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What TTRPG's Are You All In To?

Started by ImmortalGazelle, December 16, 2023, 09:37:47 PM

Previous topic - Next topic

daft

Quote from: yosemitemike on December 17, 2023, 11:46:51 PM
The only game I am running right now is 5e.  I have three ongoing 5e campaigns.  I used to run quite a bit of Call of Cthulhu but it was becoming increasingly difficult to get reliable players for it.  I may go back to it in the future.  I have a ton of games I would like to run but I don't have the time or players to do it.  I might run a short Dragonbane campaign after the holidays are over.

I have been in and out of RPGs for years now, and haven't been able to play reliably since I was a teenager (46 now), and I really like CoC and Warhammer Fantasy 4e and Dragonbane (only have the quick start rules but grew up on the Swedish original). When I look around it seems almost impossible to find online games for them at reasonable times. D&D and derivatives are the absolute majority.

yosemitemike

Quote from: daft on December 18, 2023, 01:52:55 PM
Quote from: yosemitemike on December 17, 2023, 11:46:51 PM
The only game I am running right now is 5e.  I have three ongoing 5e campaigns.  I used to run quite a bit of Call of Cthulhu but it was becoming increasingly difficult to get reliable players for it.  I may go back to it in the future.  I have a ton of games I would like to run but I don't have the time or players to do it.  I might run a short Dragonbane campaign after the holidays are over.

I have been in and out of RPGs for years now, and haven't been able to play reliably since I was a teenager (46 now), and I really like CoC and Warhammer Fantasy 4e and Dragonbane (only have the quick start rules but grew up on the Swedish original). When I look around it seems almost impossible to find online games for them at reasonable times. D&D and derivatives are the absolute majority.

Whenever I try to run anything else these days, I get a couple of people who are very enthusiastic and that's it.  I'm not at all confident that I can even get enough people for Dragonbane and that one is relatively well-known now.  Call of Cthulhu used to reliably draw people but not so much any more.  I just gave up on getting enough people for Ryuutama.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Rhymer88

Savage Worlds, which is my gaming group's favorite rules system. I'm also playing the Dark Eye, which is pretty good for rather low-magic settings. However, I will basically play anything that ISN'T D&D 5e.

BadApple

Quote from: yosemitemike on December 20, 2023, 02:21:17 AM
Quote from: daft on December 18, 2023, 01:52:55 PM
Quote from: yosemitemike on December 17, 2023, 11:46:51 PM
The only game I am running right now is 5e.  I have three ongoing 5e campaigns.  I used to run quite a bit of Call of Cthulhu but it was becoming increasingly difficult to get reliable players for it.  I may go back to it in the future.  I have a ton of games I would like to run but I don't have the time or players to do it.  I might run a short Dragonbane campaign after the holidays are over.

I have been in and out of RPGs for years now, and haven't been able to play reliably since I was a teenager (46 now), and I really like CoC and Warhammer Fantasy 4e and Dragonbane (only have the quick start rules but grew up on the Swedish original). When I look around it seems almost impossible to find online games for them at reasonable times. D&D and derivatives are the absolute majority.

Whenever I try to run anything else these days, I get a couple of people who are very enthusiastic and that's it.  I'm not at all confident that I can even get enough people for Dragonbane and that one is relatively well-known now.  Call of Cthulhu used to reliably draw people but not so much any more.  I just gave up on getting enough people for Ryuutama.

I run games all the time that are just 2-3 players.  Sometimes it swells up to 5-6 but I don't really count on that.  If it's a good game, the word gets out and you'll have more people the next time.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

zagreus

I'm actually running AD&D right now, 2nd edition (though I'm using a lot of 1st edition stuff).

