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What was Your Favorite 1990s Game?

Started by RPGPundit, April 15, 2018, 10:54:23 PM

Previous topic - Next topic

Svenhelgrim

I liked the Vampire system.  The game Vampire wasn't that great.  I didn't particularly like the idea of being a vampire.  But the system was excellent.  I planned on using it to make a sci fi game, especially since my favorite sci fi game, Traveller, just put out the very uninspiring "New Era".

D&D 2e lost me when they published Skills & Powers, I pretty much invented my own version of D&D, cobbled together from house rules. 

The 90's had so many games and most of them were pretty lame. 

I did like Amber Diceless, but no one ever wanted to play it.

RPGPundit

Quote from: Aglondir on June 18, 2021, 03:42:08 PM
Quote from: DELETE THIS on June 18, 2021, 12:56:49 PM
I asked for a ban nicely, was told, "we don't do that," so this post is meant to force the moderators to ban me. Thanks.

2767 posts and now you want to be banned?
Posting the request to a necro-thread about 90s games?
And attaching a nsfw pic?

We've got to know the story behind this!


I've deleted the nude image post.

But I believe he didn't ask to be banned, he asked to be erased, for all his posts to be removed. We don't do that.

So, I didn't ban him either. I've just scrambled his password. He will forever be Unbanned.
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Heavy Josh

Quote from: Torque2100 on June 18, 2021, 09:17:18 AM

3. Heavy Gear.  Heavy Gear is a sad story.  DP9 have such an incredible product.  The Heavy Gear RPG/Tactical wargame hybrid model takes everything that made Battletech good and just does it better. The mech designs are better, the rules are faster and more fun and the RPG and Wargame mechanics are seamlessly integrated.  It's a shame DP9 keep getting screwed over by their licensors.

With very little work, Heavy Gear really scratched an itch for me for over a decade of excellent gaming.

But alas, it is not only the fault of DP9's licensors that the IP never gets anywhere these days.
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

Eirikrautha

Quote from: RPGPundit on June 18, 2021, 06:03:43 PM
Quote from: Aglondir on June 18, 2021, 03:42:08 PM
Quote from: DELETE THIS on June 18, 2021, 12:56:49 PM
I asked for a ban nicely, was told, "we don't do that," so this post is meant to force the moderators to ban me. Thanks.

2767 posts and now you want to be banned?
Posting the request to a necro-thread about 90s games?
And attaching a nsfw pic?

We've got to know the story behind this!


I've deleted the nude image post.

But I believe he didn't ask to be banned, he asked to be erased, for all his posts to be removed. We don't do that.

So, I didn't ban him either. I've just scrambled his password. He will forever be Unbanned.
That is the most savage, and awesome, admin action I've ever seen. Bravo!
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

Ratman_tf

At least it was a cool thread that got necroed.

The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Abraxus

Quote from: Heavy Josh on June 18, 2021, 09:03:30 PM
But alas, it is not only the fault of DP9's licensors that the IP never gets anywhere these days.

DP9 really dropped the ball when those who worked for the company suddenly decided they wanted to be a production company and went on the rpg equivalent of radio silence for two or was it three years, while not leaving anyone to handle the rpg side of things. When they finally decided they wanted to be rpg designers again. They though they could disappear for two three years and run a successful rpg company while releasing nothing new in those three years. By then fans like myself moved on to other rpg companies.

As well to me at least it seems like they just leap on any new thread. Their version of the Silicore rules kept changing. Now it seems the guys in charge think that majority of the fanbase will want to shell out money for their Heavy Gear Blitz mintaure game and other similar miniature games. DP9 is a weird company to say the least with those in charge or at least those with the money making some of the strangest decisions. " We disappeared from the rpg scene for 2-3 years lets not release new version of our rpgs, instead miniature rpgs".  While also expecting no one to do anything with Battletech during their hiatus from rpgs.

Abraxus

Quote from: Omega on June 18, 2021, 10:57:38 AM
Aberrant: 1999: WoD system used for a gritty superhero setting and done right. Miracles do occur! This is one of my favorite superhero RPGs alongside TSR's MSH.

I have to disagree with Aberrant. It was part of a strange trend in the 90s where rpg companies thought that the majority of fans of superhero rpgs wanted to suddnely play grim and gritty and doomed corrupted superheroes. While imo many like myself appreciated the option many just wanted to play heroic superheroes. Brave New World, Aberrant how many here can honestly count on one hand who still play those rpgs or many like it. Many still play Marvel Faserip. Another thing going against Aberrant was that too many White Wolf rpg settings had the power corrupts absolutely and the fact that with very few exceptions many Aberrants go corrupt due to their powers becoming stronger. For myself and my gaming group it was "yay another rpg where you play a doomed character from WW". We stayed mostly with Marvel Faserip with some Heroes Unlimited.

