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What was playing Vampire: TM like in the earliest days of the game?

Started by Shipyard Locked, August 30, 2016, 01:36:46 PM

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PrometheanVigil

Quote from: Doc Sammy;917038I'm just going to agree to disagree with you and enjoy my anti-Gothic/anti-Punk homebrewed NWOD that is heavily influenced by anime and vintage rock.

I like CCR and hate Type O Negative, you seem to be the opposite. Different strokes for different folks, I guess?

Though I do agree with you on one thing. White Wolf should focus more on NWOD and just let OWOD go.

My players this session are going to encounter a child slavery ring via a chattel line. It'll be escorted. The PCs will decide how to proceed from there (we have several Morality 4-5 PCs, so that'll be interesting...). Once that's done and dusted, if they decide to ostensibly wipe out the ring, once they reach the non-descript yet securely locked door into the underground compound, it'll be a "ready guys? Ready!" and then this shall play as they smash down the door or pick it open:

https://www.youtube.com/watch?v=U400PmUJWXs&t=00m25s

It shall be gloriously dark and brooding and desperate!

Lyrics are a pretty good match for the scene, too. Hah hah!

And dude, your version is not compatible with the style of NWOD by the book. Absolutely live and let live but trying to claim Goths and so on ruined the game in either series is absurd.

Then again, you've got an obvious beef with Goths and Punks right now so give it a few years and you'll chill (or double down if you're stubborn, hah hah).

Quote from: IskandarKebab;917063The NWOD makes more sense creative direction wise, but OWOD just makes far more business sense. Unfortunately, I don't think any major RPG companies are going to be able to let the way their settings were in the 1990s go. Even with the rise of nerd culture, TTRPGs are never going to return to the popularity they had back then. As a hobby, it's just far too time consuming and reliant on 5-6 human beings somehow having schedules in sync. If you are looking to make money off of a TTRPG, you have two options 1- the small market of current players, 2- the much larger market of lapsed players. Its why Shadowrun Returns happens metaplot wise around 1995-1997, IIRC. You're not going to grab attention with the Strix, but the Bujah and Gangrel nostalgia factors are going to get eyeballs on your product and get it moving.

In part, I agree. Tabletop is having a bit of a resurrgence right now but it's marketing it in the right direction that's the issue. There's an untapped market of the coming of age nerds and the nerd-informed that's pretty sizable in and of itself. It'll never be as popular as computer games or CCG but it's definitely a top three (arguably above board games which is undeniably having a hipster renaissance right now).

This is also the reason why metaverses like those present in other games like Shadowrun also work better in computer game or novel form. Catalyst is making a killing off the royalties from Shadowrun Returns and Harebrained is honestly making enough money that Kickstarter is unnecessary at this point. That said, Harebrained is built up of a few dozen talented people and its talent that ultimately determines how awesome something ends up being.
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remial

Well, I was in college when one of my friends lent me his 1st edition core book, and I was in the middle of reading it when the WWGS officers came in, beat me bloody, took the book away, and handed me the 2nd edition core book.

My friend was OK with it, because he preferred hardcover RPG books to paperbacks.

Mordred Pendragon

Quote from: PrometheanVigil;917072And dude, your version is not compatible with the style of NWOD by the book. Absolutely live and let live but trying to claim Goths and so on ruined the game in either series is absurd.

Then again, you've got an obvious beef with Goths and Punks right now so give it a few years and you'll chill (or double down if you're stubborn, hah hah).

When it comes to White Wolf, I never do things "by the book". Ever.

In my nWoD, Vampires are NOT emotionally or creatively dead and some are actually heroic. Also, the Strix and the God-Machine do NOT exist in my games. My games are anime-influenced and extremely anti-Gothic and anti-Punk. And that's how they're always going to be.

To each their own.
Sic Semper Tyrannis

PrometheanVigil

Quote from: Doc Sammy;917087When it comes to White Wolf, I never do things "by the book". Ever.

In my nWoD, Vampires are NOT emotionally or creatively dead and some are actually heroic. Also, the Strix and the God-Machine do NOT exist in my games. My games are anime-influenced and extremely anti-Gothic and anti-Punk. And that's how they're always going to be.

To each their own.

Why wouldn't some of them be heroic? Entire bloodlines were crafted around the idea of vampiric iconoclasts who forgo the expectations and stereotypes of their species and act all chivalrous and stuff. What games have you played in? I feel bad 'cause it sounds like you've had shitty experiences with the game/s. Also, see Vampire Redemption.