Basically... I'm a bit lazy, as a GM.  And the wealth of adventures out there is huge, and there's a lot of cheap and free stuff.  I have access to old Dungeon magazines, a ton of modules, etc, etc.  And I want to find high quality stuff, with a lot of diversity, and adapt it quickly.  Which I've been able to easily do.  That is a huge advantage.  Essentially, I have a wealth of material to pour through for whatever next adventure I fancy, and I can just tweak it to suit my group. 

Lythel Phany

While I was an avid 3.5 d&d player, the overall behavior of WotC made me abandon anything made by them. I'm waiting for Shadow of the Weird Wizard pdf's to come. From the short games I ran with the playtest documents, it will probably be my to go system for fantasy games. Schwalb delivered with Shadow of the Demon Lord and overall changes are very much to my liking.

I'm fine with Chronicles of Darkness being my modern/horror systeö but I really need to find something for Sci-fi.

Svenhelgrim

At our Local Game Store we have a day dedicated to RPG's other than 5e.  So far we have played:
Mutant Year Zero
Star Trek: Adventures
Marvel Multiverse RPG
Walking Dead
Parhfinder 2
Traveller (Mongoose)
Death in Space
Forbidden Lands
GURPS


I really enjoyed Marvel Multiverse quite a bit. 

When people offer to run non-5e stuff I make it a point to show up and play.

BadApple

Quote from: Svenhelgrim on December 24, 2023, 05:38:54 PM
At our Local Game Store we have a day dedicated to RPG's other than 5e.  So far we have played:
Mutant Year Zero
Star Trek: Adventures
Marvel Multiverse RPG
Walking Dead
Parhfinder 2
Traveller (Mongoose)
Death in Space
Forbidden Lands
GURPS


I really enjoyed Marvel Multiverse quite a bit. 

When people offer to run non-5e stuff I make it a point to show up and play.

This makes me happy.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

David Johansen

I've been a big fan of GURPS, Rolemaster, and Traveller but find, the people in charge of them don't impress me anymore.  I mostly write my own these days.  I suppose that's what my hobby's degenerated into.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Tod13

Quote from: David Johansen on December 24, 2023, 10:37:31 PM
I've been a big fan of GURPS, Rolemaster, and Traveller but find, the people in charge of them don't impress me anymore.  I mostly write my own these days.  I suppose that's what my hobby's degenerated into.

Check out Stellagama and Zozer for other versions of Traveller that are pretty cool. I really like the Quantum (very lite) versions from Stellagama. I like that Mongoose Mike replies/interacts, while disliking Mongoose's pricing/marketing. (Can't really argue with it though. If shiny sells $30 PDFs, then go them. LOL)

I finally read The Red Room's Wretched RPG. And immediately bought several of the 2nd Edition books to read too. I really like the Vice/Virtue system and intend on adapting it to my system. (We're doing a homebrew based on settings from our books and then I'll do an OSR version too.)

DwD Studios BareBones Fantasy is awesome! I love the quirks and moral code. And the modules are well-fleshed out. My wife is running one of them as a two part one shot for our online Traveller group.

I like what I read in Black Star from LakeSide Games but haven't had a chance to play it yet.

GhostNinja

Quote from: Rhymer88 on December 20, 2023, 04:03:00 AM
Savage Worlds, which is my gaming group's favorite rules system. I'm also playing the Dark Eye, which is pretty good for rather low-magic settings. However, I will basically play anything that ISN'T D&D 5e.

I do love Savage Worlds.  Been awhile since I have run it and I am really thinking about getting back into it.
Ghostninja

Dropbear

I'd love to play or run anything that has nothing to do with D&D 5E. My current wishlist of things to play/run soon are:


  • Shatterzone
  • Shadowrun (probably 3E)
  • The Rainy City using Savage Worlds
  • Hyperborea 3E
  • Dragonslayer
  • Vast Grimm
  • SLA Industries 2E

Philotomy Jurament

#27
A few "not D&D" games I'd want to play:


