SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What was playing Vampire: TM like in the earliest days of the game?

Started by Shipyard Locked, August 30, 2016, 01:36:46 PM

Previous topic - Next topic

Omega

Quote from: tenbones;923067More like St. Elsewhere - just a big dream.

But that wasnt a continuation of MASH?

Back on topic.

Wasnt there at one point discussion of a possible Changeling TV series?

TrippyHippy

Quote from: Omega;923160Wasnt there at one point discussion of a possible Changeling TV series?
First I heard of it. When it was released, Mark Rein-Hagen claimed it was his best game, but it never quite won the favour of Vampire. The tabletop game, for me, is a bit meh and really most of it's commercial appeal was really only because it was a concluding game in the OWoD series. On the other hand, having played it once, I would say that it actually works a lot better as a live action game than some might think. It's sort of like a Vampire LARP but with a much lighter tone, it sort of thematically worked as a game concept and people get to dress up in their best New Romantic garb rather than Gothic. For a one time experience, I enjoyed it and thought it could have become popular if more people had tried it. On that same basis it could work as a TV show - maybe something akin to The Fisher King or something.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Omega

The Changeling CCG is pretty  good too. Arcadia: The Wyld hunt, and then Arcadia: King Ironhearts Madness. One of these days I'll finish assembling that map of the land. :(

Willie the Duck

Quote from: Omega;923160Wasnt there at one point discussion of a possible Changeling TV series?

No idea. However, even though it seems to be the red-capped stepchild of oWoD, it probably would have done fine as a different property freed from the 'part of the WoD' model. I could see something along the lines of Once Upon a Time, but less 'Disney Family Hour'-ish doing well. Especially during the 90s, what with the boom of syndicated action adventure shows following the success of Highlander, Baywatch, Hercules/Xena, etc.

Omega

The CCG pretty much did that. If Arcadia was your ownly info on Changeling then it would come across as a straight-up fae fantasy setting. You can potentially have a werewolf ally. But its totally divorced from the WoD setting even so.

RPGPundit

I remember quite vividly when Vampire first came out.  It certainly got a lot of buzz very quickly.  The very earliest games I saw (or tried) initially attempted to play it "straight" as Rein*Hagen intended: the players as haunted souls trying to hold onto their humanity.  But relatively very quickly, I can't say how quickly but not more than a few months after release, the vast majority of people said "fuck that" and it started to be all trenchcoats-and-uzis-and-katanas.
I seem to recall thinking that Highlander ended up having a serious influence in that.  For a lot of people (in this time before the Interview With the Vampire movie came out), particularly the non-goth types, the game was in many ways more about playing an Immortal than about playing a Vampire as such. After the Interview movie came out, things changed again, and then everyone wanted to be Lestat.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

PrometheanVigil

Quote from: RPGPundit;924542I remember quite vividly when Vampire first came out.  It certainly got a lot of buzz very quickly.  The very earliest games I saw (or tried) initially attempted to play it "straight" as Rein*Hagen intended: the players as haunted souls trying to hold onto their humanity.  But relatively very quickly, I can't say how quickly but not more than a few months after release, the vast majority of people said "fuck that" and it started to be all trenchcoats-and-uzis-and-katanas.
I seem to recall thinking that Highlander ended up having a serious influence in that.  For a lot of people (in this time before the Interview With the Vampire movie came out), particularly the non-goth types, the game was in many ways more about playing an Immortal than about playing a Vampire as such. After the Interview movie came out, things changed again, and then everyone wanted to be Lestat.

I think that's a pretty good summation of everything else in this thread, to be honest.
S.I.T.R.E.P from Black Lion Games -- streamlined roleplaying without all the fluff!
Buy @ DriveThruRPG for only £7.99!
(That\'s less than a London takeaway -- now isn\'t that just a cracking deal?)

Mordred Pendragon

So, for Halloween, I am planning a 1E Vampire: The Masquerade campaign that is sandbox in style and explicitly rejects and condemns personal horror as a theme. I think I might run it here as a play-by-post game if there is enough interest.
Sic Semper Tyrannis

tenbones

Quote from: RPGPundit;924542I remember quite vividly when Vampire first came out.  It certainly got a lot of buzz very quickly.  The very earliest games I saw (or tried) initially attempted to play it "straight" as Rein*Hagen intended: the players as haunted souls trying to hold onto their humanity.  But relatively very quickly, I can't say how quickly but not more than a few months after release, the vast majority of people said "fuck that" and it started to be all trenchcoats-and-uzis-and-katanas.
I seem to recall thinking that Highlander ended up having a serious influence in that.  For a lot of people (in this time before the Interview With the Vampire movie came out), particularly the non-goth types, the game was in many ways more about playing an Immortal than about playing a Vampire as such. After the Interview movie came out, things changed again, and then everyone wanted to be Lestat.