All that GMC stuff and design decisions post-Geist are anathema to both myself and the members of my club. Not because I've pushed my perspective on them but because they've read the source material themselves and hated what it did to the awesomeness that is NWOD, both system and setting-wise. You can't even mention the word Mummy around one of my players because of how pissed he was.

The only anime I ever actually watched was Black Lagoon because it wasn't... "anime" like the vast majority of it is (although the abused "vampire" kids with machine guns pissed me off because it went "anime" right when it was still sane -- forget the  guerilla maid and teenage Yakuza don...). All full of troupes and awkwardness and stuff. If you want to play Fullmetal Alchemist or whatever that vampire one was you should honestly play a different system, dude. Hell, play Exalted because that fits a lot more with your style.
S.I.T.R.E.P from Black Lion Games -- streamlined roleplaying without all the fluff!
Buy @ DriveThruRPG for only £7.99!
(That\'s less than a London takeaway -- now isn\'t that just a cracking deal?)

Mordred Pendragon

Quote from: PrometheanVigil;917123Why wouldn't some of them be heroic? Entire bloodlines were crafted around the idea of vampiric iconoclasts who forgo the expectations and stereotypes of their species and act all chivalrous and stuff. What games have you played in? I feel bad 'cause it sounds like you've had shitty experiences with the game/s. Also, see Vampire Redemption.

All that GMC stuff and design decisions post-Geist are anathema to both myself and the members of my club. Not because I've pushed my perspective on them but because they've read the source material themselves and hated what it did to the awesomeness that is NWOD, both system and setting-wise. You can't even mention the word Mummy around one of my players because of how pissed he was.

The only anime I ever actually watched was Black Lagoon because it wasn't... "anime" like the vast majority of it is (although the abused "vampire" kids with machine guns pissed me off because it went "anime" right when it was still sane -- forget the  guerilla maid and teenage Yakuza don...). All full of troupes and awkwardness and stuff. If you want to play Fullmetal Alchemist or whatever that vampire one was you should honestly play a different system, dude. Hell, play Exalted because that fits a lot more with your style.

One, I fucking hate Exalted. If I want a fantasy game in a non-modern setting, I'd rather play D&D.

Two, I am sick and tired of the "Some Other Game" argument that so many Goths and Punks have thrown at me when I mention the fact that I modify my nWoD games. I don't want "Some Other Game", okay? I just want a modified nWoD, that's all. WoD is a potentially great setting that is hobbled by its themes and aesthetics, at least in my book. So I modify it to remove personal horror themes and any traces of a Gothic-Punk aesthetic.

I might convert Requiem to Big Eyes Small Mouth so it's compatible with the Sailor Moon RPG, but that's as far as I'll go to playing "Some Other Game".

Also, anime rules while Marvel and DC suck ass. Though I do have to admit that Black Lagoon was awesome.

Vintage Rock>Punk Rock
Sic Semper Tyrannis

J.L. Duncan

Quote from: Shipyard Locked;916230What was playing Vampire: The Masquerade like in the earliest days of the game?

Basically around the time of its first release and rise in popularity, when it was all raw and fresh, before splatbooks and the ballooning of the world of darkness, before the 90s had fully asserted themselves and the likely shape of the 2000s was perceptible. What did people make of it coming off of other games?

It gave us a reason to wear trenchcoats irrelevant to weather and wear fangs and makeup irrelevant to Halloween... I didn't think I would like it... Coming from standard role playing it was sorta like going to Rocky Horror Picture show for the first time, rather intimidating... We had a lot of fun and we didn't even LARP... We just did all the extra (costume character) stuff because we were young and bored. It was a lot of fun.

TrippyHippy

I'm not a Goth and never have been, and while there were (and are) some Vampire players that go the whole hog in LARPS and the like, I always felt that it was as much an attitude of play rather than a dress code when talking about 'Gothic-Punk'.

Like I say, when we played the game in the early 90s, the gameplay was essentially similar to playing Cyberpunk - just in a gothic modern setting. Our PCs were a street gang, trying to score hits of blood (as opposed to, say, heroin as in Irvine Welsh's Trainspotting) and we were beset on all sides by the machinations of older, more corrupt Eldars. Yes, there was outlets for political play and personal horror (although that aspect was trumped when Wraith came out), but the default game play we had was street punk survival.