  • Behind Enemy Lines (FASA)
  • Flashing Blades
  • Amber or Lords of Olympus
  • Dying Earth (Pelgrane)
  • Delta Green
  • Rolemaster (RM1 or RM2, for me)
  • Bushido (FGU)
Is fantasy BRP stuff too D&D-ish? If not, then there's a lot there, too: Stormbringer, Hawkmoon, RQ, Mythic Britain, et cetera.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Jason Coplen

HarnMaster, RQ 3, and EABA 2. I'm a boring old toady who doesn't get into the more fantastic and higher leveled games much anymore.
Running: HarnMaster and Baptism of Fire

Korvosa

#29
While gaming isn't typically my forte, often finding myself somewhat detached and unable to immerse at the same fervent pace as others, I did dabble in a Dungeons & Dragons 5th Edition campaign. Intriguingly, the Dungeon Master appreciated my approach, lauding my story-driven role-playing style. He remarked that I embody the type of player highly sought after by Dungeon Masters, primarily due to the unique narrative depth I bring to the game—an attribute he noted as being rather uncommon.

I study mostly

Pathfinder 1 & 2:

Pathfinder, in its first iteration, emerged as a refined successor to the 3.5 edition of Dungeons & Dragons, offering a richly detailed fantasy world replete with intricate mechanics. This role-playing game is celebrated for its expansive character customization options, allowing players to craft unique heroes with diverse abilities and backgrounds. Pathfinder 1st Edition is akin to a masterfully woven tapestry, where each thread represents myriad rules and possibilities that together create a vibrant and complex picture.

The transition to Pathfinder 2nd Edition marked a significant evolution in this fantasy role-playing experience. With streamlined mechanics and an enhanced focus on narrative flexibility, it offers a more accessible yet equally immersive experience. The 2nd Edition retains the depth and variety that fans cherished in the first, while introducing innovations that elevate gameplay, making each adventure an engaging and dynamic journey.

The Lost Omens Campaign Setting:

The Lost Omens setting within Pathfinder stands as a testament to the brilliance of narrative diversity. It's akin to a grand symphony of multiple campaign settings harmoniously blended into one. From the politically charged realms of Taldor to the mystical forests of the Mwangi Expanse, Lost Omens offers a spectrum of locales, each teeming with its own unique cultures, creatures, and legends. This setting is a mosaic of fantasy elements, drawing inspiration from various mythologies and histories, creating a world that feels simultaneously familiar and wondrously new. It's a setting where stories from countless backgrounds can intertwine, offering players and game masters a kaleidoscope of storytelling possibilities.

Ars Magica:

Ars Magica is a role-playing game set in a richly detailed world, inspired by the history and myth of medieval Europe. This game is unique in its focus on the life and labors of Magi – powerful wizards and their companions. It is particularly renowned for its magic system, which is both comprehensive and deeply rooted in Hermetic traditions. Players can weave intricate spells, engage in mystical research, and shape the very fabric of their magical society. Ars Magica's setting is one where the mundane and the mystical coexist, allowing for narratives that are deeply embedded in the lore and intricacies of medieval life and magic.

Open Legend:

Open Legend stands out as a role-playing game that breaks free from traditional genre constraints, embracing a system that is both flexible and inclusive. It is designed to encourage creativity and adaptability, allowing players and game masters to craft stories across a multitude of settings, from classic fantasy to futuristic sci-fi. The core mechanics are simple yet versatile, supporting a wide range of character types and narrative styles. Open Legend is about transcending boundaries, providing a framework where the only limit is the collective imagination of those at the table.

Solo gaming

Embarking on the path of solo gaming represents a personal odyssey into a world where I am the master of time and narrative. In this realm, each decision and adventure unfolds at my own pace, free from the constraints of group dynamics or external expectations. It's a liberating journey that allows me to fully immerse in the gaming experience, savoring every strategic decision and narrative twist. This shift to solo gaming is not just about playing alone; it's about creating a unique, self-tailored experience where the rhythm of play resonates perfectly with my personal tempo and style.