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Which is your R in OSR?

Started by mcbobbo, January 25, 2024, 02:59:37 PM

Previous topic - Next topic

Exploderwizard

I went with Revival. I still enjoy playing AD&D, B/X, and similar games without any modern rules adjustments. The OSR has produced some great new material for those games. Like anything that becomes popular there is a glut of crap as well. Thats ok because some OSR players may like some of that crap so no harm.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Cathode Ray

I said "revival" but I thought that you were looking for what the accurate answer was, not my personal opinion.  My preferred R is Renniasance.
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JeremyR

Rules, not revival. Revival means I stopped playing it.l

KindaMeh

Renaissance, I feel, is often the somewhat younger generations' choice out of necessity. Revival requires more in-depth experience with and understanding of the topic at hand.

Personally, when I tried running AD&D I tried to be reliant on folks' interpretation of their own experiences and my understanding of the mythology/zeitgeist, but even there I just didn't have the direct experience and understanding to draw from. (Possibly part of why I failed, with improv being my main weakpoint, but I digress.)

Might be that some of my fellow younger generation inhabitants do indeed know more of AD&D and the like from an academic and almost anthropological perspective, and that this informs their games. Or that they've had the luck to find folks from the older generation who genuinely played the old school and still do, to pass on the experience directly. But I think for many it's the folklore of what folks have said on forums or in articles the Old School used to feel like and what it allegedly valued in play. This in turn being compounded in part by the fact that DM rulings over rules and such were very prevalent in say 1e AD&D (in part via necessity), so at least for that sort of thing just having the official RAW doesn't guarantee an actual revival as opposed to renaissance.

Maybe. Hopefully this makes some degree of sense, even if I am talking mostly out my own ass.

mcbobbo

Quote from: KindaMeh on January 26, 2024, 12:17:59 PM
Renaissance, I feel, is often the somewhat younger generations' choice out of necessity. Revival requires more in-depth experience with and understanding of the topic at hand.

Personally, when I tried running AD&D I tried to be reliant on folks' interpretation of their own experiences and my understanding of the mythology/zeitgeist, but even there I just didn't have the direct experience and understanding to draw from. (Possibly part of why I failed, with improv being my main weakpoint, but I digress.)

Might be that some of my fellow younger generation inhabitants do indeed know more of AD&D and the like from an academic and almost anthropological perspective, and that this informs their games. Or that they've had the luck to find folks from the older generation who genuinely played the old school and still do, to pass on the experience directly. But I think for many it's the folklore of what folks have said on forums or in articles the Old School used to feel like and what it allegedly valued in play. This in turn being compounded in part by the fact that DM rulings over rules and such were very prevalent in say 1e AD&D (in part via necessity), so at least for that sort of thing just having the official RAW doesn't guarantee an actual revival as opposed to renaissance.

Maybe. Hopefully this makes some degree of sense, even if I am talking mostly out my own ass.

I could see that for the younger generation, sure.  But the Red Box was my first and I have never, ever appreciated THAC0.  Seeing 3e remove it was a very welcome step to me, and I'd want that applied to my OSR games.  Even though I lived it and loved the game back in the day.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

GhostNinja

For me it's Renaissance and I had never until recently heard it called anything else.
Ghostninja

rytrasmi

We have better words in our spell lists: Resurrection and Reincarnation!

I'm going to go with Resurrection (Revival), though I could nitpick the definitions in the poll.

There's nothing wrong with new or innovative games and I enjoy playing many of them. But we don't need "OSR" to be some big tent label. If everything is "OSR" then the label becomes meaningless and might as well not exist.

The problem is people think it's some kind of special "nerd cred" to use the label. I prefer it as a mark of rules compatibility. OSR should mean I can plug your game or module into AD&D 1e/OSRIC/OD&D with minimal fuss. But I realize I'm pissing in the wind at this point. That ship has sailed.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

yosemitemike

I would say that it started as revival with the retroclones and turned into renaissance with games like Lamentations of the Flame Princess.  Now it's both depending on which OSR game we are talking about.
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weirdguy564

Old school D&D rules, easy to learn, but "fixed".

The big one is to use ascending armor class.  The old combat matrix was needlessly useless.   It was only done because of British Naval ship ratings.  A 1st class ship of the line was the best, biggest warship in the age of sail, so the term "1st class" was used to mean the best.  So AC-1 was the best, and mathematically the rules were forced to do work like that.

That can go.  And it has, a lot.  Most of the OSR games I know and want to play have easier rules than the actual games from the 80's.

Still, OSR is a bit of a broad topic, so it isn't one thing or the other.  Its a grey scale.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Svenhelgrim

Old School Reconquista.  We're taking it back!

Eirikrautha

Quote from: weirdguy564 on January 28, 2024, 09:24:47 AM
Old school D&D rules, easy to learn, but "fixed".

The big one is to use ascending armor class.  The old combat matrix was needlessly useless.   It was only done because of British Naval ship ratings.  A 1st class ship of the line was the best, biggest warship in the age of sail, so the term "1st class" was used to mean the best.  So AC-1 was the best, and mathematically the rules were forced to do work like that.

That can go.  And it has, a lot.  Most of the OSR games I know and want to play have easier rules than the actual games from the 80's.

Still, OSR is a bit of a broad topic, so it isn't one thing or the other.  Its a grey scale.

My group of high schoolers are playing a modified S&W with THAC0.  I tell them the armor class of the target, they subtract it from their THAC0 (which already has bonuses built in... we do that when they go up or get a new magic weapon).  They need to roll that number or higher on the d20.  Simple.  No one has complained or had any problem with it.  So, if modern teenagers can figure it out easily, I just don't see the issue...
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Aglondir

Quote from: Svenhelgrim on January 28, 2024, 11:10:24 AM
Old School Reconquista.  We're taking it back!
LOL!   Kick WOTC out of Iberia!

palaeomerus

I like Revival. It's come back to life again. That's far more poetic language than Rebirth in French. I don't want reincarnation, I want it to crawl out of the grave and cough and ask to use the shower, spitting bits of crushed gnawed coffin wood out of its teeth.
Emery