I think this is probably pretty accurate for a large segment of players. I feel that this is largely to do with the people GMing it than just the players.

As for the Interview influence - that's certainly there from the outset. The point of Interview *is* pretty central within the books as it is in the game about trying to maintain and/or reconnect with humanity. It becomes a game of immortals as a natural extension of the very notion that time marches on even if you don't. It's kind of inevitable. Which is why the endless cycle of the very "myths" within Vampire exist (only they're not necessarily myths at all - but a larger horrible reality) where elders rule in ways totally alien to modern vampires - and of course there's that pesky notion of cannibalism.

The trenchcoat katana thing was definitely a Highlanderism. And fairly silly even by the contexts of Vampire. But what are you going to to with the gaming public? I mean they think there should be magic stores to wheel-and-deal items and that battlemat-mastery is the point of roleplaying.

See? We're gaming immortals ourselves. Things change while we don't. And like those Elders, I scoff!!!!! SCOFF I SAY!!!!

crkrueger

Quote from: Willie the Duck;922679So, wait--does that make nWoD AfterMASH?

NWoD is China Beach.  Same kinda thing, different setting.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: daniel_ream;922788My point is that Traveller has a  very similar publishing history to the *WoD, yet I've never heard anyone refer to pre-TNE Traveller as being "cancelled" or "discontinued".

The New Era was the future of Classic Traveller, fast forwarded after the 3rd Imperium's apocalypse brought by Virus.  If the nWoD was, "Well, Gehenna/Apocalypse/Reckoning/Rapture/Gathering/EOTWAWKI happened, and this is the Aftermath." Then the analogy would be sound.

oWoD/nWoD is more analogous to MERP/LotRRPG/TOR - different games using the same source material in different ways not connected to each other outside the source material.  Other than the WW logo and some of the usual suspects as creators, the two WoD product lines are two different realities.  

Once Mark Miller decided to put out TNE, he shoved a fork up CT's ass, then he did the same to TNE when he came up with Milieu Zero.   The idea of "Canceled" vs. "Ended" vs. whatever the hell is all the same - the people making it, stopped making it, and shifted over to something different.  Nowadays though, with an RPG, you can sell it forever, no matter if you're making anything for it or not, same as Collector's Editions of M.A.S.H.  RPGs are much easier to reboot or simply pick up where you left off, if you're so inclined.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: tenbones;924794See? We're gaming immortals ourselves. Things change while we don't. And like those Elders, I scoff!!!!! SCOFF I SAY!!!!
Christ.  Seeing all the young hipsters who think they're cool and different when really the only thing different is their lack of money and power.  Realizing that we're all Playing the Game, even the ones pretending the Game doesn't exist, and we're all subject to the whims of the Elite Antediluvians, ...Fuck, no wonder people stopped playing oWoD, they grew up and it became too depressing being an Elder.

After this election, I'm about ready for Torpor, myself. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

tenbones

Quote from: CRKrueger;924804After this election, I'm about ready for Torpor, myself. :D

You and me both.

daniel_ream

Quote from: tenbones;924794The trenchcoat katana thing was definitely a Highlanderism.

I think that's a spurious connection, personally.  We had tons of trenchcoat-and-katana types, but it was entirely due to the fact that katanas were (IIRC) strictly mechanically superior to every other melee weapon and you needed a trenchcoat to hide them.  I don't recall anyone ever linking their character choices to Highlander and we were certainly all aware of it.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Bedrockbrendan

Quote from: daniel_ream;924864I think that's a spurious connection, personally.  We had tons of trenchcoat-and-katana types, but it was entirely due to the fact that katanas were (IIRC) strictly mechanically superior to every other melee weapon and you needed a trenchcoat to hide them.  I don't recall anyone ever linking their character choices to Highlander and we were certainly all aware of it.

I am sure there were groups who came to the katana on its own. But the trench-coat and katana thing being inspired by Highlander seems pretty on the nose to me. That is when I first remember seeing a katana and trench coat paired together. I know in my group of gamer friends there were more than a handful of Highlander fanatics. I think it is a safe bet that the bulk of the trench coat and katana characters were inspired by the movie and show.