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Where is the Two Fisted Tales Love

Started by Mike S., June 06, 2008, 05:41:02 PM

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Mike S.

Quote from: brettmb;216808You should be able to just drag the image from your browser to your desktop.

Where am I dragging it from? I  do not see the picture

brettmb

Quote from: Mike S. ;216815Where am I dragging it from? I  do not see the picture
Is your avatar not changed?

Mike S.

Quote from: brettmb;216820Is your avatar not changed?

I did a refresh and it does appear that it has changed and it has some color, thank you it looks better

brettmb

Quote from: Mike S. ;216841I did a refresh and it does appear that it has changed and it has some color, thank you it looks better

It looks better this way to me - like an old photograph ;)

flyingmice

Quote from: JohnnyWannabe ;216756Well, I seem to have got my role-playing group back on track on Sunday and 2FT is definitely on my to-do list. If it plays as well as it reads, then all is golden.

Fantastic, Rich! Have you sold them on Wild Blue yet? :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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JohnnyWannabe

Quote from: flyingmice ;216891Fantastic, Rich! Have you sold them on Wild Blue yet? :D

-clash

Yes. It's one of the games on a very short list.:D

Right now, I am running a short Boomtown Planet session because I picked up two new players and they both like the Pulpy 30s.
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Kyle Aaron

When I mentioned that I'd lost my copy between computers, Brett was kind enough to comp me one. I'd like to GM it next. At the moment I'm stuck GMing a particular campaign because the players love it. But once that's done with we can see what we do next.

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flyingmice

Quote from: JohnnyWannabe ;216911Yes. It's one of the games on a very short list.:D

Right now, I am running a short Boomtown Planet session because I picked up two new players and they both like the Pulpy 30s.

Dang it! They'll probably love it so much it'll be a year before they're done! :O

:D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Zachary The First

Love the TFT avatar, Mike. :hatsoff:

I need to pimp out an aircar for my next adventure.  I need something horribly unnecessary on it.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Zachary The First

Working from the gadget schticks:

Aircar ZX-7

A General Aeronautics prototype, one that has been loaned to the Excaliburt Society for their dearly, dearly important work.  Looks a little bit like an illustration of a space rocket on a 50s sci-fi novel--if it were a convertible with a big windshield.  You'd better believe there are some serious rockets (tri-mounted) roaring behind this baby.

Composition:  Glass-Steel--Incredibly durable, yet the inner working of the aircar may be observed.  Lights, gears, and flashes are visible from the outside.

Equipment:  Emergency anti-gravity harness (2, just in case), leather seats, electric cigarette lighter, wireless transmitter/receiver, high-power binocular compartment, signal flares, deployable pontoons for water landing/operation.

Weaponry:  Twin-mounted machine guns using Mercy Bullets (the Excalibur Society is nothing if not humane), and forward-mounted Disintegrator Ray (General Aeronautics, however, is not).
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

walkerp

Hey, just adding to the TFT love here.  I ordered the book before I went on vacation and came back to find it in my mailbox.  I read most of it over the last two days and I am really itching to play it.  Personally, I love the art.  There is plenty of it and I think it really captures the feel.  Both the public domain stuff (which is a no-brainer for a pulp game) and the commissioned stuff inspire me.  The characters are awesome!

I ran an SotC con scenario.  Now I'd love to run the same thing in TFT to compare the two, see how they work out.

I have one question, which I'm not so sure about.  How do you handle skills?  To be more specific, most rulings are based on Abilities.  If a character is a badass in something, than they will have a Specialty or Mastery.  But how do you decide if someone is capable of doing something.  Say a hero encounters a motorcycle, but they don't have a specialty in driving.  We just assume they can drive one at their appropriate ability level?  Is it a case of GM ruling, whether their character would have that skill or not?
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brettmb

Excellent! World domination grows closer :)

Go by the ability unless it's something that they couldn't possibly understand, and then either use an ability check to see if they can do it or disallow it in fear of some horrible fumble. For example, driving is pretty easy, so assume that all characters can do it, not that they would all be good at it. Use an ability roll (+specialty/mastery bonus, of course) when they want to perform stunts. Now for something like field surgery, if they don't have a specialty/mastery, it's not likely to happen. On the other hand, this is pulp, so perhaps the character's uncle is a surgeon and showed him a few pointers. In this case, either let him attempt it or first try an ability check - set a difficulty for the action, and if his ability rating (brains in this case) matches the difficulty, then let him make the actual roll; otherwise, it's too far beyond his grasp to even try. Make sense?

RPGPundit

My assumption would be, given that its Pulp we're talking about, everyone can TRY to do anything; only some people can do certain things much better than others. But the default assumption in Pulp is that the characters are extremely multi-talented.
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walkerp

Thanks.  That's more or less what I thought.  I think I'm a bit skill-focused when it comes to gaming systems, so I was having a bit of trouble conceiving of how it could work without them.
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

brettmb

Quote from: walkerp;236456Thanks.  That's more or less what I thought.  I think I'm a bit skill-focused when it comes to gaming systems, so I was having a bit of trouble conceiving of how it could work without them.

Same here -- I was skill-focused also. After 2FT, I'm more focused on ability though. That's why the new genreDiversion 2 rules (updated version of the rules in Coyote Trail, HardNova 2, etc.) focuses more on abilities with skills providing bonuses, similarly to 2FT.