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Traveller, what do you think?

Started by ChrisGunter, September 08, 2015, 06:20:52 PM

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Bren

Quote from: DavetheLost;859819It doesn't really bother me in the giant, flying, fire-breathing, hyper-intelligent lizard games, because those are not intended to be "realistic". "Magic" goes a long way to explain and excuse all the silliness.
The arguments are just over different things. Like between the people who want surf-board sized swords, midriff baring armor, and high-heeled steel boots in their RPGs vs the people who really don't.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Simlasa

Quote from: Bren;859882The arguments are just over different things. Like between the people who want surf-board sized swords, midriff baring armor, and high-heeled steel boots in their RPGs vs the people who really don't.
Just, for some reason, I don't see those arguments during the game nearly as much... unless it's some in-game discussion like how to build a bear trap (and then the bear comes out of the bushes and it's all moot).

Bren

Quote from: Simlasa;859884Just, for some reason, I don't see those arguments during the game nearly as much... unless it's some in-game discussion like how to build a bear trap (and then the bear comes out of the bushes and it's all moot).
OK. That's a fair point. Magic does seem like a more acceptable hand wave than Sci-Fi tech.

I have seen a fair number of arguments in FRPs, but the range the gamut from rules questions through historical tactics, facts, and trivia. Of course I may just have gamed with a lot of argumentative people. Who would ever have expected that I would have some argumentative friends, eh?
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Simlasa

Quote from: Bren;859886OK. That's a fair point. Magic does seem like a more acceptable hand wave than Sci-Fi tech.
Well, I suppose you could have arguments over historical accuracy... weapons, armor, farming, disease, religious practices... what long range for an archer is... plausible geography/weather/constellations... there's loads of factual stuff to obsess over... but I've seldom seen it halt a game.

DavetheLost

I have been lucky and most of the "disect the science" discussions springing from our SF games have happenned after not during play. Or been me trying to get it right while writing an adventure,

JoeNuttall

Quote from: ChrisGunter;854637I want to know what you guys think of Traveller. It has been around a while but I've never played it.
My neither, though I bought a copy to see what all the fuss was about, and some aspects of it are interesting (like the character creation).
What I thought was odd was how lots of people wax lyrical about (some) old TSR modules and (some) old Judges Guild modules, but I can't see anyone reminiscing about old Traveller modules, and I wasn't that impressed with the couple that I got. Is there a go-to classic traveller adventure (other than the full-on campaign that is The Traveller Adventure)?

estar

Quote from: JoeNuttall;859925My neither, though I bought a copy to see what all the fuss was about, and some aspects of it are interesting (like the character creation).
What I thought was odd was how lots of people wax lyrical about (some) old TSR modules and (some) old Judges Guild modules, but I can’t see anyone reminiscing about old Traveller modules, and I wasn’t that impressed with the couple that I got. Is there a go-to classic traveller adventure (other than the full-on campaign that is The Traveller Adventure)?

Twilight Peak
Adventure #3 from GDW

The Skyraider Trilogy by the Keith brothers from FASA

DavetheLost

Back in the day when both were new our group played D&D modules, but all our Traveller adventures were home rolled.

Willie the Duck

Quote from: jeff37923;859738I got that, but the math is close enough for most Traveller players. Sonofabitch, it is basic algebra that was taught in Middle School. If that is too much for someone then they are probably playing the wrong game for their enjoyment.



That's pretty much all there is to say about it. Traveller has a specific 'dial setting' with regards to acceptable math. There's no right answer. So play it as is if you like that level, change it (sort of playing a different game), or play a truly different game.