This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Whatever

Started by Aos, June 02, 2012, 04:33:22 PM

Previous topic - Next topic

StormBringer

Ridiculously metal and completely awesome!
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Peregrin

"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

The Butcher

Aos always updates this when there's some clusterfuck like the Dwimmermount thread dominating the forum.

Makes me wish it happened more often.

I'd play either the D&D or the ICONS game in a heartbeat.

Aos

#63
The ICONS game is over, at long last. The new D&D campaign will likely start when the current field season ends. (I'm in hotels a lot right now, and working 10hr/day 8 day cycles, so I'm fucking tired).

I'm considering changing the black Smoke Sea to "The Gasp" and Battlefield reach to "The City." At this point when I get two days to rub together I'm going to finish my houserule hack of the LL SRD.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

Oh, and thanks for the kind words.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

A couple more Icons pics that I thought I'd already posted.

The Fire Knight (PC) after a cosmic upgrade:



The universal Xeera (NPC)


A computer colored version of the rocket from upthread. I don't know the identity of the colorist because the internet is strange and occasionally cool.

You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

The Butcher

Quote from: Gib;584627I'm considering changing the black Smoke Sea to "The Gasp" and Battlefield reach to "The City." At this point when I get two days to rub together I'm going to finish my houserule hack of the LL SRD.

Don't do that. The original names are more evocative (maybe The Gasp and The City are local slang names?).

Quote from: Gib;584651The Fire Knight (PC) after a cosmic upgrade:

You know, gaming aside, I was really prejudiced against Silver Age comics in general (on account of DC's Silver Age Batman and Superman and their well-documented silliness), but your posts made me reappreciate the awesomeness of the seminal Silver Age Marvel stuff.

I mean, I "knew" Jack Kirby was God and Walt Simonson was his Prophet and all that, but I took it for granted, I never really went back and read the classic stuff. Now your posts have made me look at a few classics and, when you contrast Marvel and DC comics of the 1960s, it's easy to see how innovative and edgy Marvel was back then. Not to mention, of course, how the Marvel mythoi came to be.

I have a huge backlog of games I want to run, and supers isn't really at the top of the list -- but if it ever happens, I know where I'm going for inspiration. Thank you.

The Traveller

NEEDS MOAR DAKKA

Doesn't really, I'm just going through a Waaarrgh!! phase at the moment
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

StormBringer

If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Aos

Quote from: The Butcher;584662You know, gaming aside, I was really prejudiced against Silver Age comics in general (on account of DC's Silver Age Batman and Superman and their well-documented silliness), but your posts made me reappreciate the awesomeness of the seminal Silver Age Marvel stuff.

I mean, I "knew" Jack Kirby was God and Walt Simonson was his Prophet and all that, but I took it for granted, I never really went back and read the classic stuff. Now your posts have made me look at a few classics and, when you contrast Marvel and DC comics of the 1960s, it's easy to see how innovative and edgy Marvel was back then. Not to mention, of course, how the Marvel mythoi came to be.

I have a huge backlog of games I want to run, and supers isn't really at the top of the list -- but if it ever happens, I know where I'm going for inspiration. Thank you.

You should really check out Kirby's Fourth World (DC) stuff as well; it's top notch and a great source of inspiration if you want to go cosmic.

Quote from: The Traveller;584702NEEDS MOAR DAKKA

Doesn't really, I'm just going through a Waaarrgh!! phase at the moment

I don't know what any of that means.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

The Traveller

#70
Quote from: Gib;584745I don't know what any of that means.
WAAAGH!

"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

RPGPundit

Alrighty then.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Aos

#72
Quote from: Gib;584617




/cast Aos' Sucking Wall of Text

12. Located at the northeastern base of the Hellhole, 12 is a Scorn settlement cluster, consisting of several large dome habitats and a number of underground complexes. The aliens represent the strongest military presence within the Black Smoke Sea, but they cannot be said to truly control the region. The Airlords trade with the Scorn, but neither the Herd nor the Trund do so.

Battlefield Reach:  The trackless, monster infested, radioactive wasteland known as Battlefield Reach sprawls across the ruins of what was once a great super-technological metropolis. Ranging from scrap metal to ancient coins to wondrous items of every possible description, the treasure yielded up by these ruins draws a steady stream of scavengers from across the length and breadth of Satan’s Spine.  Most of the scavenger bands meet up in and operate out of Great Stone Ship.


The Blacksmoke Sea:  Comprised primarily of cursed noxious vapors, toxic volcanic gas and malignant spectral plasm, the Black Smoke Sea occupies a great basin situated between the Western Mountains and the Cracked Land. Hazards abound, above, within and beneath the sea’s deadly black clouds. In addition to the unwholesome atmosphere, mysterious tribes and savage, twisted monstrosities evolved to survive in the poisonous environment inhabit and hunt the basin’s floor; violent seismic activity is frequent; and angry spirits filter and prowl through the gaseous murk, jealous of the living and eager to feast upon them.

The Bleak Mountains: High Windy and cold, the Bleak Mountains, present a marked contrast to the heat and aridity of the desert lowlands, but represent an environment as harsh and hostile to life as any in the region.  During the first decades of their lives, before they depart for the stars, many rocs make their nests on some of the higher peaks.

The remoteness and inaccessibility of the chain makes it an ideal refuge. The Dark Mark (an assassins’ guild) the Cult of Gllorr’r (a vile religion centered around an ancient Martian fertility deity) and countless dark wizards are said to have strongholds, hidden away within the mountain fastness. The White Apes have a city, Krag, halfway up the slope of the Thorn, the highest peak in the chain.  