Abraxus

I also liked the Old World of Darkness rpgs even if the writers stupisly painted themselves into a corner with no escape. So no matter what the players do in any of the established rpg worlds the world is completely doomed. Then why the fuck am I playing a Werewolf against Pentax if the fucking Wyrm is going to win. That and their core book with 80-90% rehashed, recycled book model felt like you were buying the same book over again.

Earthdawn such an intereting world and one of the few rpgs that gives humans an interesting abilityas a race. Beyond they reproduce like rabbits and highly ambitious cut and paste from too many fantasy rpgs. As well the magic system was a huge selling point for me. I can cast spells over and over again while not forgetting them no matter my level and not needing to rest.  Even then to only change my selection of spells and I can cast over and over again. As well they creatures or Horrors made the kick in the door I'm fucking shit up and no one will stop me players a lesson on not to act like a dumb idiot in combat. Go ahead rush in like an idiot to attack that Bloatform and see if your character surivives. While also giving players a reason to explore areas on the map.

Godsmonkey

Quote from: Skarg on April 16, 2018, 02:43:01 AM
Aquelarre, not for the system so much but the setting, content, art, flavor, etc. I'm looking forward to the English version when it finally arrives

Looking over this list, I don't see many others that I have positive feelings or interest in, such as:

* Fudge, mainly because I mostly like Steffan O'Sullivan.
* Prime Directive, just because it's set in the Star Fleet Battles universe and I like SFB, but of course I'd tend to refer to the later GURPS version of it.

Its already out

https://www.chaosium.com/aquelarre/

Edit: Didnt realize the post was so old.

Reckall

1990-1993 to me were GURPS and GURPS only. I ran a campaign in the classic Lost World/Savage Empire setting. A second one in a Cyberpunk-Horror setting (one of the most vivid and creative RPG experiences ever) and a third one who managed to be a mix between Star Wars, Mobile Suit Gundam, Captain Harlock and Traveller.

After 1993 I stopped playing RPGs and, TBH, I thought that my life was past them. I bought and collected a lot of books... CoC, of course, Cyberpunk 2020, Rifts, WoD (exp. Mage and Wraith), more GURPS and some D&D/AD&D 2E classics. By then my comic-book writing career had taken off (even if it was never the only thing I did) so I welcomed the suggestions (I considered "writing" as creating an adventure and then playing it in my mind with the characters...), but I didn't play RPGs again until 1999.

On that year there was a perfect storm of my colleagues wanting to try them, Planescape grabbing my attention and Planescape: Torment re-igniting my RPG creativity. We started with Star Wars D6, then a couple of adventures at CoC, and then, on Fall 1999, I launched the AD&D/D&D 3.5 campaign that was my main RPG commitment for the following 13 years...
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.


HappyDaze

If Shadowrun isn't a 90s game, then neither is Star Wars.

Omega

Quote from: sureshot on June 19, 2021, 12:12:29 AMDP9 is a weird company to say the least with those in charge or at least those with the money making some of the strangest decisions. " We disappeared from the rpg scene for 2-3 years lets not release new version of our rpgs, instead miniature rpgs".  While also expecting no one to do anything with Battletech during their hiatus from rpgs.

DP9 also tried to run an organized play host for various games and actually succeeded in doing it WORSE that the RPGA was at the time. That kids is a true accomplishment.

On the flip side the company that would become DP9 put out some of the best Cyberpunk 2020 material, including the oft overlooked Nights Edge techno-horror + supernatural setting for CP2020.

Omega

Quote from: sureshot on June 19, 2021, 12:21:49 AM
Quote from: Omega on June 18, 2021, 10:57:38 AM
Aberrant: 1999: WoD system used for a gritty superhero setting and done right. Miracles do occur! This is one of my favorite superhero RPGs alongside TSR's MSH.

I have to disagree with Aberrant. It was part of a strange trend in the 90s where rpg companies thought that the majority of fans of superhero rpgs wanted to suddnely play grim and gritty and doomed corrupted superheroes.

Another thing going against Aberrant was that too many White Wolf rpg settings had the power corrupts absolutely and the fact that with very few exceptions many Aberrants go corrupt due to their powers becoming stronger. For myself and my gaming group it was "yay another rpg where you play a doomed character from WW". We stayed mostly with Marvel Faserip with some Heroes Unlimited.

1: Aberrant was more a trend of WW who really loved their conspiracy theory settings. Its baked into pretty much every WW product. Even Orpheus.
With Aberrant though you were free to play it as bright and hopeful. Its just that all around the edges were shades of grey to deepest black. Like alot of pre-Dark Age comics really. Just that as per WW. Things get really dark really fast with each expansion. Same happened to Orpheus, only in record time. Really vexing. Also easy to discard and play it my way.

2: Id say it was more that the power 'could' corrupt you. But if you played it safe and didnt get power greedy, then chances if flipping out was low or even just about nil depending on the MR nodes levels. What REALLY pissed me off though was Aeon/Trinity declaring ALL the heroes went insane. Sorry. No. Didnt happen that way.