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Which game does monster hunting well?

Started by Batjon, July 31, 2024, 08:04:05 PM

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Chris24601

#15
Quote from: BoxCrayonTales on August 03, 2024, 10:17:00 AM
Quote from: Aglondir on August 03, 2024, 01:07:03 AM
Quote from: BoxCrayonTales on August 02, 2024, 05:16:10 PM
Quote from: HappyDaze on August 01, 2024, 11:47:15 PM
Quote from: BoxCrayonTales on August 01, 2024, 12:27:49 PMthe writer hates organizations on principle and characterizes them all as universally evil.
Self-serving is not the same as universally evil. The large organizations may do the right things for the wrong reasons, but that doesn't mean they aren't still doing some good. There are, of course, some that are just bad guys, but that's not universally true.
It's an inferior ripoff of Vigil that hates the game it is ripping off.

LOL,should have read to the end of the thread before replying. Why do the authors of H:tR 2022 hate Vigil so much?
Ever since Chronicles of Darkness briefly supplanted World of Darkness during its hiatus from 2004-2012, World of Darkness fans have had a huge toxic hateboner for Chronicles. It's a poisonous grudge they cannot let go of even though Paradox canceled CoD years ago and memory holed it.

I'm only disappointed that nobody has made a spiritual successor to Vigil. The writers had tons of neat ideas for hunter organizations that I've yet to see in another game. Copyright law is so stupid.
I don't think it's the copyright in this case that's the problem and more just that there are already so many systems you can go to for many variations on the Urban Fantasy experience that anyone with a hankering to run something doesn't generally think "I need to write up a whole new system and could then market it" they just think, "Okay, I could use SWADE or M&M or FATE or GURPS or HERO or my old copy of d20Modern or..."

It take a special kind to want to write and publish game systems... well beyond the "write supplements or retroclones" level... particularly when good enough notes for their home game will actually cover all their realistic needs.

That said, just for you, I'll make Hunters of The Damned my next project for once my current Science Fantasy project is complete.

BoxCrayonTales

It's quicker and easier to use a game specifically designed for the experience you're looking for rather than hacking an existing game that isn't designed for the experience you're looking for.

So far I've identified five or so different takes on (non-Cthulhu mythos related) paranormal investigations: traditional horror (e.g. Chill, Cryptworld, Nightbane, Buffy/Angel), conspiracy thriller (e.g. Tabloid!, Darkā€¢Matter, Bureau 13, Conspiracy X), time-hopping immortals (e.g. War of Ages, Invisible War, Nephilim, Everlasting, Fireborn), Hanna-Barbera cartoons (e.g. the Hijinx mini-setting from Polyhedron magazine), meta-fictional (e.g. Tales from Crypt for MasterBook). Not to mention spy thriller (e.g. SpyCraft, Necroscope for MasterBook, I Psi for QAGS).

I'm really peeved that WotC killed d20 Modern. It covered pretty much every genre outside of medieval fantasy, which are otherwise a crapshoot to find games for. With WotC behind it, it was very easy to find groups.