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Which RPGs that you used to play, now just suck?

Started by Shawn Driscoll, September 09, 2012, 02:07:56 AM

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daniel_ream

I used to be heavy into effects-based point buy games (Champions/Hero, M&M, Wild Talents), now I can't stand them.

It's not that I dislike Star Wars WEG, but I wouldn't run/play it again RAW; it needs streamlining.  Ditto the Decipher and LUG Star Trek games.

I played a lot of D&D in my high school years, and even though I stopped playing it I kept a lot of the books for inspiration.  Now, though, I don't even find it useful for that.

I've run a lot of Amber Diceless, but these days there just isn't enough system there to make a real game.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Just Another Snake Cult

3.5, Rolemaster,...honestly, any and all games with a lot of "Paperwork", or character generation that takes longer than ten minutes.
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Shawn Driscoll

Quote from: Spinachcat;581242Space Opera...we played the hell out of that game in the 80s. Looking at it again a few years ago, I can't imagine why. Same goes for Star Frontiers.

That reminded me of SPI's Universe.

Ronin

All the palladium games. I still like the settings and stuff. But the system just seem so clunky now. And as someone else said Torg. Great setting, sucky system. Heck even the setting is now taking a slide. If I were to run it against. It would be with a different system, and more than a couple cosms dropped.
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P&P

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TristramEvans

None I can think of. There's games I haven't played in a while, but I still have a fond regard for them. There isn't a game that I played and liked that I wouldn't play again, or still do.

Caesar Slaad

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SionEwig

I think for me it would have to be The Morrow Project.  I could handle the various oddball systems that it had (and were somewhat typical of the time period) and the basic idea was and still is excellent.  But the modules as each new one came out became more and more irritating to me, primarily in the fluf and such sections.  The writers seemed to be thinking that the people recruited for the project were generally just a bunch of undertrained underexperienced idiots, even in the teams that should have been better.  Plus the insistance for almost every module to be starting out with a brand new team just waking up.  I mean how many times are you supposed to play the "oh look, it's a hundred and fifty years later and why isn't Prime Base talking to us" before it gets dull?
 

Teazia

Roll high/roll low of TSR (A)D&D.  Love the ideas, game and playing, but roll hight mechanics is preferable to me now.

* Not that difficult to adapt from 2e, Myth & Magic has the math already done so that is what I am using.
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Silverlion

#24
AD&D1E/2E, I loved them back in the day. Now though I find all the systems cantankerous and slow compared to others. (Of course I didn't move to 3E/4E for many reasons.) Althought BECMI D&D itself is simple enough to not bother me. I wish I still had my love for those games, I do. I just don't, after decades of use.


The early White Wolf games, I jumped on and enjoyed for a while, but now I can't go back to any of them. (Except Changeling.) Although I find the NWOD corebook pretty nicely done, I just don't care for the rest of the "settings."
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Opaopajr

I don't have many of these. I ended up going back for most games as I just don't like the newer stuff I've tried. The closest I can think of, and it doesn't really qualify as games of my childhood (I was already of drinking age by its release), would be D&D 3e.

Now that I actively avoid, including Pathfinder. I've said it before but I've never actually played a fun game of D&D 3e. Kind of tragic that that's the only memory I have of it.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
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Xavier Onassiss

I get that "can't go home again" feeling from early editions of AD&D. And pretty much any version of Traveller, even the new ones. It's not necessarily the old game design I don't like, nor is it that I consider the new ones better.

It's just that I get so fed up with all those damned "edition wars" that I lose interest in gaming with anyone from either side. It's almost managed to put me off Hero, as well, but not quite yet.

RPGPundit

Quote from: daniel_ream;581303I've run a lot of Amber Diceless, but these days there just isn't enough system there to make a real game.

This is strange to me, because it would seem likely that over time one would keep personally developing a more solid framework to MAKE it more of a 'real game' over time.

Anyways, I hope LoO ends up feeling more like a "real game" from the start; its a bit more concrete about how to apply things.. complete with excellent handy reference sheets provided by Brett!

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Novastar

I don't think I've ever played a game RAW, but I don't think I've ever played a game that made me go "ah, hellz no! I'm never playing this shit AGAIN!"

Most of my poor experiences have been with specific people, not the game in question.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Piestrio

Seeing how I rank "system" as maybe the 4th or 5th most important part of a game it would be very hard for a system alone to tank a game for me.
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