The Cracked Land:  Boulder fields, volcanic vents and uneven, fissured plains of obsidian make up most of the Cracked Land. Magma elementals live and war amongst themselves in the deeper fissures. Loosely knit Sasquatch motorcycle gangs compete with a savage confederation of Minotaur road warrior tribes for control of the area. Each group lives a nomadic lifestyle, growing food in special oversized trucks and drawing on geothermal heat to power their vehicles.  There are no known permanent settlements.

Demon’s Beach:
Once the floor of a long forgotten sea, Demon’s Beach is now a vast and flat expanse of crusted salt. The sun pummels the plain with savage, unrelenting intensity. Little lives above ground. However, a vast network of linked natural and artificial caverns, known as the Etros, lies buried deep beneath most of the salt flat. Many dangerous creatures live here. In most of the rest of Satan’s Spine it is commonly believed that Etros is where the souls of the dead reside. Little is known about the nameless domes in the northeastern expanse of Deamon’s Beach.

Great Stone Ship: A titanic sea-going vessel of unknown origin and purpose, Great Stone Ship lies on the desert floor, marking out the northeast boundary of Battlefield Reach. At the base of the ship, in the shade on its northern side, crouches a lowdown settlement of scavengers and prospectors. It is here that the narcotic telouze is manufactured, distilled from a viscous black ooze that rises up from lesions in the earth, found in secret caverns either beneath or nearby the ship.  As with most aspects of life at Great Stone Ship, the Telouze trade is tightly controlled by the local chapter of the Rogue’s Knot.

Krag:  Halfway up the slopes of the mountain called Thorn, the White ape city of Krag resides at roughly 350 chains (23,000 feet/7010 meters) above sea level. Although considered somewhat reclusive, the yeti trade with both the Airlords and the Nuphal; however such is not the case regarding the Trund with whom the residents of Krag have an age long enmity. The city’s defenses are considered to be invulnerable, and the Snow Guard, Krag’s army, second to none; however, it is not military prowess for which the city is known, but for sorcery.  While the white apes remain aloof, and officially neutral in regards to politics, individual brothers of Thorn’s Shadow (the city’s fraternal order of sorcerers) are employed as viziers in nearly every court across the breadth of Satan’s Spine.

Port: What is left of the ancient city of Port can be found near the summit of a low mountain rising up from the bone white plain of Demon’s Beach. This lonely mountain was once a small island, but the land lifted and the sea receded, leaving the city marooned far inland.

Due to its altitude, Port has a milder climate than the desert below.  Life flourishes there. The city has two functioning ag-caverns and access to clean water.  Seeing a chance for sustained survival, if not endless wealth, several factions vie for control of the ancient ruins. The rat folk are probably the strongest group, but several individual monsters rival them in power. Port is one of the few places with easily found access to the Etros.

Rrouz: Famed for its smithies and their wares, Rrouz is also the home to many artisans, artificers and craftsmen of all sorts. The city is nominally under Shae control, but taxes are used to pay tribute to Skull and in reality the ruling council is little more than a puppet government; it is Coil who actually controls Rrouz.  Despite this affiliation, the city is far less oppressive than Skull itself. Many expatriates live in a small neighborhood called Skull-town. Everyone trades at R’Rouz.

Skull: Located deep within the Anvil of Sun and ruled over by the devious and gleefully malignant centipede creature known as Coil, Skull is a city built inside the final remaining relic of a long dead god. Despite Skull’s location at the center of the waste, cool air flows through its neighborhoods and lush tropical growth looms over its sparkling canals; further, the city boasts some of the most productive agricultural caverns (green shafts) on the continent.  This fecundity can be attributed in part to vast subterranean sea located far below Skull’s bustling streets, and on which the plants and people of Skull depend upon more than any other resource for their survival. It is perhaps the largest source of untainted water on the continent, maybe the world. Another contributing factor is the vast god skull itself; its osseus dome is semi translucent, blocking the worst effects of the sun, yet allowing sufficient light through to nourish the gardens below.
 
The Skrag:  A generally flat, but somewhat rolling expanse of sage steppe, the Skrag supports a surprising array of life forms. Beneficiaries of rainfall and runoff patterns, scrub and cactus grow in abundance sufficient to support large herbivores and their attendant predators. During lean times, hunters from all over the deep desert will cross over to the Skrag to look for game. This is a dangerous practice, however; the native predators are clever and bloodthirsty opportunists, who wont hesitate to turn a competitor into a meal.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

The Endless

Requirements: INT 9
Prime Requisite: STR and INT
Hit Dice: 1d6
XP to second level: 4300





Before their empires crumbled, humans perfected the science of life extension. Although there are (or may be) a few remaining breeder populations, a major subset of the extant human population consists of ancient survivors of the forgotten past. And that past is truly forgotten, because as it turns out, it is very difficult for humans to hold onto memories for more than a couple of hundred years. As a result, the Endless periodically enter a period known as the fugue, where they forget themselves and must begin anew.

Although personal memories are often reduced to images or short difficult to interpret mnemonic flashes not everything is lost. And some things are never wholly forgotten.  Endless never forget the basics of combat and magic use. They can wield any weapon and wear any armor, in addition to casting spells as a sorcerer. For the Endless, the process of level progression is more of a process of recollection than one of new skill acquisition.
Endless advance in combat as Adventurers and may select one advantage from the Adventurer list every three levels (beginning with level 3). [Adventurers will be covered in an upcoming post].

An Endless must have at least 13 in both prime requisites in order to get the +5% to experience. They must also have an INT of 16 and a STR of 13 to get the +10% bonus.
Endless have darkvision of 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. Because of their altered physiques, endless are completely unaffected by the paralysis ghouls and other undead can inflict.


Pretty sure I pinched at least a line or two directly from Labyrinth Lord's Elf class, of which this is more or less just a reskinning.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Bill

Great maps! Just the sort of map I like to use.