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When was the last time you overrode a stupid rule?

Started by Moracai, July 13, 2015, 12:05:52 PM

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Moracai

Mine was in near the end of a year long D&D-type campaign I ran. The half-orc barbarian wanted to swim into a ship with his plate armor on.

He argued rules, and I told him that "I don't care if your Strenght is over 9000, you do not swim with a plate mail on."

GreyICE

Scion, the tick-clock combat system.  We weren't combat heavy anyway, but none of us wanted to use that pile of steaming poo.

Baulderstone

Tremulus. The game has a trust mechanic. You can decide you trust another member of the party and put trust points in them. Putting trust points in another character makes it easier to both help and hurt them.

It felt completely backwards to me. If I trust you, it doesn't make it easier for me to screw you over; it makes it easier for you to screw me over. At first, I thought it must be a mistake, but the rules are explained in two different places in the text, complete with examples that back it up.

I reversed it so that putting your trust points in other characters meant they had a bonus to help and hurt you. It actually made giving trust points to other characters an exciting decision. You might even say that it required you to trust them.

trechriron

for D&D5e:

I just ruled recently that you can maintain one concentration spell for every 4 levels. I'm not digging the default rule on that, seems way to META game balance or die to me.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Xavier Onassiss

The last STUPID rule egregious enough for me to remember throwing out altogether was in the early days of 4E. (Yes, my group played 4E, we actually role-played during our 4E sessions, believe it or not, and we enjoyed it. Edition warriors can fuck right off.)

There was an early errata attempting to "fix' the stealth skill: it required total concealment (not partial concealment) for a character to make a stealth roll. Why partial concealment was no longer good enough, or why anyone with total concealment would need a stealth roll to begin with, I have no idea.

In any event, my entire group had a good laugh about that one, then we ignored the "errata" and moved on....

Xavier Onassiss

Quote from: trechriron;841491for D&D5e:

I just ruled recently that you can maintain one concentration spell for every 4 levels. I'm not digging the default rule on that, seems way to META game balance or die to me.

That sounds interesting, and I'd like to know how it works out.

Spinachcat

I houserule and steamroll over systems so much it's hard for me to recognize RAW afterwards. I totally overlooked that 4e stealth rule. For me, it just became you can't roll for stealth while being watched. You had to escape the foe's ability to sense you before trying to be sneaky.

AsenRG

When I was starting my Legend of the Wulin play by post campaign, I took a long hard look at what kind of issues the game has, and which ones are actually part of the genre. Then I came up with solutions to them.

So far it's working as intended!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren


flyingmice

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jeff37923

Trading in Ship Shares for cash in Mongoose Traveller is supposed to not be allowed. I allow it because it means some Players start out with wealth in the millions of credits, which usually translates into some expensive toys for the PCs starting out.

That means I don't have to start out going easy on the Players if they have the equipment to deal with the challenges.
"Meh."

Omega

Quote from: Shawn Driscoll;841551Hit Points are dumb.

Dumb people are dumb. Next.

Recent one for me was magic ammo in 5e D&D. It is effectively one shot??? Um. No.

Moracai

Quote from: Shawn Driscoll;841551Hit Points are dumb.
Agreed.

When Runequest came into my corner of the world, I preferred the hit points per hit location approach to your basic D&D approach. When Cyberpunk 2020 first appeared I liked its approach the bestest.

What is kind of similar to CP2020 (there are many nowadays, even d20 things like Mutants & Masterminds) method is Silhouette Core. It has its problems, but I gave it a spin of my own and so far have done a pulp rules addition for it, and am in the process of making it do fantasy as well. Both are unplaytested though.

If anyone wants to take a peek, here it is:

http://blog.guildredemund.net/2014/12/23/how-i-made-my-peace-with-silhouette-core/

Chivalric

A wound system appeals to me as well, but I've just being going with HP recently.  Whether it's a d&d or Call of Cthulhu, I'm finding I'm just on the border of replacing HP with a wound system but after each session I usually get distracted with prep for the next session rather than working out the best way to do it.

Ravenswing

Hell, I've houseruled GURPS heavily enough that I've got an "Apocrypha" document of several pages that I hand out to players, documenting the changes by page ref ...

... or I did, before I had enough changes in combat AND magic rules to warrant SEPARATE docs.
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