs (Nemesis, Trail of Cthulhu, Realms of Cthulhu, Shadows of Cthulhu, etc.) out there?