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What Time/Place Hasn't Been Done for CoC That Ought To Be?

Started by RPGPundit, June 03, 2017, 04:38:44 AM

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Omega

Quote from: jeff37923;966220Unfortunately, I dislike both the Palladium and the Alternity systems, settings are probably cool though.

Dark*Matter Im pretty sure had a d20 or more likely a d20m edition.
BTS is from the pre-megadamage era when Palladiums systems werent so overblown.

Crawford Tillinghast

Napoleonic era, the first half of the 19th century, between the Colonial era and the Steam era.  I don't think anyone has touched that era in any genre.

Cave Bear

Quote from: Baulderstone;966235I'm not sure what level of grounded you mean, but there was Cthulhupunk for GURPS in the early '90s. It was a supplement for their Cyberworld setting (which was meant to be used with their Cyberpunk book). GURPS had the most grounded take on cyberpunk, in comparison to Cyberpunk 2020 and Shadowrun.

I'll take a look, thanks.

TrippyHippy

Egypt? Combining Egyptology with the Cthulhu Mythos might work. Same with the Aztecs actually.

But anyway, a post-apocalyptic/scifi Cthulhu game is surely the one that ought to happen soon?
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Hermes Serpent

Quote from: Cave Bear;966234(Grounded) cyberpunk near-future, just to properly fuck with people who insist Call of Cthulhu doesn't work while players have access to smart phones and the internet.

Basically that's Charlie Stross' Laundry series with an RPG done by Cubicle 7 using the BRP system modded for the different magic Charlie writes of.

Hermes Serpent

Quote from: Crawford Tillinghast;966303Napoleonic era, the first half of the 19th century, between the Colonial era and the Steam era.  I don't think anyone has touched that era in any genre.

Duty and Honour, Neil Gow's game of roleplaying Sharpe fits that bill although there isn't any Cthulhu (normally....)

NinjaWeasel

#21
I'd go with England following the winter of 1069-70. That winter saw the Normans carry out a series of campaigns in the North of England known as The Harrying of the North. They killed many and then burned field upon field of crops before, finally, salting the land. Huge swathes of Yorkshire and Lancashire (and beyond) were devastated. More than 100,000 died of starvation in the months to come and it is believed that many turned to cannibalism in order to survive.

I can imagine that certain things, things that like to lurk in the dark places of the land, may find their hiding places destroyed. Those things would need to find new haunts and maybe they would lash out in anger at the humans who have disturbed them. Many folk may seek sanctuary in dark caves and, in fear of the marauding Norman forces, delve too deep and venture into places that men and women were never meant to step foot. People driven mad from despair and hunger would do terrible things for some respite and any glimmer of hope... even offer up prayer to such names that they know should never be uttered. Dark cults would find the leverage to lure in the desperate and swell their ranks. And the cannibalism... well, maybe some of those people weren't driven to it by necessity... some cults, some "gods", will ask a lot of their initiates.

It's a pretty grim setting but one that I think offers up a lot of pretty good hooks for horror. If you wanted to you could play up the post-apocalyptic angle - food and clean water are rare, banditry widespread, some settlements lie in ruins and the few that remain are wary and desperate, and there's an aggressive enemy army roaming the land - as well as the Lovecraftian horror.

If I was going to run this then I'd likely run it with one of two systems: Maelstrom Domesday, as it covers a period not long after the Harrying and is about supernatural mysteries and horror, or Silent Legions, it does a good job with Lovecraftian stuff and, being OSR compatible, there's a whole bunch of stuff from other books (Other Dust may be useful for some things here, there's magic from Dark Albion, and Rafael Chandler's occult bestiaries have plenty of nasty things within them) that could be easily incorporated. Of course it would work just fine in CoC too!

Crawford Tillinghast

Quote from: Hermes Serpent;966429Duty and Honour, Neil Gow's game of roleplaying Sharpe fits that bill although there isn't any Cthulhu (normally....)

Thanks.  I'll take a look at that.

Dumarest

Quote from: 3rik;966210Cthulhufunk - blaxploiting the Mythos

That would fit right in between Mothership Connection, Funkentelechy vs. The Placebo Syndrome, and The Clones of Dr. Funkenstein.

I have dibs on playing Bootsy Collins.

3rik

Quote from: Dumarest;966789That would fit right in between Mothership Connection, Funkentelechy vs. The Placebo Syndrome, and The Clones of Dr. Funkenstein.

I have dibs on playing Bootsy Collins.

With Elder Sign-shaped sunglasses? :cool:
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RPGPundit

The 1960s would certainly be an interesting choice.
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DavetheLost

Has Yuggoth been done?  OK, so we were told "no Cthulhu in space" but being put in a brain cylinder and taken to Yuggoth is different, right?

MesoAmerica right around the time of the Spanish Conquest, or earlier could be interesting. What if the Mythos was what really brought about teh collapse of the Classic Maya?

16th-17th Century Northeastern North America would also be interesting. The Six Nations meet the Mythos, or King Philip's War with the Mi-Go.

Simlasa

#27
Years ago I ran a longish campaign of CoC set in late 60s San Francisco.
It was pretty great as a setting. Recent enough to be familiar, but distant enough to blur the details... and chock full of actual historical weirdness that it was a very easy fit. Drugs and cults and psychedelia and social unrest and the Church of Satan and Charles Manson and The Process and the Zodiac. There was even a band called H.P. Lovecraft.
It was often less of a horror game than it was urban fantasy... but definitely dark fantasy, with various cults and magicians and political factions vying for power and resources.

As a time and place it would be mighty fine fodder for a sourcebook... though I wonder if there could be complications since many of the notable figures are still alive.

jhkim

I had a cool campaign set in an alternate 1950s, which I thought was pretty interesting, as it extended what might happen from Lovecraft's stories.

For other ideas:

1) A campaign in some periods referenced in Lovecraft but never detailed - like 1760s Congo or 1840s Polynesia. There is potential for a variety of cultures interacting there, which can make for intriguing games.

2) Revolutionary times are often interesting. While the French Revolution is obvious for horror, I would be interested in horror during the English Civil War (1630s) or the Haitian Revolution (1790s). The English Civil War is notable as an abortive birth of democracy, and the upheaval of philosophy and more. The Haitian Revolution is also notable as the birth of abolition, to the horror of most of the rest of the world.

DavetheLost

Cakebread and Walton have a series of D100 sourcebooks for Lovecraftian horror during the English Civil War.