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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: J Arcane on September 19, 2013, 11:54:46 AM

Title: Which classic D&D modules might drop-in best to a modern/urban fantasy game?
Post by: J Arcane on September 19, 2013, 11:54:46 AM
I want to try running one of the old modules with Arcana Rising's rules.

I have T1-4 and I think B1, but other than that I don't own any.

Any suggestions?
Title: Which classic D&D modules might drop-in best to a modern/urban fantasy game?
Post by: estar on September 19, 2013, 12:55:24 PM
U1 Sinister Secret of Saltmarsh. Possibly U2 and U3 as well although I don't know their plots as well as I do U1.
Title: Against the Cult of the Reptile Gods
Post by: teagan on September 19, 2013, 01:17:44 PM
N1, I believe. Not so much urban, but could definitely be set in modern day.
Title: Which classic D&D modules might drop-in best to a modern/urban fantasy game?
Post by: Fiasco on September 19, 2013, 07:16:50 PM
B6 The Veiled Society. Fantasy mafia adventure. Can't go wrong!

Also L2 Assassins's Knot would be a good fit.

Also Midnight on Dagger Alley is a solo urban adventure.
Title: Which classic D&D modules might drop-in best to a modern/urban fantasy game?
Post by: danskmacabre on September 19, 2013, 07:20:12 PM
The keep, based in WW2, it could be adapted.
http://www.goodreads.com/book/show/4064439-the-keep