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Pundit's Megaversal Skill Hack works pretty darn well

Started by Ulairi, June 19, 2017, 11:01:54 AM

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Ulairi

I met with my group yesterday to roll up characters for their upcoming Rifts campaign. Only one player has ever played Rifts or any Palladium game before and the rest all come from D&D/Pathfinder. I decided to use Pundit's skill system hack for the Megeversal as picking skills is the longest and hardest thing for players to do when it comes to creating characters in the Palladium games. It went really well and the players had their characters up and running so quickly that our "session 0" which usually would be just creating characters, the increased speed, gave us time to actually jump into the campaign. The player's are going to start out doing low-level jobs in the Chi-Town burbs but quickly, I hope, we'll be getting to Mexico to deal with some Vampires. My favorite region for Rifts is Mexico and the Southwest/Lone Star.

In actual play the skill system worked really well and actual play time was quick. I'm hoping that as the players get used to the Megaversal system that we'll be able to either add specilities to this system or maybe go full RAW when we jump into Palladium Fantasy.

Anybody else play any Palladium games and try out this system?

Dumarest

Cool, I'd be interested in trying it, where did you find it?

Ulairi

Quote from: Dumarest;969858Cool, I'd be interested in trying it, where did you find it?

It's on his blog from the end of May.


Nerzenjäger

Quote from: Ulairi;969847I met with my group yesterday to roll up characters for their upcoming Rifts campaign. Only one player has ever played Rifts or any Palladium game before and the rest all come from D&D/Pathfinder. I decided to use Pundit's skill system hack for the Megeversal as picking skills is the longest and hardest thing for players to do when it comes to creating characters in the Palladium games. It went really well and the players had their characters up and running so quickly that our "session 0" which usually would be just creating characters, the increased speed, gave us time to actually jump into the campaign. The player's are going to start out doing low-level jobs in the Chi-Town burbs but quickly, I hope, we'll be getting to Mexico to deal with some Vampires. My favorite region for Rifts is Mexico and the Southwest/Lone Star.

In actual play the skill system worked really well and actual play time was quick. I'm hoping that as the players get used to the Megaversal system that we'll be able to either add specilities to this system or maybe go full RAW when we jump into Palladium Fantasy.

Anybody else play any Palladium games and try out this system?

It's a good system. But at this point, I do away with the skills entirely and treat the O.C.C.s themselves as a broad descriptor of the character's capabilites.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Shawn Driscoll

Quote from: Nerzenjäger;969904It's a good system. But at this point, I do away with the skills entirely and treat the O.C.C.s themselves as a broad descriptor of the character's capabilites.
Attributes: the RPG.

Meh.

Nerzenjäger

Quote from: Shawn Driscoll;970060Attributes: the RPG.

How unusual for an RPG.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

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