And it rocked!
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

The Butcher

Quote from: Doc Sammy;917017Stylistically CCR branches off at a different point than Sabbath, but all three are better than the pretentious cacophony that is punk rock.

Punk rock has its moments, I guess. But I, too, am more of a hard rock and heavy metal listener.

The Butcher

Quote from: PrometheanVigil;917123All that GMC stuff and design decisions post-Geist are anathema to both myself and the members of my club. Not because I've pushed my perspective on them but because they've read the source material themselves and hated what it did to the awesomeness that is NWOD, both system and setting-wise. You can't even mention the word Mummy around one of my players because of how pissed he was.

What did you and your club-mates dislike about nWoD 2.0/CoD?

Opaopajr

Quote from: remial;917073Well, I was in college when one of my friends lent me his 1st edition core book, and I was in the middle of reading it when the WWGS officers came in, beat me bloody, took the book away, and handed me the 2nd edition core book.

My friend was OK with it, because he preferred hardcover RPG books to paperbacks.

I have that 1ed book now, probably the very same. I drained the WWGS officers after they came in, flustered by the emptiness of my room hearing "This Corrosion" through the door. Little do they realize it's perfectly normal to go on bathroom break in the middle of that song.

So I came back and finished them with Changeling the Dreaming 1ed cantrips - danced them past the point of exhaustion - and won a Vampire the Masquerade 1ed as I rifled through their trenchcoats!
 :cool:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

PrometheanVigil

Quote from: The Butcher;917194What did you and your club-mates dislike about nWoD 2.0/CoD?

Pretty much everything mate.

A good one to go on: the handling of damage. Now every Weaponry-based weapon does Lethal damage. I don't know about you but I've been body-smashed by a cricket bat before and though it fucking took me it didn't leave vomiting blood all over the place.

Oh and the fact that weapons deal Automatic Successes when you make a successful attack roll (the amount being the DMG of the weapon in question). Like what in the name of Christ's erect shroud did they think THAT was a good idea.

It's a mess. And ranting randomly 'not my idea of fun tonight, hah hah. If you've anything in particular you wanna know, just ask.
S.I.T.R.E.P from Black Lion Games -- streamlined roleplaying without all the fluff!
Buy @ DriveThruRPG for only £7.99!
(That\'s less than a London takeaway -- now isn\'t that just a cracking deal?)

yosemitemike

I started off with Werewolf rather than Vampire.  It wound being a clusterfuck or whatever I thought of between games, whatever caught my eye in the book and random tidbits of information floating around in my head.  It was a pretty weird game and probably not much like what White Wolf envisioned when they wrote it but it worked for me.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Shipyard Locked

Quote from: PrometheanVigil;917269If you've anything in particular you wanna know, just ask.

What the fuck is the god machine anyway and why did they feel the need to add what appears to be a meta-plot back into games that benefited enormously from the removal of meta-plot?

Shipyard Locked

Oh, and what do you think of the 20th Anniversary rulesets for oWoD?

BoxCrayonTales

Quote from: Doc Sammy;917087When it comes to White Wolf, I never do things "by the book". Ever.

In my nWoD, Vampires are NOT emotionally or creatively dead and some are actually heroic. Also, the Strix and the God-Machine do NOT exist in my games. My games are anime-influenced and extremely anti-Gothic and anti-Punk. And that's how they're always going to be.

To each their own.
I never understood why people hated fluff that tried to make vampirism out as a curse. If they didn't care about losing humanity except for when they got a crippling derangement, why would they care about philosophical gibberish straight out of Linkin Park songs?

Quote from: PrometheanVigil;917269Pretty much everything mate.

A good one to go on: the handling of damage. Now every Weaponry-based weapon does Lethal damage. I don't know about you but I've been body-smashed by a cricket bat before and though it fucking took me it didn't leave vomiting blood all over the place.

Oh and the fact that weapons deal Automatic Successes when you make a successful attack roll (the amount being the DMG of the weapon in question). Like what in the name of Christ's erect shroud did they think THAT was a good idea.

It's a mess. And ranting randomly 'not my idea of fun tonight, hah hah. If you've anything in particular you wanna know, just ask.
The rules have always had problems going right back to VTM 1e. So I switched to another system. Apocalypse World has three games for monster mashes.